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  1. #1
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70

    Is it just me, or is this all pretty slapdash?

    I'm not one to just complain for the sake of it, but this far in to the game, I'd kind of hoped the devs had a stronger hold on class balance in general. SB release, Unleash is nerfed- the very next patch, it's back where it was, if not better. It feels like every time they make a change, it's either aimed directly at top level play and completely messes up leveling/ability locked content, or it overcorrects and bloats the endgame out of control. It's like watching someone yank a too-short extension cord out of a wall to meet the the plug. And now the game plan seems to be to just continually buff enmity over and over?? Is anyone else concerned, or am I just worrying too much about a rough patch?
    (5)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    See, IMO, they dug themselves a hole they don't know how to get out of. They made the DPS far too ridiculous, and now tanks are complaining they can't do enough DPS to be comparable, and they can't keep enmity so they think the solution is to stick more DPS stats on their jewelry instead of actually trying to tank. And so the healers start complaining about squishy tanks wearing DPS stats, and now they're scratching their heads going "oh my what a mess...."

    *sigh*

    So, then, the fastest band-aid is to dump enmity on tanks so that they can at least hold mobs without spamming Flash non-stop. But then, this makes some content ridiculously easy, but they at least want to at least put a stopgap on it, if nothing else, while they try to figure out what to do in 4.05.

    I think at some point they're going to have to face the music that DPS is just too out of hand, and too ridiculous, and no manner of spongey mobs is going to fix that.
    (1)

  3. #3
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Maeka View Post
    snip
    It almost feels like it wouldn't have been an issue if HW hadn't happened. They obviously don't want tanks doing that much damage anymore, but once the genie's out of the bottle, any nerf feels terrible. I don't even like being an aggressive DPS-style tank but even I feel the hit to my power on the part of the boss fight where I contribute to spike damage and that Fell Cleave doesn't hit like it used to.
    (2)

  4. #4
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Well, I think what they really wanted, was Tanks to be more viable solo. Before Heavensward, I used to hate Paladin leveling. It was slow, it was boring, and it wasn't fun whatsoever.

    HW made it better with Clemency but DPS was still a bit low. But now, in Stormblood... lol. PLD is the best of the best. Insane fun. I killed a B-Rank at Lv64 with minimal help from a passerby. That's how ridiculous it is.

    But yet when you make those kinds of changes... you're going to need to buff DPS too, otherwise when the Tanks do as much DPS as the actual DPS... that won't do either then DPS start complaining (rightly so). So they buff DPS... and now we're to ludicrous levels where all the DPS classes are just overpowered.

    I just got my SAM to 60 today. Put on full Lv60 gear. Walked up to a Lv55 mob. It didn't even last 6 seconds. One Gekko combo killed it. I was like "ooookay."
    (0)

  5. #5
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Personally I don't care about bringing the big deeps when I tank, I care about holding hate. The problem is when they gutted our ability to do damage, they also gutted our ability to generate hate. It was almost impossible to hold hate below 30 without the tank stance multiplier, now at least it might be tolerable.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    Personally I don't care about bringing the big deeps when I tank, I care about holding hate. The problem is when they gutted our ability to do damage, they also gutted our ability to generate hate. It was almost impossible to hold hate below 30 without the tank stance multiplier, now at least it might be tolerable.
    They "gutted our DPS"?

    This is news to me. My DPS output seems to be fine?

    Though I can't say I've done any solo work Pre-60 as a tank since Stormblood.
    (0)

  7. #7
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    The enmity change was meant to affect ONLY low-level tanks who are trying to clear dungeons. New tanks were having trouble holding agro, and so that's why they made the adjustments.

    Even before the changes, my level 70 Warrior wasn't having any trouble whatsoever tanking the high-level dungeons. Also, this explains why they didn't change the last skills of the enmity generators.

    Tank damage is fine, WITH the STR accessories. Without them, it's still pretty good, but you feel a huge difference when you're killing monsters for hunts. It's kinda sad. Tanks felt strong before the expansion, now with the 270 accessories it's like they're STRONGER, which is something nobody wanted. But without them, they feel very weak.
    (3)

  8. #8
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Maeka View Post
    See, IMO, they dug themselves a hole they don't know how to get out of. They made the DPS far too ridiculous, and now tanks are complaining they can't do enough DPS to be comparable, and they can't keep enmity so they think the solution is to stick more DPS stats on their jewelry instead of actually trying to tank.
    You know, I've seen you mention this in two separate threads thus far and I feel like it should be called to your attention that damage output is also necessary for building and maintaining enmity, which is why people are prioritizing "DPS materia" melds and wearing 270 STR accessories over melding and wearing the newer Tanking stuff. On top of that, I feel you're not familiar with the fact that, in most cases, Tank gear is already designed to be at the maximum stat caps available for Tank-focused stats, which gives people a reason to meld that aforementioned "DPS materia" in order to shore up the damage stats that the pieces of gear lack.
    (2)

  9. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    RE@Kinkoz:

    I am perfectly aware of how DPS translates into Enmity, BUT...

    1). They buffed our enmity and are saying they will buff combos, too.
    2). If you need Enmity, use your Enmity Combo instead of your DPS combo.

    I have never, ever, ever lost a single-target to a DPS, ever. Threat problems only happen during Trash pulls, or perhaps the first couple seconds of a boss if a DPS decides he's going to dart in and start going to town on it before I can even hit the stupid thing.

    Our threat output on Single-Target is fine. I haven't tanked at 70 yet, but I have done up to 65 and I've had zero problems, even when I am barely at level for the dungeon in a group full of Sync'd party members.

    As for Materia and Max Stats, I suppose throwing on STR materia if you are VIT capped, sure. OK. But this doesn't explain the tanks choosing to wear Strength DoW accessories instead of tanking ones.
    (0)

  10. #10
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Maeka View Post
    I have never, ever, ever lost a single-target to a DPS, ever.
    I have so many doubts about that considering that casters are able to tear enmity clean off any Tank if they burst right off the bat and don't bother using enmity-reducing CDs.

    Our threat output on Single-Target is fine. I haven't tanked at 70 yet, but I have done up to 65 and I've had zero problems, even when I am barely at level for the dungeon in a group full of Sync'd party members.
    Of course, because the problem that Warriors especially are having with dungeon content comes from those exact Trash pulls that you mentioned there being an issue with. Consider, also, the fact that you main Paladin, which has, hands down, proven to be the best Tank out of the three with the changes made to it this expansion. Even I started to level mine again through Palace and the differences in fluidity and utility are like night and day compared to Warrior and Dark Knight.

    As for Materia and Max Stats, I suppose throwing on STR materia if you are VIT capped, sure. OK. But this doesn't explain the tanks choosing to wear Strength DoW accessories instead of tanking ones.
    I just explained this in my previous reply. Damage output is necessary for building and maintaining enmity. Plus, several others in different threads have mentioned and explained the whole "maximizing performance" reasoning several times over, which is also valid.
    (5)
    Last edited by Kinkoz; 07-05-2017 at 01:07 PM.

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