No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.
Endgame is endgame. It is one difficulty. One size does not fit all.
ps: I like taking words and twisting them.
I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.
Endgame is endgame. It is one difficulty. One size does not fit all.
ps: I like taking words and twisting them.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
the answer you will wake up to is: noI see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
bold 1 : noI see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
bold 2 : yes
in short, leave as it is
Aion Zwei - Masamune
I see what you are trying to do, and the answer is NO.I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.
I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
An instanced dungeon, take Dzemael for example, Batraal is the final boss of a stronghold, where countless adventurers and dragons have died inside, he deserves to be strong and challenging just like Ifrit, his fortress should be well fortified against invaders (us players). Thinking that an instance endgame of anything should have a dumbed down alternative just because it's not a primal or unique boss fight is absurd.
Instance is a merely way to avoid the inevitable competition resulted from a crowded server, competition like that brings out the worst of people, MPK, interfering during the fight, doing whatever it takes in order to claim the mob and have a shot at an item you want. Instance is an answer only to that problem, it provides you with access to the content, whether you can down it or not depends on your skill to overcome the content.
Frankly, if you are a baddie, you don't deserve to see the boss go down.
Practice makes perfect, spending your time here whining/arguing won't make you dodge eruption next time.
Last edited by KyrsIsley; 11-02-2011 at 03:50 PM. Reason: rephrase
It also helps with the issue of other parties being in the same area causing lag for some players or crashing the server if too many players are concentrated in one area.Instance is a merely way to avoid the inevitable competition resulted from a crowded server, competition like that brings out the worst of people, MPK, interfering during the fight, doing whatever it takes in order to claim the mob and have a shot at an item you want. Instance is an answer only to that problem, it provides you with access to the content, whether you can down it or not depends on your skill to overcome the content.
Frankly, if you are a baddie, you don't deserve to see the boss go down.
Practice makes perfect, spending your time here whining/arguing won't make you dodge eruption next time.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.