I'm begging for something like this. I would love to see a cast of mentors for each job. We need more epic characters in this game and this is one way to do it.
time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.The fact that we have people actually asking for a time-sink grind fest to level up Jobs is absurd.
I'd love to hear developer's talk amongst themselves on that issue.
"Wait, you mean the community wants us to make the game more repetitive and require more grinding? Huh? Time-sinks are what we use as a ploy to engage players for longer periods of time, and they request MORE?"
Relax guys. We'll get Jobs. We'll have to do a few quests to earn some abilities. Most of you will just hit the Confirm button over and over again when talking to NPCs and get no satisfaction from the story that the quests might tell. Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.
While I agree that grinding is a method in which we learn how to play our class properly and see our characters grow, please don't beg the developers for more. It's seriously stupid. Hey, I have a great idea - we should arbitrarily increase the amount of XP needed to get to 50. Instead of requiring 100 hours, make it 110 (arbitrary example). Ya, totally makes the game more fun. Those extra 10 hours really hit the spot.
one final thought RPG's are huge in japan. i wonder if the japanese hate the grind as much as some ppl seem to on this sid of the world
What I have shown you is reality. What you remember, that is the illusion.
I think it's because there have been alternatives/alleviations to grinding as games became better made over the years. The best RPGs have usually been ones that were balanced precisely so that as long as you fought a majority of the battles throughout the game you would always be at an appropriate level for bosses/etc. Chrono Trigger is probably the best old-school example that comes to mind.time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.
time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.
one final thought RPG's are huge in japan. i wonder if the japanese hate the grind as much as some ppl seem to on this sid of the world
to be perfectly honest, for the japanese rpgs Ive played, this is almost never the case, they design the content so you are at the appropriate level for it when you get there. Now maybe some people love to be overpowered, and grind high so they can obliterate all enemies, but that by no means is the norm. The only rpg i grinded in was probably ffvi and that was to do all the extra stuff, and just to see what you could be capable of, it actually made the boss battles way to easy.
I think the grind pointlessly is something that came from some other games
a really grindy game that come to mind that was highly successful and much loved is FF10. if you wanted to get the best out of the sphere grid you had to grind. and with it not having lv's like other FF titles as such you had no idea of hw much really grinded. although the grind was made easyier with the monster catching as you could concentrate getting them all for the battle arena. but still a very grindy gameto be perfectly honest, for the japanese rpgs Ive played, this is almost never the case, they design the content so you are at the appropriate level for it when you get there. Now maybe some people love to be overpowered, and grind high so they can obliterate all enemies, but that by no means is the norm. The only rpg i grinded in was probably ffvi and that was to do all the extra stuff, and just to see what you could be capable of, it actually made the boss battles way to easy.
I think the grind pointlessly is something that came from some other games
What I have shown you is reality. What you remember, that is the illusion.
You never needed to grind throughout that game though, except for maybe a couple of the bosses at the end that were kinda brick walls. You could get by just fine playing through the game normally and staying on each character's own path. Of course if you fully explore it and grind some you break the game in half but that's beside the point =Pa really grindy game that come to mind that was highly successful and much loved is FF10. if you wanted to get the best out of the sphere grid you had to grind. and with it not having lv's like other FF titles as such you had no idea of hw much really grinded. although the grind was made easyier with the monster catching as you could concentrate getting them all for the battle arena. but still a very grindy game
Last edited by Estellios; 11-03-2011 at 06:11 AM.
just break your fingers. Jobs will replace classes where they were used. Jobs should have some form of grind to them. No one will be going 50 glad in parties anymore. Simple as that ugly.
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