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  1. #81
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    I don't understand why the devs decided to revert the Vit changes from HW. It seemed everyone was happy with that decision, so why fix what wasn't broke? I guess Tenacity was supposed to fix that? But I've read in a few places that it doesn't scale well..at all.
    (0)

  2. #82
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Yeah, it was a bad move to try and roll back this VIT change before they were actually ready to do it (as in, fix all the 1-60 accessories too)

    You'd think they would have, you know, learned something from Legacy release. Guess not.
    (2)

  3. #83
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Just to be clear, VIT have nothing to do with surviving pulls.... if he is dying from 3 adds, his mitigation is the problem, not the lack of 10k~ hp from not using Vit Acces
    (2)

  4. #84
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shyle View Post
    I don't understand why the devs decided to revert the Vit changes from HW. It seemed everyone was happy with that decision, so why fix what wasn't broke? I guess Tenacity was supposed to fix that? But I've read in a few places that it doesn't scale well..at all.
    According to SE it's because then tanks would have too much HP.
    I don't get it either.
    (3)

  5. #85
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ameela View Post
    According to SE it's because then tanks would have too much HP.
    I don't get it either.
    And then they go and make it so all tanks have to wear VIT accessories if they want to keep their item level up anyway.

    Like, why?
    (1)

  6. #86
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ameela View Post
    According to SE it's because then tanks would have too much HP.
    I don't get it either.
    I think honestly they meant "damage inflation" they have to, the hp excuse is the reason they forced vit on tanks to begin with. in 3.2. Not our fault tanks get a hell of alot of Vit with the accessories added, nor that it has to be higher than the other roles on base gear as well
    (0)

  7. #87
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Just to be clear, VIT have nothing to do with surviving pulls.... if he is dying from 3 adds, his mitigation is the problem, not the lack of 10k~ hp from not using Vit Acces
    Just because mitigation is important doesn't mean max HP stops being important. It's also a critical factor. If you ran into enough healers on the DF that don't have the greatest reaction times or are otherwise seemingly keen to let you drop to low health before doing anything about it, you'd know this.

    Personally, for a pull of just 3 mobs, you shouldn't even have to be using much in the way of mitigation, so I'd say this is due to either massive undergearing on the tank/healer's part or the healer not being attentive.

    For me, when I'm in a party I know is capable of handling a larger pull (as in, I know they'll actually AoE and won't take forever to kill doing so), I may do a small pull *because* my good CDs are all down and I don't think a larger pull will be survivable in my current state, and I'm using that as a means to get them back for larger pulls.
    (0)

  8. #88
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fynlar View Post
    Just because mitigation is important doesn't mean max HP stops being important. It's also a critical factor. If you ran into enough healers on the DF that don't have the greatest reaction times or are otherwise seemingly keen to let you drop to low health before doing anything about it, you'd know this.
    Im a healer myself, starting on Tanking just to understand them a little better, thats why i say Vit is not as important as people make it sound, having 30k or 40k Does no difference, My GCD and oGCD restore the same amount of Hp to both, meaning that the Extra Vit is good for the first 3/5 seconds of the fight where im not healing them and just letting them take free dmg, once the Hp drops bellow that Max HP or i have to cast my first heal, it losses its value (This speking about using STR acces Vs Vit ones).
    (4)

  9. #89
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Fynlar View Post
    Just because mitigation is important doesn't mean max HP stops being important. It's also a critical factor. If you ran into enough healers on the DF that don't have the greatest reaction times or are otherwise seemingly keen to let you drop to low health before doing anything about it, you'd know this..
    Which is why this arguement keeps rolling around and around - both sides are fighting strawmen. Imaginary healers and imaginary tanks that support their echo box interpretation of the situation, ignoring the valid points of both sides.

    Real tanks - responsible tanks, in a PUG will look at the dungeon content, know it's hazards, examine and test their healer in the opening pull, and weigh up their competence and risks BEFORE they decide what strength/vit ratio they're going to roll with and the size of the pulls they might attempt. Tanking is a stressful enough job without immediately getting the ire of your party right out the gate by screwing things up by pushing your team beyond their limits.

    People are arguing in a vacuum about how 'Full STR tanks will explode instantly' or how 'healers all DPS when there is a window and a STR tank is blocking them for doing their part' when these situations almost never exist in the real world outsid eof a few incompetent outliers who think they're death and taxes
    (2)

  10. #90
    Player

    Join Date
    Sep 2013
    Posts
    261
    Why don't they just scale dmg off of VIT and make STR act as a sub-stat for tenacity?
    (1)

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