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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Yes that's the point i'm trying to make. For a burst damage it's kind of impressive TK putting up some really high numbers.

    Unloading everything you got with Riddle of Fire, Internal Release, Forbidden Chackra, Howling Fist, Elixir Field, Steal Peak, Tornado Kick, Brotherhood, More Forbidden Chackras. Then back into my normal rotation. It isn't long (90 secs basically) to do the burst again. So that's 90 secs of 3 GL doing high damage. I feel that this isn't a HUGE loss in dps since GL dosn't take as long as people think to build back up. I can get 3 GL in about 20 secs, less if I use all my burst while in corel form with demolish or snap.
    (0)

  2. #12
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    the best answer we have been able to come up with is "Nobody on the dev team actually plays Monk".
    this is the best thing I have read on the forums in a long time XD
    The only time i pop off Tornado kick is when i have to run away for mechs a lot of endgame fights force you to drop greased lighting like hot potatoes
    (0)

  3. #13
    Player
    ray1108's Avatar
    Join Date
    Apr 2015
    Posts
    18
    Character
    Ray Ice'fox
    World
    Shiva
    Main Class
    Samurai Lv 70
    If Naoki Yoshida would main monk, there would be a trait with "Grants Tornado Kick ready if Greased Lightning is maintained for 30s. Tornado Kick ready effect: You are able to use Tornado Kick without losing Greased Lightning." instead of Tackle Mastery.

    Unfortunately he is main Black Mage.
    (0)

  4. #14
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    I generally just use TK 2 times or 3 times in every 11minutes raid
    Adding it in your normal rotation would weaken your monk, just use it on certain mechanics like a second phase of the Raid Boss or a mechanic that you know you will lose Gl3 and such. Anyways nice experiment.
    (0)

  5. #15
    Player
    Fireselecta's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Kyoshiro Senpai
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Actually... https://www.reddit.com/r/ffxiv/comme...do_kick_in_40/

    Some did the maths and the TK use seems more interesting than in 3.0 thanks to RoF :
    - with RoF, you can reach nearly 900 potency with one TS+TK weaving --> (330+180) *1.3*1.3 = 861.9.
    - Now add some extra damages from Battle Litany/Trick Attack/Potion/Blunt Debuff

    and you can see why loosing your GL3 may result in a dps increase.
    Before throwing flames at me, I did some tests, and, tbh, I don't see a HUGE dps increase using TK in the end of RoF. BUT, I clearly don't see a DPS loss.

    1st Note : timing is important, using it BEFORE a snap/demo is mandatory. Also, you need to use all your oGCDs BEFORE using TK, otherwise it will result in a DPS loss if you use them without GL3.
    2nd Note : I'm not an expert in maths and theory crafting, but, I feel like this needs to be considered before throwing it to the trash in the name of the GL3 holy power.
    3rd Note : I don't like the TK opener desrcibed in the thread (it feels too awkward for me), but it also needs to be considered.
    4th Note : Fuck this 1000car limit...
    (0)
    Last edited by Fireselecta; 07-05-2017 at 08:25 PM.

  6. #16
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fireselecta View Post
    Actually... https://www.reddit.com/r/ffxiv/comme...do_kick_in_40/
    1st Note : timing is important, using it BEFORE a snap/demo is mandatory. Also, you need to use all your oGCDs BEFORE using TK, otherwise it will result in a DPS loss if you use them without GL3.
    2nd Note : I'm not an expert in maths and theory crafting, but, I feel like this needs to be considered before throwing it to the trash in the name of the GL3 holy power.
    Finally someone that sort of agrees with me on this. I still think Tornado Kick is a viable skill to use w/e:
    Build combo to corel form
    3 GL, RoF, Internal Release,
    Forbidden Chackra
    Elixir field
    Howling Fist
    Steal Peak
    Tornado Kick
    Brotherhood
    Back into normal combo with demolish or snap

    I think this can be tested at the very least.
    (0)

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