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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lodinn View Post
    snip
    Crit still affects the crit damage, correct?
    Not sure if you're accounting for that in your "napkin math" (forum math really) when trying to equate the expected value per spell of either source.
    That would change the breakpoint (lowering the amount of crit needed, as not just the chance but also the crit damage is scaling with crit).
    (0)

  2. #2
    Player
    Lodinn's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Tenebrosa Estiuette
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Galvuu View Post
    Crit still affects the crit damage, correct?
    Tha's what 0.63 in the formula stands for (base 0.4 + 0.23 from crit rating).
    Actual calculation is
    f(crit)=(crit_chance*crit_multiplier+(1-crit_chance)*noncrit_multiplier)
    damage increase is f(crit)-f(base_crit).
    And increase over base value is (given noncrit_multiplier is just 1) delta_multiplier = crit_chance*crit_multiplier+(1-crit_chance) - 1 = crit_chance*(crit_multiplier-1).
    Absense of explicitly coded diminishing returns makes calculations quite simple.

    What MIGHT change the outcome is if i got base values wrong, i.e. if base crit multiplier is 1.5 then breakpoint indeed happens noticeably earlier.
    (0)

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