Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 263
  1. #71
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    1000/5% isn't bad, considering a body piece that is given to you literally for free gives 225. Substats went up by like 80% from ilvl 180 to 240, so they might grow similarly in bloodstorm.

    Slowposted but I dont feel like editing in the appropriate quote by that guy a couple posts above.
    (0)

  2. #72
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    I always find it weird that SE doesn't just make mitigation a thing. Make tenacity and other tank stats have a significant effect on damage taken and pump up boss damage to the point it's needed. How is it a shock that when you make healing OP and mitigation do almost nothing that tanks don't favor mitigation?
    (2)

  3. #73
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    How about people stop considering that tanks that don't do high DPS aren't contributing to the fight, would you ?
    You know, those jobs whose the absence will get all the group killed in seconds

    There is when your only excuse for doing good damage is the gear you wear, instead of how skilled you are at your job.
    Chyeah. Just like queues, only your presence is needed. You can be a garbo tank and still clear content. But ofcourse the casuals will feel bad about such a large skillgap. /s I don't need to repeat how pointless excelling in binary requirements is. Anyone worth their tanking salt should be aware of it by now.
    (3)

  4. #74
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yorumi View Post
    I always find it weird that SE doesn't just make mitigation a thing. Make tenacity and other tank stats have a significant effect on damage taken and pump up boss damage to the point it's needed. How is it a shock that when you make healing OP and mitigation do almost nothing that tanks don't favor mitigation?
    This is actually really simple: they don't want people to be able to make wrong choices. See: removal of crafted/melded accessories and STR accs for tanks, removal of non-standard shields, removal of swords with varying auto attack delay (affects gauge, used to affect Sword Oath DPS). Really, in a lot of ways the removal of Accuracy was the death rattle of failed gear choices in this game. Sure, speed/tenacity probably isn't a great focus, but it's not as bad as someone who was 500 points over accuracy cap and had a million parry in HW. SE doesn't trust its players to gear themselves, so they have to make everything pretty much the same effectiveness.

    Additionally, because of how ilvl works in this game in particular, having super important stats wouldn't work that well. Every piece of gear (sans aetherial) is Main Stat, VIT, Big Substat, Small Substat. There's usually only two choices at each ilvl, so if Tanking Stat is important and neither max ilvl piece has it you're either wearing something low level or going without. I don't really like the gear system (actually it's the thing I hate most about the game) but that's how it is.
    (1)
    Last edited by Brannigan; 07-05-2017 at 12:22 AM.

  5. #75
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Brannigan View Post
    This is actually really simple: they don't want people to be able to make wrong choices. See: removal of crafted/melded accessories and STR accs for tanks, removal of non-standard shields, removal of swords with varying auto attack delay (affects gauge, used to affect Sword Oath DPS)
    I get that my point is just that this is their game. They could easily make mitigation do something, tone down healing, and increase boss dps. It's no real secret how to make tank stats important.
    (0)

  6. #76
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    They could, but if tank stats become important then they'd have to start balancing around tank stats, which would again mean that if Jimmy Spellspeed the poorly melded paladin tries to tank something he'll get clobbered. I wish they actually would do stuff like that, but whattayagonnado. Game's super casual in all the bad ways.
    (0)

  7. #77
    Player
    KristianFortNox's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Kristian Fortnox
    World
    Hyperion
    Main Class
    Paladin Lv 100
    To answer this topic STR does help with holding hate since our Aggro combo combine with how STR. How much STR that we did how much we can hold Aggro this why when I see tanks. With nothing but Vit to put STR V or VI that they have hold Aggro better.

    We can all agree that the gear doesn't make player better. It's player that's make gear and his job better. I am mixture of two camp but leaning more into pro STR but some people gotta understand that sometimes having too VIT is bad thing my reason is this. If you know how to work your cooldown and teammate helping you reduce the on coming Tank busters you be fine. In the end of day no matter is teamwork and knowing the fight is key.

    Sorry if my grammar is bad but I hope you can read it.
    (0)
    Oak Tree Paladin Kristian Fortnox

  8. #78
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Brannigan View Post
    They could, but if tank stats become important then they'd have to start balancing around tank stats, which would again mean that if Jimmy Spellspeed the poorly melded paladin tries to tank something he'll get clobbered. I wish they actually would do stuff like that, but whattayagonnado. Game's super casual in all the bad ways.
    Well that's the thing, they want to prevent error so they say dps is the only important stat, then are shocked when tanks favor dps. I don't know what happened this expansion but SE has been made to look shockingly incompetent.
    (0)

  9. #79
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yorumi View Post
    SE has been made to look shockingly incompetent.
    where I'm from we call that Tuesday.
    (1)

  10. 07-05-2017 12:38 AM

  11. #80
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    Having bigger health pools is not a likeable parameter for power progression. I thought that was a nobrainer nowdays.

    Right now what is tank power progression? bigger health pools and enmity bonus? lol, none of those "FEEL" like power progression. Tanks want to kill stuff faster, tanks want to feel more powerfull.

    Truth is, if you reduce tanks to a target dummy, its already low pop will get even lower.. and trust me, you want tank population to go up, not down.

    If you play a melee class using a giant axe or greatsword, even if its a tank, you want to dish decent dmg. Also, tanks have dps skills, dps combos, dps rotations. Of course every tank is aware they shouldnt have the dps of an ofensive class... but that doesnt mean it shouldnt be a relevant part of their power progression.

    As long as tank dmg dont equals dps dmg, it should be considered as an important stat for the players. Either that or deal with the mass quitting of tanks (of the game or to another class).
    (10)

Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast