What benefit do you see to anyone spending hours upon hours in PotD?You get an armoury bonus to EXP. You can get a bunch of items that boost your EXP below certain levels. Everyone else leveled their classes without potions, why should someone be able to buy everything to 60 without trying?
I'm all for someone getting one class boosted to catch up, since there's a butt load of quests, I disagree with anyone getting more than one class boosted.
What relevance does it have to any other part of the game?
Yeah.. no.This, if they could also pass a basic personality test that stops them from going mental when you try and help them, that'd be cool too.
It sucks waiting 30 mins on a dps to have a run fall apart because the tanks arguing with the healer about who pays who's sub because neither of them know how to play the game properly.
If you're one of the people that have taken time to look at the basics of how the game works in group play and are open to learning: I'm sorry but you're the vast minority.
On my third class now, spending the majority of my time in dungeons on the second and third, never had a single problem in any dungeon run.
You should look somewhere else to place your blame. "If it's not them, its ....". Fill in the blank.
The you are extremely lucky. I have had many pleasant DF runs but also quite a few that left a sour taste in my mouth. Yesterday morning I tried to help a friend clear Royal Menagerie and we sent the entire hour wiping because the tanks 1. Didn't want to wait for mechanic explanations (didn't even want to wait for Protect--literally charged head first into the fight each time the barrier dropped), and 2. After we explained mechanics, died 5 out of the 6 pulls we managed between dying and bickering to Tidal Wave, the very first mechanic.
Bad players will be bad, potion or no potion. But my experience with jump potion users (I have been with a few) is that they didn't bother to take the time to read any of the basics of their job they just jumped to 60 (and all of them were tanks, too). Of course, this is true for non-potion users as well, so it's not just a potion-user epidemic. Personally, I don't mind seeing the use for them on alts, but for new characters, it kind of defeats the purpose of the game: pay to play the game, and then pay for a potion to...not play half of the game (the leveling aspect of it)?. I know people want to get to end game to play with friends, but if they had good friends, said friends would still do leveling content with them regardless of their own max level, and still make the entire experience (not just the end game aspect of it) enjoyable.
Not everyone uses PotD. I would only use it to finish off a level if I was close enough that running 10 floors would push me over that edge. Otherwise, I avoided it 99% of the time(used it to get 2 weapons - one of which went to Kinna level) unless it was something just to hang out with friends, in which case I went on a maxed level class to farm tomes(may not be the best, but a good speed run will net you a decent amount - 340 for doing 51-100)
Did you ever ask the people who did a great job if they used a jump potion...not enough data, pretty one sided if you ask me
You may be okay with tedious redundancy, but I'm not. I no longer play my alts. I want to merge everything onto one character. If I want to pay money for that to save time, it's my own damn business. I know how to play those classes already.
Guess it doesn't matter, anyway, 4.1 is unlocking it to begin with, so ¯\_(ツ)_/¯ guess you'll have to deal with it.
This is assuming everyone uses PoTD, which not everyone does, like myself, so thanks for speaking for everyone lol.
Why stop at 60 though? I say 70. People can have every dungeon, every aether current and everything cleared for a price lmao.
obviously that is stupid and no one wants that...some people...I swear.
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