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  1. #1
    Player
    Gold_Lion's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Gold Lion
    World
    Masamune
    Main Class
    Goldsmith Lv 50

    Improve quality control for pay to play

    So far I feel there isn't enough play testing of the content SE is releasing which I think becomes a valid point as the game is going pay to play.

    With 1.18 archers were the favored dps while pugs and lancers weren't really feasible when attacking the two bosses in the darkhold dungeon. This tore Linkshells apart as parties were turning down people who only ranked those classes; whats worse SE didnt do anything about it for 2 months.

    With 1.19 I'm surprised SE lacked the foresight to see the appalling block-rate on Gladiator and the dps of the archer in the Ifrit instance. With the animation locks and dubious hit boxes of Ifrits weaponskills players have to rely on cherry picking the best skills from all the classes (Second wind 2, cure III, Sentinel) to work around the fight. While it is obviously possible to do the fight without these skills it definitely makes it easier. At the end of the day people shouldn't have to rank up around 5 classes for the ifrit fight-its not justified.

    I face palmed when I read that only one person was working on the 2 job dungeons for 1.21 (zam interview question 3-http://ffxiv.zam.com/story.html?story=28045).
    This is the content that is supposed to push party play and the new job mechanics to the limit. Just like how darkhold to a degree was content to demonstrate the new auto attack/battle revisions. I wonder if darkhold was tested by one guy multiboxing and auto following on the tank.

    I wouldnt be surprised if about 10 ppl were working on the current client while the rest of the dev team is working on version 2.0, if I were yoshi I would probably do the same thing although now we will be paying for this and the dev team doesnt seem to battle adjustments until the next major patch.

    Just one person working on the job dungeons..><. Ifrit and darkhold were tested with 8 ppl playing obviously and they still couldnt pick up on the balance issues which arose in each patch during playtesting really bothers me... feel free to share your comments/critics.
    (7)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Reading comprehension goes a long way.

    One person is working exclusively on the new raids. He isn't allowed to touch anything 2.0. The rest of the raid team work on both builds.

    It's funny because every algorithm got significantly altered and the only real issues so far is the block rate and the archer dps (intended to be complemented with class action changes and job system). With a massive change like that, the number of issues that could have arisen but didn't because they were playtested would be massive. Not that you could even comprehend something like that though, it's all about what's in front of you right now.

    All you see is what they didn't fix, not what they ended up fixing. Expecting perfection is insane, and some stuff is best left to see what the playerbase does with it before altering them instead of trying to assume what they might do.

    Both 1.18 and 1.19 were pulled off exceptionally by all standards.
    (9)

  3. #3
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Reading comprehension goes a long way.

    One person is working exclusively on the new raids. He isn't allowed to touch anything 2.0. The rest of the raid team work on both builds.

    It's funny because every algorithm got significantly altered and the only real issues so far is the block rate and the archer dps (intended to be complemented with class action changes and job system). With a massive change like that, the number of issues that could have arisen but didn't because they were playtested would be massive. Not that you could even comprehend something like that though, it's all about what's in front of you right now.

    All you see is what they didn't fix, not what they ended up fixing. Expecting perfection is insane, and some stuff is best left to see what the playerbase does with it before altering them instead of trying to assume what they might do.

    Both 1.18 and 1.19 were pulled off exceptionally by all standards.
    Hmm yea, there were plenty of fix'ed then that was not fix'ed. ya know.
    (0)

  4. #4
    Player
    Gold_Lion's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Gold Lion
    World
    Masamune
    Main Class
    Goldsmith Lv 50
    Well I would value you opinion more if you actually tried the high lvl content but judging by your levels you havent :?
    (0)

  5. #5
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Gold_Lion View Post
    I face palmed when I read that only one person was working on the 2 job dungeons for 1.21 (zam interview question 3-http://ffxiv.zam.com/story.html?story=28045).
    We have one person right now who is only working on that, and he isn't allowed to do anything on 2.0 because we want him to concentrate on that.
    One person only working on the new instances, not only one person working on them. Other team members will be working on other things too.
    (3)

  6. #6
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gold_Lion View Post
    Well I would value you opinion more if you actually tried the high lvl content but judging by your levels you havent :?
    there's plenty coming in 1.20, 1.21, 1.22, and 1.23 for high level, mid level and low level.
    (1)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    What does it matter? Block rate sucks, ARC is gimp. That's the general consensus and I didn't disagree with any of it.
    (0)

  8. #8
    Player
    Gold_Lion's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Gold Lion
    World
    Masamune
    Main Class
    Goldsmith Lv 50
    Ifrit and darkhold were tested with 8 ppl playing obviously
    Yes I know more ppl playtest it, im just raising the issue of having one designer on the raids is a good thing? No matter how good you need a 3rd person input every now and then.
    (0)

  9. #9
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gold_Lion View Post
    Yes I know more ppl playtest it, im just raising the issue of having one designer on the raids is a good thing? No matter how good you need a 3rd person input every now and then.

    In the end Yoshi is the 3rd person no? as a producer/director, he can't just receive it and say yes go ahead. duh. Yes they are might be hiccups here and there, but now in Darkhold runs, any classes can go now. with a proper set up of course.
    (0)

  10. #10
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    yes to this.
    (0)

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