



Spell Speed is still king. I don't think we have enough data to tell if crit or DH is better.

I've just heard that Direct hit scales extremely well. I think it might end up with SS and DH.



It's a more linear stat.
Crit is quadratic- there should be a value at which crit overtakes DH permanently.
The quest is if we can hit that spot- we need a lot of points to get a good fit for the curve and try and get a semi-accurate intersection.
So apparently
Direcr hit is 1% per 38 and +25t bonus damage (static)
Crit is +1%/1% chance/damage per 108 (+ innate 5%)
Spell speed is -.01 on caster per 68-381.
So if your spell speed is 1781 its actually 1400.
We wont be seeing good old 2.64 cast times till 2300 spell speed or 2285 ss.
Seems like until we can get crit to 2500+ its better to go SS/ Direct hit since it scales stupidly well.


TY for the math. So on pieces that don't want SS, I should go direct hit.So apparently
Direcr hit is 1% per 38 and +25t bonus damage (static)
Crit is +1%/1% chance/damage per 108 (+ innate 5%)
Spell speed is -.01 on caster per 68-381.
So if your spell speed is 1781 its actually 1400.
We wont be seeing good old 2.64 cast times till 2300 spell speed or 2285 ss.
Seems like until we can get crit to 2500+ its better to go SS/ Direct hit since it scales stupidly well.
If thats true wouldnt direct hit easily be better then spell speed now n far better then crit?So apparently
Direcr hit is 1% per 38 and +25t bonus damage (static)
Crit is +1%/1% chance/damage per 108 (+ innate 5%)
Spell speed is -.01 on caster per 68-381.
So if your spell speed is 1781 its actually 1400.
We wont be seeing good old 2.64 cast times till 2300 spell speed or 2285 ss.
Seems like until we can get crit to 2500+ its better to go SS/ Direct hit since it scales stupidly well.
The thought did cross my mind but keep in mind in a real fight the actually matters speed > power in nearly every practical setting except lakahimi ex who is literally a dummy boss.
Im still assuming (due to our relatively long cast times) that we'll always need to aim for a spell speed break point until crit because nominal enough to warrant a weight observance.
When crit hits its stride by 2500+ spell speed and DH may become a choice in style iver necessity.

How did you get your numbers?
I mean... 2500/108 =~ 23% chance/multiplier, so it results in 0.28*0.63-0.05*0.4=15.6%; (assuming base crit multiplier is 1.4)
2500/38 =~ 65.8, 0.658*0.25=16.45%.
Looks more like 3.5k (at 3.5k they both actually merge at +23% damage and that's with respect to base 364 so ~3.9k total pool between crit and DH).



Crit still affects the crit damage, correct?
Not sure if you're accounting for that in your "napkin math" (forum math really) when trying to equate the expected value per spell of either source.
That would change the breakpoint (lowering the amount of crit needed, as not just the chance but also the crit damage is scaling with crit).
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