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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Let me interject here:

    I see people allude to winning/losing more for being on a particular GC. This hasn't been true or valid since 3.5 when the Frontline Freelancer option was added. It truly doesn't matter what GC you're on anymore. At all. We - the PvP community - asked and asked for GC restrictions to be lifted for over 2 years. This was because in order to play with friends, you'd HAVE to join the same GC. Players who wanted to play with other skilled players would HAVE to join that GC, and the scale was always left unbalanced, making matchmaking a bit more difficult, and queues longer. Lifting that restriction (and hiding it behind the Garo event - let's not be coy) VASTLY improved the queue times as now you simply need the numbers to queue, and you'll get a match. The numbers were already there. But it needs to be said: what team you're on really doesn't matter as much as who's on that team with you.

    On Giving Up:
    First, you're going to lose at some point. You're going to get absolutely crushed at some point. You may also be the ones doing the crushing. Once you accept this, don't worry about losses. More importantly, never give up if there's even still a chance at winning. I had a Shatter match a few weeks ago where the Adders were already within the 1500s. We (Maelstrom) lost our early lead thanks to missing a large ice (due to a base attack by the more passive Flames team), then a very failed attempt by the Adders to crush us at our own base (lol). We decided we weren't going out without a fight. We pushed them back, and had managed scavenge a 2nd place position from holding our own. We had the strength. So I led the attack. We hit Adders, but a few had given up and were ready to just sit at base and accept the loss. I told the alliance to get in the fight - that's when they saw the Adders' score was dropping, and there came the cavalry. Amid the fighting, the final, middle ice activated, and we backed off to try and score on it. If we could get enough points from it, we could eke out a win.

    In the end, we fought to a draw.

    Had we simply given up and accepted defeat, that'd have been that. But a draw counts as a win as far as mounts/rewards go. And a few people got theirs from that draw. And all because they didn't give up. Giving your all doesn't guarantee a win, but giving up guarantees a loss.

    On AFKing and "Base Guarding" (in Shatter):
    I won't mince words; TOS violations aside, if you don't have any intent to play the game mode, don't queue. There's plenty of other options for XP, better ones actually, but if you won't compete, at least don't drag down those who do want to.

    Occasionally, I go in with a small group of friends and we act as a small, distractionary unit, hunting along outer areas of the map for stragglers, people that break off from their team for a small ice, and recently afks at base. We'll take them down, then take the base. If the enemy team comes charging back to their base, we scatter (often allowing flanks, luring to strategic points/ambushes, or allowing our team to go secure an objective in the process). AFKers, you're effectively a points loss. If you continue to charge back in alone, you're a point farm. Say there's 3 of you, and we take you all out at least twice (which has happened), that's 60 points. You've nearly cost your team the same net gain from a small ice uncontested (70 points). Now ask yourself this: despite the TOS violation, and now with potential XP on the line, do you really want to be that guy who costs 23 other people their XP gains, let alone the win?

    I don't say this to scare or deter anyone from enjoying PvP. I do however say - as someone who really enjoys PvP - that the selfish act of afking can (and will) be used against you. Don't be that guy.
    (3)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    -snip-
    Your giving up section is what I experienced, a lot, before the xp change.

    Now they just don't even try to rally because unless its a table flip to a win getting second place or a draw is worthless, you only get as much xp as a win from 3 levels ago.

    Also, how is warning about ninja cappers and people trying to flank the base TOS violations?

    And,the Adders on Aether, I am one of them, consistently lose. Even with freelancers. About 70% of the time we lose based on my experience.
    (1)

  3. #3
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TankHunter678 View Post
    And,the Adders on Aether, I am one of them, consistently lose. Even with freelancers. About 70% of the time we lose based on my experience.
    Well, that's 30% win, and there are three teams, so in a perfect wold, each would have 33.33% win rate, so... yeah. You consistently lose as much as the two others, I guess ?

    But I still stand with you regarding xp, that's a waste.
    (0)

  4. #4
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ArcaviusGreyashe View Post
    Well, that's 30% win, and there are three teams, so in a perfect wold, each would have 33.33% win rate, so... yeah. You consistently lose as much as the two others, I guess ?

    But I still stand with you regarding xp, that's a waste.
    Yeah, I would rather have the current win xp as the baseline and then reward bonus xp multipliers based on personal performance. That way even if you lose but you personally played well you still get rewarded for actually trying to do well in the mode.

    I also would like something to actually spend wolf marks on, because if I actually cared about them then I would of pushed even harder to win. As it is the only pvp reward I even register as a reason to do frontlines is the xp. If the xp is terrible I have no reason to be there besides tomestones, and potd is more efficient for tomestones.
    (5)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by TankHunter678 View Post
    And,the Adders on Aether, I am one of them, consistently lose. Even with freelancers. About 70% of the time we lose based on my experience.
    The people who say one doesn't win more then another don't tank into account some things. Some of the better players don't freelance because they don't have to. Que is the same either way. Wins count either way, they should just make everyone a freelancer. No abusing the GCs. I admit I have done this. Some Friday nights on aether (pre 4.0) Flames have mostly same players so turn freelancer off and go from 0 wins to about 7 in a row.

    Two the randomiser (not a word) for premades isn't as random as it should be. At least when you are in a small sample size. I get that it is probably more random when you get over 100 and way better at 1000. But have five games in a row with exactly the same team mates and same exact premade on exact same GC each time doesn't make that sample very random. It is also very disheartening. The only good thing is that you can't do what adders use to do and que in a way to get all three premades into one alliance. With that said I have seen two full parties of 8 get put into the same alliance. So the system doesn't take that into consideration.
    (0)