OP is trolling. Just report post and move on.I'm not really sure what the point of the OP was, but to me at least it pretty baldly highlights how homogenized a ton of abilities in each healer's kit is. Whether or not that was the intention I don't know (lol), but that's the one thing that's always bugged me - the developers assuming that healers "needed" carbon copies of various abilities in order to perform the basic function of their job. Cleanse and raise are one thing, with the way this game was developed, but identical 400 potency base heals? Identical 300 potency AOE heals? AOE regens on every healer class? 30% throughput buff (until it was arbitrarily nerfed with Largesse)? Instant cast oGCD high potency "oh crap" heal? Uh, ok.
When you put it like that, it is kinda silly how many abilities healers could have moved to the "cross-role" pool just because they serve pretty much identical functions for healers across the board.
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