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  1. #71
    Player
    Jazmyn's Avatar
    Join Date
    May 2017
    Posts
    28
    Character
    Yazmyn Pinha
    World
    Goblin
    Main Class
    Archer Lv 76
    A 15% damage buff as long as the tank isn't in a party. I don't think that a group tank needs to worry about dps, but when you solo it is painful right now.
    (3)

  2. #72
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.

    Play the game as intended.
    (5)

  3. #73
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hitsuzen View Post
    Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.

    Play the game as intended.
    ....mark each and every add before using flash too?
    (0)

  4. #74
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ADVSS View Post
    ....mark each and every add before using flash too?
    Use every tool in your kit
    (4)

  5. #75
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Most folks seem content to use the VIT accessories, and tank DPS optimization won't make one bit of difference one way or another in content below the savage level.

    Savage balance is interesting but affects a minuscule portion of the player base. On top of that, we don't even have the content yet. If large hits come in at a rate that burns STR tank CDs faster than they can generate them, but leaves VIT tanks relatively comfortable the "problem" will mostly solve itself.

    The STR accessory "problem" is one the vast majority of players won't feel, or even be aware of.
    (0)

  6. #76
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Sounds like this tank I just had in Omega V3 where they even said 'Nah I'm good for HP. This is the new Meta right now'

    And proceeded to complain at the healers for not DPSing when they, and most of the DPS tired 2+ times each.
    (2)

  7. #77
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ametrine View Post
    Use every tool in your kit
    I obviously have been doing it wrong since 2,1. Shouldve never stopped. They even gave us new waymarks so we can put "BAD" down to remind the party
    (3)

  8. #78
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Hitsuzen View Post
    Just play the game the way square enix intended. Suck it up, put on the vit accessories of appropriate level, pull one mob pack at a time and get off your high horse. There is a reason square enix took vit out of damage calculations. There is also a reason AoE is nerfed in so many classes.

    Play the game as intended.
    Yeaaaaaaaah, no. SE doesn't like it when we break the game balance by doing things we weren't meant to do. They need to get over it.
    (3)

  9. #79
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    but why is is different for healers? is not this xpacs balance about you doing just your role? so shouldn't healers just like tanks stop trying to be dps and just do your job? why the double standard? why can healers get the chance to dps and not tanks? what your saying to me says that they should nerf healer dps.
    Because healers are not about "healing points per second", If you overheal, you are penalized for it. eg, Cure 2 and the lilies, no lilies for casting cure 2 on anyone at full HP. Likewise overhealing rips enmity from tanks. SE partially fixed this so that a single cure from someone in i310 gear doesn't rip the hate from a level synced tank in the 16-28 dungeons every time.

    In an 8-person dungeon run or trial. The Main tank should be #1, and the OffTank should be #2. Your main tank will be 100% in Shield Oath, your OT will be 50% in Sword Oath, and Healers or Red Mages end up being #3 and #4. However a WHM who casts Medica II or a an Astrologian who casts Aspected Helios (regen (Dirunal sect)) will end up as #1 in nearly all content. Hence the healer toolkit is not about casting as much healing as possible, it's about casting healing at the right time to avoid overhealing as wasting mana. Hence why you don't EVER cast Medica II until there is party-wide damage, or you know it's coming in 3 seconds. If an Astrologian casts Aspected Helios (shields (Nocturnal Sect)) then that does much less enmity pull than the regen(diurnal version.)

    The Tank toolkit is about keeping enmity. So if you have your Tank stance on, you are doing double the enmity pull as the DPS stance. You're also doing half the damage (Sword Oath, the actions hit the enemy twice, Shield stance or no stance hits it once.)

    You'll also note that switch stances changes nothing in your stats, which is different from what Cleric Stance did on healers pre-4.0. If turning tank stance on/off simply swapped STR and VIT you'd have the same problem Cleric Stance did, which was making DPS useless in one stance.
    (0)
    Last edited by KisaiTenshi; 07-07-2017 at 11:10 AM.

  10. #80
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    This wouldn't be happening if they kept Tanks damage based on how much Vitality they have.
    (3)

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