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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,774
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    Can we talk about add-ons?

    This has been on my mind for awhile, and seeing someone's question in the Letter from the Producer regarding add-ons made me start thinking about it again.

    Right now, it seems that SE's policy regarding parsers and overlays and similar software is "don't ask, don't tell". The idea is that you, personally, can use this tool to gauge your personal DPS as the game itself doesn't give you a reliable and realistic method to do this on its own. But don't use it to disparage others. At least, that's the impression I get.


    But all too often, I see people with parsers instead using them to disrupt the gaming experience. Stuff like, "Haha look at this dumb tank doing 500 DPS lololol". I can understand their frustration, truly. It's maddening to have someone not be able to pull their weight. If they don't care, that's one thing. But did you ever think maybe they don't know?

    The same goes for hunt tracking software. There are tools out there there that notify people in game where a hunt has spawned. If you can see it, you can get to it and kill it first. It's like the digital equivalent of spotlighting deer. You shouldn't do it, but people still do.

    With the DPS part, the concern gets divided into two camps:

    1) The people who complain and call out when someone does sub-par DPS (according to their parser) because the sub-par player's lack of skill or motivation is disrespectful and detrimental to the group and their playtime. It's understandable, but I think that tools like this give some players a superiority complex.

    Mind you, not everyone who uses a parser does this and I don't want to lump them all into the same category. But even if you're not going for the world first server clear, it seems like every player is seriously scrutinized and has to have some kind of high and mighty FFlogs parse in order to be considered as one of the proud few who are "worthy" enough to try Savage or Extreme Primals.

    It's like people forget this is a game.

    2) Then you have the people (like me) who are on console and have to ask someone to record their DPS so they can see how they're doing, and really don't know where they stand in terms of how they are contributing to the overall raid in terms of damage/support. We're flying blind. We don't know how we're doing and it's frustrating. I have a thread right now in the DPS sub forum asking how to optimize my samurai rotation because I want to squeeze every drop of damage out of it.

    The developers' fix to this was to introduce SSS, but it really doesn't take into account things like the mechanics of the fight nor the contribution of other players' buffs and such.

    Ideally we'd have something like an Allagan control room where we can practice fights, or portions of fights, and see how well or poorly we did. Even if AI was used to apply buffs and such much like an actual team would, it would go a long way toward helping us see what we could improve on. It has even been suggested that at the end of a dungeon or boss fight, we get individual reports on our DPS/healing contribution as a whole, like what happens in PVP. I don't know why this wasn't added in PVE.

    I just feel like these kinds of add ons are becoming more and more of a requirement in order to do things that should be do-able by default (or prohibited in the case of hunts) in game. Either let us each access the same kind of information on a one-on-one basis or disallow them all.
    (2)

  2. #2
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Awwww, I thought this was about legit add ons but it's another parser thread. *laughs*

    What I'd love if I could add an optional feature is something that would call out mechanic names for me since I have trouble seeing them. My bf does this when we play together, but it can leave me at a disadvantage when doing group content without him. Never gonna happen, but I figure there's no harm in saying it in a 'what if' setting.
    (9)

  3. #3
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Allagan Danger Room... YES PLEASE!!!
    (1)

  4. #4
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Katryn View Post
    Awwww, I thought this was about legit add ons but it's another parser thread. *laughs*

    What I'd love if I could add an optional feature is something that would call out mechanic names for me since I have trouble seeing them. My bf does this when we play together, but it can leave me at a disadvantage when doing group content without him. Never gonna happen, but I figure there's no harm in saying it in a 'what if' setting.
    The only problem I have with this is that it would be like world of warcraft where it would be almost mandatory for most groups who don't want to learn the mechanics itself and might harass or kick people who don't have it on (like deadly boss mods for WoW). I would be fine with the mechanic if it was available only after the new content was unlocked after 2-3 weeks that way everyone has a chance to do the content blind for a little bit.
    (0)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Stormfur View Post
    I don't know why this wasn't added in PVE.
    Because it's not terribly useful. If you want numbers with actual value, you need to use something with in depth information that can tell you not just how much damage you did, but with what abilities, to what targets, and when. The PVP scoreboard is basically nothing more than an opportunity to flex your epeen to yourself.

