Sorry dumb question as not in the game atm. Does the fight actually have an ilvl requirement or is it just lvl 70? As it would just make sense for them to set it to whatever total it is for relic left side + highest dungeon accessories that are available.


It's i280 trial.
But, then again, Titan Ex was i67 and Urth's Fount is i95 so ilevel requirement means nothing.
It 'feels' like around i300-305, but 6/8 players usually have only i290 job gear left side and lv69 belt/accessories or worse.

The problem really isnt so much mechanics but just some of those mechanics are missleading.bomb drops. The shockwaves travel out ward on all four sides, so you need to look very closly to find out wich shockwave to avoid,however utill you figured that out your going to be miss-lead and die. this boss does not display the name of hiss atacks in most cases, got to look at the visual cues while he is casting. Depending on what element you see around his aura that is the attack he will use. The one that looks like a shield is his ice-attack. THe one that looks like he shot a line shockwave is his wind tornado attack, The brown aura around him is the earth breath attack. Just got to watch the visual Ques for them and thats what most of this fight is, to see if you are payaing attention, because they will not directly tell you the attacts,but there are visualy ques that will indicate it,that is what is throwing people off. They did that because they wanted you to pay attention to mechanics.



People who cleared before the nerf should get a free glamour item of their choice.
The only "nerf" I want from this fight is more options to upgrade gear. Unless I'm mistaken, the only option, outside of the lvl 70 AF gear, is the Ala Mhigo run. Also, unless I am mistaken, that dungeon does not offer the same guaranteed gear drop bonus, like all the previous dungeons. The 30+ minute dps queues don't help either.
So my current options are Ala Mhigo rng (assuming I even get in), or Duty Finder rng (and risk rolling a squishy group). Then there's time wasted having to retrain every new group over again, and have the new players die to the same mechanics, in the same order, every single time.
Not a fan of the limited options.




Royal Managerie is no more challenging than The Final Steps of Faith and they openly said there wouldn't be a nerf. They absolutely can and should have fights like this in story. A significant reason for the lack of player skill is how easy everything outside Savage is. Basically, people need to stop whining and "git gud."

Bosses like this are basically a gate for 'if you can't complete this you've been carried through virtually everything else and are a hassle for the people you play with'.
Not to be mean but it's true.

This fight reminds so much of "To Kill a Raven" from version 1.0 took us a month just to clear it. (Final Boss of Version 1.0) But my god it felt so great when you finally did.

Maybe people who put on the work to learn to execute mechanics in a fight don't WANT people who won't do the same in the meta...
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