Quote Originally Posted by Chrono_Rising View Post
snip.
I get where you are coming from. I also understand that the current situation is not well-designed, and I agree with you it would be great to have 3 balanced tanks. I am simply very dubious whether we will actually see content that makes these things relevant. What you listed is years-old content that has publicly been dubbed a mistake in terms of difficulty, and we have already seen 2 tiers of content being MUCH softer, and far less demanding especially on tanks.
With Omega and the current Ex Primals, it seems to me SE is avoiding having to properly design balanced classes by simply making content easy enough so it wont matter.

But be that as it may, one MAJOR problem with tank balance will always be that tanks work along very very limited sets of parameters, in regards to what actually makes a good tank. In order to differentiate between the tank jobs, SE tried to give them niches, but whats to prevent everyone only bringing the niche tanks to their respective fights? I think in the end, all tanks will need to be pretty much the same, just different visuals, before true balance can be achieved.