    Quote Originally Posted by Ruinfeild View Post
    The only problem I have with this is that it would be like world of warcraft where it would be almost mandatory for most groups who don't want to learn the mechanics itself and might harass or kick people who don't have it on (like deadly boss mods for WoW). I would be fine with the mechanic if it was available only after the new content was unlocked after 2-3 weeks that way everyone has a chance to do the content blind for a little bit.
    Um... You're not going to go anywhere in Mythic if you think having DBM means you don't need to learn the mechanics. WoW doesn't have blind raids because they do PTR testing and all of the top tier guilds go clear the fights on the PTR and videos and guides exist before it ever goes live.
    (1)
    Last edited by Nixxe; 07-06-2017 at 03:24 AM.

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Katryn View Post
    Awwww, I thought this was about legit add ons but it's another parser thread. *laughs*
    Sadly in one of the more recent interviews, Yoshi said they dropped the goal of getting addons in the game completely.

    If your BF or a friend is familiar with parsers, though, they can be setup to provide callouts.
    (0)

  7. #7
    Player
    KeyboardFacerollname's Avatar
    Join Date
    Sep 2015
    Posts
    348
    Character
    Stoic Nod
    World
    Sargatanas
    Main Class
    Rogue Lv 75
    I want an add-on like WoW's MogIt.

    A changeroom UI that allows me to search through all types of gear(not just stuff I have on me or in my retainers, but every single item in the game) and create outfits, and then save them/add them to a wish list. Plus it tells you how to acquire said items, be it dungeons/trials, vendors, crafting, or events.

    Oh, also ArkInventory. So I can set up my own inventory boxes and automatically sort items into each slot based on criteria of my choosing(so all of my crafting mats are in one box, all of my pots and food are in another, glam prisms in another, materia in another, etc. And at the click of a button, be able to sort any new loot I get into the appropriate boxes).
    (6)

  8. #8
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    If someone uses a parser to disrupt the party and harass a player, then that is specifically against the TOS (and against their 'don't ask, don't tell' statement) and you are free to report them for it. This has always been the case.

    For the hunt tracking... The argument of "it helps you kill them first" is a non-starter because if you see a hunt first without it... you can also kill it first. The tracker, even though it's against TOS (which I agree it is and is the real reason not to use it), only gives you a small advantage over everyone else and its less a spotlight than a motion detector. Still, I agree they shouldn't be used because they're against TOS, not because of the small advantage they may or may not give.

    Also the concept of "early pulls" isn't really valid, either, since the person that first finds a hunt had EVERY RIGHT to pull and kill it at any point as anyone else. Calling the hunt and waiting (any length of time) is a courtesy. It is a social norm that is more a matter of manners than of actual obligation or requirement. No matter when you pull and kill a hunt it will always be too early for someone. You will always get someone yelling that it was pulled to soon since it can take a while for the call to filter through the dozens upon dozens of hunt LSes for that last person to get it and show up "just as it was called" even if you've been standing there for 10 minutes.
    (2)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  9. #9
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KeyboardFacerollname View Post
    I want an add-on like WoW's MogIt.

    A changeroom UI that allows me to search through all types of gear(not just stuff I have on me or in my retainers, but every single item in the game) and create outfits, and then save them/add them to a wish list. Plus it tells you how to acquire said items, be it dungeons/trials, vendors, crafting, or events.

    Oh, also ArkInventory. So I can set up my own inventory boxes and automatically sort items into each slot based on criteria of my choosing(so all of my crafting mats are in one box, all of my pots and food are in another, glam prisms in another, materia in another, etc. And at the click of a button, be able to sort any new loot I get into the appropriate boxes).
    MogIt is the single most important addon in the history of WoW. Game is unplayable without it.
    (3)

  10. #10
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Nixxe View Post
    Um... You're not going to go anywhere in Mythic if you think having DBM means you don't need to learn the mechanics. WoW doesn't have blind raids because they do PTR testing and all of the top tier guilds go clear the fights on the PTR and videos and guides exist before it ever goes live.
    Now I don't know if FF has a PTR (I assume they do) but I never actually see guides out before the fights are released.

    What I am trying to get at is in FF you don't really get the names or callings of what moves are being done by enemies unless you either watch their cast bar or the mechanics show themselves. The problem I would have is with DBM you don't learn what mechanics do what because the add-on tells you straight up to run away, get close and what not where as in FF you need to remember what the visual ques are.

    Though now I feel like I am trying to explain my mind set all wrong. . .
    (0)

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