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  1. #61
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I'm better at dealing with squishy STR tanks as a SCH than as AST, but my DPS in big pulls is pretty garbage. It's basically aetherflow-excog-rouse-shadowflare-bio2-bane-lustrate-adlo-physic...you get the idea. Lucid as needed, aetherflow when it pops, whispering/covenant at worst. I just think I'm better with the kit.

    Anyway.

    It's basically healers and tanks arguing in circles. STR gear means more DPS and easier aggro hold for tanks, but results in less healer DPS and at worse forces healers to tunnel vision the tank, putting the actual damage dealer focused players at risk.

    I hope SE improves tenacity and finally just puts STR on tank gear so we can all be happy. Because these tanks are about to slam iLVL limits and won't even have the choice.
    (0)

  2. #62
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Demise View Post
    Post #61
    its funny how all the top kills of the primal seems to be tanks in str gear, you understand with proper cool down usage you don't need but half the current hp pool for tanks. if you can tell by looking at my character i don't wear str gear, except in my left side materia slots, but my point being that the few level difference in the current gear VS the HW end game gear its is a minuscule difference, your talking maybe 10k hp, you issue is tanks that don't understand their class trying to run a harder build, any tank with half a brain knows if you gear for damage you have to be mindful of CD usage. SE needs to fix tank gear instead of you demanding they be nerfed further.

    p.s. i edited you post to just the post number so i could fit all that <3
    (4)
    Last edited by Mostly_Raxus; 07-07-2017 at 07:53 AM.

  3. #63
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Quote Originally Posted by Adire View Post
    Removing tank damage scaling off VIT and making the only STR accessories tanks can use be ancient ones was a bad move. VIT should scale tank damage up again, or at least tanks should be allowed to wear up to date strength accessories. Allowing for neither is a strange choice.
    If tanks scale off of vit then tanks won't have any penalty to to their dmg for dying
    (1)

  4. #64
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Personally I'd rather SE just bring back +STR accessories for tanks. They're the ones who created a scenario, through piss-poor balancing with the 4.0 combat changes, wherein tanks deal more damage with i270 accessories than i320. Where does that make any sense?

    Also, obviously tanks shouldn't prioritize DPS over survival, but at a certain point, additional HP is absolutely useless. Imagine, for a second, if healer accessories gave Piety instead of Mind. Wouldn't that be ridiculous? I know I'd still be using the i270 set if that happened. I don't need more MP in the vast majority of circumstances, because I know how to manage it properly. I need healing and damage potency. Similar thing going on with tanks.

    In short, the OP and others supporting him should top picking on obvious outliers that represent bad tanks rather than damage-maximizing tanks. There's a difference between the two.
    (1)

  5. #65
    Player
    Demise's Avatar
    Join Date
    Aug 2013
    Location
    Yanxia
    Posts
    53
    Character
    Lucky Stars
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mostly_Raxus View Post
    its funny how all the top kills of the primal seems to be tanks in str gear, you understand with proper cool down usage you don't need but half the current hp pool for tanks. if you can tell my looking at my character i don't wear str gear, except in my left side materia slots, but my point being that the few level difference in the current gear VS the HW end game gear its is a minuscule difference, your talking maybe 10k hp, you issue is tanks that don't understand their class trying to run a harder build, any tank with half a brain knows if you gear for damage you have to me mindful of CD usage. SE needs to fix tank gear instead of you demanding they be nerfed further.

    p.s. i edited you post to just the post number so i could fit all that <3
    I get you. My friend is a tank main and has half a brain and there's no problems at all. But I've party findered with multiple idiot tanks that are incapable to think beyond STR GOOD, 270 STRONG. MUST WEAR. who go ahead and get oneshot by the first tankbuster that hits them and then rage at their healers before quitting the group. There are tanks out there without two brain cells to rub together that read the str accessory meta on reddit, see that tanks on the top parses of fflogs run with STR accessories, and then stop thinking beyond that. Because if the best players can do it, they can totally right? Because they don't consider for a second that maybe they aren't actually that good and should stick with vit accessories for the sake of the run until they get good at their class.

    And because those tanks exist and are currently making healers everywhere cry, square enix is going to act on it and chances are they have those blasted ilvl 270 accessories in their view. This, I am happy about.

    What SE does beyond that, I have no feelings. It certainly doesn't hurt for tanks to do more damage and it's silly that they have no scaling stat to give them damage. I have full confidence that SE won't overlook something so basic and important. But they can't leave STR accessory meta as is because there's too many drooling lobotomy patients running around with less HP then the melee dps.
    (10)

  6. #66
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyperSMB View Post
    Sure, if our gear passively got INT on it like yours gives STR on the left side. Strawman discussion.

    Then I guess the brayflox gear set will be bis. Ans its not like they couldnt do it. But this argument has been going on since HW started up. If SE wants to go back to VIT/STR on tanks, its only air they split healers the same way with MND/PIE for their at least attack magic potency. St this moment im all for them going back, at least the accessories would scale damage/enmity gained/self healing, to whatever i level, But for the sake of this monochrome vision thats been recently spewed from the community, that if you want role balance, begin with that. Im all for dpsing healers and tanks, and since neither are DPS they should get a fair amount of the same treatment in regards to how effective their not their role capabilities are.

    My position has always been for diversities sake, simple hybridization would work a bit more than rigid one role only do this cause this their role. Seems like balance is impossible for some, if you make every healer different, or every tank different. But I think its possible.

    As far as the damage meta goes, it is what it is. And every step thats taken that pushes people out of playing a certain role, in my opinion is not the right step to take, especially now, especially with how badly balance is between either.
    (1)
    Last edited by ADVSS; 07-07-2017 at 08:23 AM.

  7. #67
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by PK_THUNER View Post
    If tanks scale off of vit then tanks won't have any penalty to to their dmg for dying
    What? Last I checked, VIT went down when you died.
    (0)

  8. #68
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Adire View Post
    What? Last I checked, VIT went down when you died.
    http://na.finalfantasyxiv.com/lodest...e7c51abfa95055

    The weakness and brink of death status ailments have been adjusted as follows:
    (0)

  9. #69
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Ah, I see. Well one small tweak to make an exception for tanks is all that would be needed, nullifying that point made above.
    (0)

  10. #70
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by PK_THUNER View Post
    If tanks scale off of vit then tanks won't have any penalty to to their dmg for dying
    Then they can just, y'know... make the death penalty affect attack/healing power directly, instead of going the roundabout way over main stats?

    It's been argued to death already. The "health inflation" argument is dumb as well, as they can simply adjust the ratio at which VIT contributes to damage if they want to put considerably less VIT on gear in the future.

    There are multiple ways to fix this and easily if one really wants. I don't get why SE is struggling so much. Do they seriously think VIT is a desirable stat in itself or what?
    (5)

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