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  1. #51
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    2) melee will always be infront of ranged that like this, because get in melee for do damage is more risky than ranged.
    There is zero extra risk in being a melee compared to ranged in this game. Standing in front of a boss and getting cleaved in half is exactly the same as running into a fire and wondering why you're getting roasted. Movement punishes casters more than melee, unless you have to disengage for a longer duration.
    (2)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #52
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    bla - you're lying.
    You read the part she hasn't any raid/farm experience do u? I doubt she used it at all - but saying I'm lying just because you don't believe it is just a thing I love this community for. ^^'
    (0)
    Last edited by Neela; 07-05-2017 at 01:15 AM.

  3. #53
    Player
    Grelvin's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Grelvin Gilios
    World
    Hyperion
    Main Class
    Archer Lv 34
    RDM burst is being pretty over-stated.
    The underlying cause for aggro pulls and seemingly 'huge burst' - is that RDM has little to no 'Ramp-up time' - They start DPSing, and immediately they are in a normal rotation. The dps doesn't get higher at 5 mins into a fight than it is at 20seconds into a fight. Conversely it doesn't get lower either. So all those lull's in fight mechanics don't really hurt them that much.

    This has 2 adverse side effects. 1.) RDM IS a 'bursty' class, but it seems like its doing more damage than it is. For all that burst, they are not miles ahead of other casters. 2.) There's very little room for growth in rotation perfection and increasing dps at a certain point. The gap between a great RDM and an average one is pretty small. - Knowing fight mechanics perfectly and gearing up is going to have far less of an impact on a RDM than say... a NiN, which for all purposes, RDM should be the caster equivalent to a Ninja. Cept NiN are overperforming atm too
    (2)
    WTB Support class. I miss you FF11 Bard. Come back to me.

  4. #54
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Neela View Post
    You read the part she hasn't any raid/farm experience do u? I doubt she used it at all - but saying I'm lying just because you don't believe it is just a thing I love this community for. ^^'
    And so the rest of you with your vast knowledge didn't ask if she had Diversion or recommend it? Y'know since RDM has a very front loaded opener?
    (0)

  5. #55
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    And so the rest of you with your vast knowledge didn't ask if she had Diversion or recommend it? Y'know since RDM has a very front loaded opener?
    Tbh, Diversion should be a given.
    What will you take? Addle, Apoc, Lucid Dreaming and Erase should be obvious picks for any raid/high level content. They're all immediately useful for many situations (Apoc and Addle are life savers on Susano EX if your healers are sleeping- an apoc lets a tank take orbs so much easier, and Addling the triple aoe is also pretty good). What else will you take? Drain to heal 500HP on a job that can Vercure>Vercure with doublecast to heal itself? Break for the pitiful damage?
    Diversion seems like an obvious choice, it shouldn't be needed to tell anyone that x)

    (Not really aimed at you btw, just the situation in general- I just found it funny x) )
    (0)
    Last edited by Galvuu; 07-05-2017 at 02:48 AM.

  6. #56
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    And so the rest of you with your vast knowledge didn't ask if she had Diversion or recommend it? Y'know since RDM has a very front loaded opener?
    you just seem to want pick up a fight huh? idk your provocations - my statement about the situation was just an argument that Rdm indeed has a over-the-top strong burst. nothing more nothing less, how to compensate/decrease enmity wasn't even the topic and won't change a thing. but well trying to defend Rdms op-ness is senseless everybody got it by now that their output compared to their effort is just to high. you can say what you want - this fact won't change.
    (0)
    Last edited by Neela; 07-05-2017 at 08:06 PM.

  7. #57
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Galvuu View Post
    Diversion seems like an obvious choice, it shouldn't be needed to tell anyone that x)
    Actually lucid has a 50% hate dump. Rdm has pretty good mp sustain. There really isn't any reason a rdm can't use lucid for hate management, even on the opening burst.
    (2)

  8. #58
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yorumi View Post
    Actually lucid has a 50% hate dump. Rdm has pretty good mp sustain. There really isn't any reason a rdm can't use lucid for hate management, even on the opening burst.
    Due to how the abilities actually function, Lucid can't actually take the place of Diversion for the opener. The reason for this is that LD drops your current accumulated enmity by 50%, while Diversion is generally popped BEFORE abilities because it lowers the enmity you'll accumulate with said abilities. Accidentally rip hate? LD is great when you get to orange or red. Don't want to rip it in the first place? Diversion is a better choice.
    (0)

  9. #59
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    It sounds like a lot of the argument here is "I'm not getting a good payoff for my job which is x degrees harder, why should you get one for a job that's simpler?" it just returns to the main point of this thread, the other casters need buffs due to their more complex playstyles.
    (0)

  10. #60
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Yorumi View Post
    Actually lucid has a 50% hate dump. Rdm has pretty good mp sustain. There really isn't any reason a rdm can't use lucid for hate management, even on the opening burst.
    He should have both x)
    (0)

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