It seems people are upset that you actually have to work for the exp
It seems people are upset that you actually have to work for the exp
No, I think people are upset that the RNG of whether you get a team that gives a @#$@ or not determines how much character XP your time is worth.
PvP currency and PvP XP? sure, makes sense
Participation rewards (tomes, character XP, etc.)? Not so much
How many people would DF dungeons if the amount of XP you received was determined by how many wipes your party received (no deaths = full xp, 1+deaths = half xp) and/ore how long it took to complete the dungeon?
Last edited by Ayerinn; 07-04-2017 at 10:02 PM.
To solve this problem, they just have to make 3rd place reward very low/no experience points. It'll push away all the players that just want to afk for easy exp and have players actually work together and create team comps that work.
This has always been the standard for PvP games. You don't get as much EXP in Halo, CoD or Battlefield for losing. The whole point is to incentive winning. Will you get some jerks that don't know what they're doing and/or couldn't care less? Yes. That is true of any game though. What we had prefer was a participation reward. You didn't have to do anything but show up.No, I think people are upset that the RNG of whether you get a team that gives a @#$@ or not determines how much character XP your time is worth.
PvP currency and PvP XP? sure, makes sense
Participation rewards (tomes, character XP, etc.)? Not so much
How many people would DF dungeons if the amount of XP you received was determined by how many wipes your party received (no deaths = full xp, 1+deaths = half xp) and/ore how long it took to complete the dungeon?
Last edited by Bourne_Endeavor; 07-04-2017 at 11:49 PM.
This is not a PvP game...not even remotely close. PvP is a laughable sideshow that should have never been implemented just like every other MMO that shoehorns it in for those few players who can't seem to actually go play a game that is PvP only. Just look at what they had to do with it...they had to make a separate "FF14 Legends" side game to complement the actual game (which is a heavy story driven PvE game.) The only way to fix the AFK issue is to either A) REMOVE XP from PvP altogether or B) Implement a "minimum participation" requirement. Having tiered XP amounts is just going to piss people off and significantly decrease participation. At least they have not touched tomes @ 70...yet. But they wouldn't do that unless they want to completely kill non-rated PvP off...
If you feel that way. Fantastic. Don't queue into PvP and allow those of us who like it to have fun with it. Removing EXP entirely will do far more to decrease participation than a tiered system. Anyone who only values EXP was never long for PvP to begin with and I couldn't care less if they're "pissed off." Funny enough, PvP queues were highly active ever since the GC restrictions were removed. Ranked Feast died since SE refuses to implement a depreciation system, but unranked and Frontlines popped with 5-10 minutes all the way up to the day the servers went down. So this doom and gloom scenario doesn't exist. Furthermore, if we're going to determine game modes based on their supposed percentage. I guess Savage needs to be removed since not even half the playerbase can come anywhere close to clearing it.This is not a PvP game...not even remotely close. PvP is a laughable sideshow that should have never been implemented just like every other MMO that shoehorns it in for those few players who can't seem to actually go play a game that is PvP only. Just look at what they had to do with it...they had to make a separate "FF14 Legends" side game to complement the actual game (which is a heavy story driven PvE game.) The only way to fix the AFK issue is to either A) REMOVE XP from PvP altogether or B) Implement a "minimum participation" requirement. Having tiered XP amounts is just going to piss people off and significantly decrease participation. At least they have not touched tomes @ 70...yet. But they wouldn't do that unless they want to completely kill non-rated PvP off...
Do you have any idea how many matches are heavily swayed by just 1-2 people? It's insane how many matches that are won by simply guiding people to attack at the same spot or playing smart and going for assists rather than trying to be greedy and get fevers every match.No, I think people are upset that the RNG of whether you get a team that gives a @#$@ or not determines how much character XP your time is worth.
PvP currency and PvP XP? sure, makes sense
Participation rewards (tomes, character XP, etc.)? Not so much
How many people would DF dungeons if the amount of XP you received was determined by how many wipes your party received (no deaths = full xp, 1+deaths = half xp) and/ore how long it took to complete the dungeon?
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