A 15% damage buff as long as the tank isn't in a party. I don't think that a group tank needs to worry about dps, but when you solo it is painful right now.
A 15% damage buff as long as the tank isn't in a party. I don't think that a group tank needs to worry about dps, but when you solo it is painful right now.
Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.
Play the game as intended.



....mark each and every add before using flash too?Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.
Play the game as intended.
Most folks seem content to use the VIT accessories, and tank DPS optimization won't make one bit of difference one way or another in content below the savage level.
Savage balance is interesting but affects a minuscule portion of the player base. On top of that, we don't even have the content yet. If large hits come in at a rate that burns STR tank CDs faster than they can generate them, but leaves VIT tanks relatively comfortable the "problem" will mostly solve itself.
The STR accessory "problem" is one the vast majority of players won't feel, or even be aware of.



Sounds like this tank I just had in Omega V3 where they even said 'Nah I'm good for HP. This is the new Meta right now'
And proceeded to complain at the healers for not DPSing when they, and most of the DPS tired 2+ times each.


Yeaaaaaaaah, no. SE doesn't like it when we break the game balance by doing things we weren't meant to do. They need to get over it.Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.
Play the game as intended.


Because healers are not about "healing points per second", If you overheal, you are penalized for it. eg, Cure 2 and the lilies, no lilies for casting cure 2 on anyone at full HP. Likewise overhealing rips enmity from tanks. SE partially fixed this so that a single cure from someone in i310 gear doesn't rip the hate from a level synced tank in the 16-28 dungeons every time.but why is is different for healers? is not this xpacs balance about you doing just your role? so shouldn't healers just like tanks stop trying to be dps and just do your job? why the double standard? why can healers get the chance to dps and not tanks? what your saying to me says that they should nerf healer dps.
In an 8-person dungeon run or trial. The Main tank should be #1, and the OffTank should be #2. Your main tank will be 100% in Shield Oath, your OT will be 50% in Sword Oath, and Healers or Red Mages end up being #3 and #4. However a WHM who casts Medica II or a an Astrologian who casts Aspected Helios (regen (Dirunal sect)) will end up as #1 in nearly all content. Hence the healer toolkit is not about casting as much healing as possible, it's about casting healing at the right time to avoid overhealing as wasting mana. Hence why you don't EVER cast Medica II until there is party-wide damage, or you know it's coming in 3 seconds. If an Astrologian casts Aspected Helios (shields (Nocturnal Sect)) then that does much less enmity pull than the regen(diurnal version.)
The Tank toolkit is about keeping enmity. So if you have your Tank stance on, you are doing double the enmity pull as the DPS stance. You're also doing half the damage (Sword Oath, the actions hit the enemy twice, Shield stance or no stance hits it once.)
You'll also note that switch stances changes nothing in your stats, which is different from what Cleric Stance did on healers pre-4.0. If turning tank stance on/off simply swapped STR and VIT you'd have the same problem Cleric Stance did, which was making DPS useless in one stance.
Last edited by KisaiTenshi; 07-07-2017 at 11:10 AM.



This wouldn't be happening if they kept Tanks damage based on how much Vitality they have.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




