



♥ Baby, tell me, what's your motive? ♥


I wouldve been happy if I couldve changed jobs and it resets to 50... not all the way back to 1. My Vinja is working the process now to become a SAM that he always was.
This is what is should be...you should be able to change the DoW/M retainers to any other DoW/M (that you have leveled yourself, obviously) and it should reset back to ~50 at a steep cost (say, 100-200 ventures for a book)

OP how? How does not having to level your Retainer from level 1 repeatedly give you an unfair advantage over another player?Different roles bring you different items. To be able to just switch a retainer from lv 70 DoM/DOW to lv 70 Miner or from lv 70 Miner to lv 70 Botanist would be a bit OP.
But it shouldn't be a problem to switch a lv 70 MNK to lv 70 AST, because all DoM/DoW retainers have the same items they can collect.
The lore doesn't limit class switching to the WoL. For instance, although Wood Wailers are lancers, they all have to learn at least basic conjury as well. (It's pointed out in a CRP leve where we provide a CNJ staff for them.) And when we first unlock the ability to join other class guilds from our starting class's level 10 quest, we're not anything all that special yet, just a fresh adventurer who's attained a very basic level of proficiency. Our trainer suggests branching out at that point, though they don't recognize us as the WoL yet.
Retainers don't have those roles. They have four available roles: Mining, Botany, Fishing, and Hunting, with all DoW/DoM jobs falling under the "hunting" role. So allowing changes within the same role should mean allowing changes between any combat classes/jobs, but not between DoL.
If you're including DoL, then it would be OP because he could basically be all four retainer roles in one, going for hides one hour and ores the next, or whatever. But I don't think an option that only skips re-leveling if you're going from one combat job to another combat job would be too OP.


This would be cool but I think the dev could use some of these ideas and learn from them, I personally wouldn't mind the potion so long as its a in game item you buy from a NPC only with a decent price that can make it a Gil sink maybe 2-5mil per potion. SE has gone a little overboard with the cash shop let's not give them something simple like this to add to it.


Switching your retainer between various combat classes should have little or no penalty in the first place, since they're completely interchangeable. A penalty to switch between botany, mining, fishing, and combat is understandable.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



