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  1. #31
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by PrismaticDaybreak View Post
    You're proving my own point, that the cards are off the table. You don't know what will happen, I don't know what will happen. I know what makes sense though, just adjusting class balance and assuming the content doesn't need to be tuned at all is asinine beyond belief.
    Making AST heal as well as a whm, and have bigger shields than sch while also providing party buffs on top of that is asinine beyond belief, yet they did it. Who would have thought they'd "balance" tanks the way they did so that pld is just superior to the others and it's plain as day to see? While no one would expect perfect balance did anyone really expect such hilariously, incompetently bad balance as what just happened with SB?
    (0)

  2. #32
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    RDM is fine imo and I agree with you Prismatic.
    (4)

  3. #33
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    When it comes to balance, MMO's need to (and usually do) balance around a threshold, instead of "buff to the highest performer" like many players would like to see. Reasons stated in previous posts here, but I've seen the effect called damage bloat in a few Dev blogs. It causes things to either become too easy to fast, or the Dev's have to also constantly up the damge of mobs, resulting in huge inflations of numbers, and allot of extra work. It's far easier to just bring all classes to that threshold.

    So the real quesiton is which class is closer ot the threshold. My personal theory is that BLM is more the standard for ranged DPS, and since it's underperforming by a bit, RDM will eventually see some minor nerfs in potency. outside of that, I don't know.
    (3)

  4. #34
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    One of the things I continue to see brought up as a point of contention among the jobs is "utility" What kind of utility they bring, party utility, support utility, etc. Now I'm not going to bring up the MCH thing as there's already plenty of threads about that, but there's one question on my mind reading all this:

    Did we bring MNK and BLM for utility before? Or did we bring them because they were good at killing things?

    I mean, with all the focus on utility, utility, is SAM going to be excluded? They don't have ANY party utility or support. They just kill things really well. And THAT is what makes them awesome right now. but I mean if it's all about utility. . .
    (1)

  5. #35
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    We are still pretty early in the xpac and I expect SE will be doing some rebalancing as they see the numbers from players. I don't think will be a matter of boosting on its own. You can't just boost everything without having to readjust every fight be it a solo or group encounter. This means it will be some combination of boosts, nerfs and NPC changes to balance out the various jobs.
    (0)

  6. #36
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Did we bring MNK and BLM for utility before? Or did we bring them because they were good at killing things?
    If I recall, MNK and BLM fell out of favor as HW went on, because their lack of utility translated into a lack of total DPS. I don't know for sure if this is what happened, but it makes sense. Why bring someone who does 2K DPS when you can bring someone who does 1.8k and adds like 500 more between debuffs and buffs?

    I mean, any class was good enough to down content, but yeah, utility is a big deal.
    (2)

  7. #37
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Rhetorically, I ask how do we clear anything without Trick Attack, the Balance, Battle Litany, Mantra, Hypercharge, or Crit Adloquium?

    How did we ever do anything without them?

    I'm not excusing the deficiencies of any jobs over their utilities/the utilities of others, but I believe a little outside-the-box thinking is in order.
    (2)

  8. #38
    Player
    Grelvin's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Grelvin Gilios
    World
    Hyperion
    Main Class
    Archer Lv 34
    There's just a whole lot of kneejerk going around. These last 2 days its RDM. Last 2 weeks it's SAM. It's AST in the healers and WAR (needs buffs) in the tanks. The outcries should not be nerf XXX. It should be here's what I need to feel like my job is fixed.

    A lot of dps comes with familiarity of a fight. Do you feel 2 weeks of fiddling around with a new combat system in addition to changes to pretty much all jobs, is enough to create an outcry against the 2 new classes?

    Personally, instead of all the hate threads, I'd be posting more constructive stuff about whatever job it is you want to see better. MCH, DRG, WAR, SCH, SMN all come to mind.

    Historically by posting abunch of threads with a jobs name and nerf in it, will ultimately get you what you want. Then you realize your job still didn't get fixed.

    So your job works 'harder' - to get X number of DPS. How would you like to 'work harder' and still be at the bottom? Those are the jobs that need attention right now.
    (11)
    WTB Support class. I miss you FF11 Bard. Come back to me.

  9. #39
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i want to point something interesting that some people seems to ignore:
    1) not everyone have a clear vision of the stats, nor access to the materia VI for get the top of the tops.
    2) melee will always be infront of ranged that like this, because get in melee for do damage is more risky than ranged.
    3) the difference of damage is not extrem, plus blm have an insane burst still. what a rdm can't compare exept when he get in melee burst. (not very often)
    4) finally, red mage for get his burst, need to be in melee... not blm.

    the utility is interesting, because far from be exeptional, since it only boost physical damage of the other member of the team, only the red mage get a boost of magic. plus it decay fairly fast. then if your team don't have potent melee... it have no real effect.
    (2)

  10. #40
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Grelvin View Post
    So your job works 'harder' - to get X number of DPS. How would you like to 'work harder' and still be at the bottom? Those are the jobs that need attention right now.
    Pretty much. I could care less if X class is easier, but if Y is more difficult yet brings lower numbers (even when you factor in utility)... that's an issue. I'd think, in an ideal scenario, utility buffs would mean lower personal DPS but the overall raid DPS would compensate for that.
    (2)

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