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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Aistaraina View Post
    Neither is dumbed down (Hyper) content. That's like, nearly, almost, but not quite there end game.
    Isn't that the idea, though?
    (0)

  2. #2
    Player
    Aistaraina's Avatar
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    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by SilvertearRen View Post
    Isn't that the idea, though?
    No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.

    Endgame is endgame. It is one difficulty. One size does not fit all.

    ps: I like taking words and twisting them.
    (5)

  3. #3
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    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Aistaraina View Post
    No, because your complaint is that end game should be accessible to all players. What you're striving to get is not end game. It's dumbed down content, that is not the same difficulty as whatever version is harder than it. Therefore it is not the endgame.

    Endgame is endgame. It is one difficulty. One size does not fit all.

    ps: I like taking words and twisting them.
    I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.

    I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
    (0)

  4. #4
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.

    I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
    the answer you will wake up to is: no
    (4)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  5. #5
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by SilvertearRen View Post
    I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.

    I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
    bold 1 : no
    bold 2 : yes

    in short, leave as it is
    (0)
    Aion Zwei - Masamune

  6. #6
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SilvertearRen View Post
    I see. Well, this is about endgame and instanced content in general, not just Ifrit. Anyway, it's getting late, and I have to go get some sleep.

    I will leave this question with you people: Should instanced endgame content have variable difficulty modes, while Primal/Unique Boss fights have ONLY one difficulty mode? I'm actually starting to warm up to this idea.
    I see what you are trying to do, and the answer is NO.

    An instanced dungeon, take Dzemael for example, Batraal is the final boss of a stronghold, where countless adventurers and dragons have died inside, he deserves to be strong and challenging just like Ifrit, his fortress should be well fortified against invaders (us players). Thinking that an instance endgame of anything should have a dumbed down alternative just because it's not a primal or unique boss fight is absurd.

    Instance is a merely way to avoid the inevitable competition resulted from a crowded server, competition like that brings out the worst of people, MPK, interfering during the fight, doing whatever it takes in order to claim the mob and have a shot at an item you want. Instance is an answer only to that problem, it provides you with access to the content, whether you can down it or not depends on your skill to overcome the content.

    Frankly, if you are a baddie, you don't deserve to see the boss go down.

    Practice makes perfect, spending your time here whining/arguing won't make you dodge eruption next time.
    (5)
    Last edited by KyrsIsley; 11-02-2011 at 03:50 PM. Reason: rephrase

  7. #7
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KyrsIsley View Post
    Instance is a merely way to avoid the inevitable competition resulted from a crowded server, competition like that brings out the worst of people, MPK, interfering during the fight, doing whatever it takes in order to claim the mob and have a shot at an item you want. Instance is an answer only to that problem, it provides you with access to the content, whether you can down it or not depends on your skill to overcome the content.

    Frankly, if you are a baddie, you don't deserve to see the boss go down.

    Practice makes perfect, spending your time here whining/arguing won't make you dodge eruption next time.
    It also helps with the issue of other parties being in the same area causing lag for some players or crashing the server if too many players are concentrated in one area.
    (0)