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  1. #1
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    If you have to wait in a long queue for a dungeon to progress the story(I can't tell if you're whining about dungeons in the story or exp grind), why not take the time to do some of the many side quests in SB? Or work on getting all your aether currents? Or do fates while you wait, or level a gathering job while you wait(which is a great way to make gil at 70 right now, fyi)?
    (2)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Verius_Nox View Post
    If you have to
    Im just talkin about the disparity , how can I level a tank to 70 so fast in comparison to dps jobs with no msq exp, one sb dungeon , roulettes can be finished on a tank within 2 hours. Im also talkin about the method of which you are forced to use, the fact is everyone doesn't like pvp and that is by far the best way to level a dps when it should be dungeons instead. Pvp is nitch content it shouldn't be the main method of leveling, what SE did was ruin pvp for hardcore pvp players, force players whom dont care for the content into it, and force people to beg a friend. As I mention in my post Im a tank main and its because I would rather not rely on others for my gaming experience , as a dps you are dependent on others to progress in the game and while yes people have run roulettes with me.

    But who's gona wanna spam a level 61, 63, or 65 dungeon if they dont have to or need it, this expansion has turned some players into beggars and I dont see how thats good game design. Ive offered gil for a dungeon run almost daily and half the time that doesn't even work. All Im saying is at the very least they could of released the new potd or some other new form of content to allow people to level dps that may not have a buddy that will run stuff with them all day long. Instead they did things the lazy way and just boasted content that already existed , content that is literally the most repetitive content ive done outside of spamming a1s for relic. I mean adding new zones or something to spice up pvp would of been nice but yet you get the fields of glory over and over and over and over and over again so much fun right.

    Also I might add that you don't have all ur skills in pvp any longer either so you arent learning a rotation or how to play your job effectively in a pvp environment, also accepting losing is also something thats not fun to me. If Im playing a game I want to win, pvp is the only form of content that you are suppose to be comfortable with losing just because it gives exp, you know what people do when they lose other content, rage quit, get angry, etc. Oh in pvp o well I lost at least I got some exp thats just a horrible concept to me , but I dont like to lose and the fact you have to accept not winning just to get exp is an awful concept to me. The fact is everyone was hype for this expansion and playing dps the majority of your time is gona be spent in pvp so was that really worth gettin hype over to me that would be a no in the process it killed pvp, and kill excitement. And with this nerf they just made instead of improving things and giving other forms of content more exp they just made it even worse on dps players like tell me who does this benefit.
    (1)