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  1. #31
    Player
    Underlord's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Underlord Djinn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    I agree, same thing with me. Start Doman castle and tank pulled first set of mobs, sprinted, grabbed big guy, up ramp and grabbed more. Before we even killed them he was already off and sprinting to get more. Telling me to heal better and sprint with. I was spamming heals so much, couldn't even use any cards. Was ridiculous. Then commented I'm not good enough.
    (1)

  2. #32
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    1st few times I healed, I didnt have an issue, then yesterday, I started to have issues healing, and started to notice a pattern, the tank only took massive chunks in dmg, when ground AoEs were out from the mobs.

    They literally took less than 1% of their HP when no ground AoEs were down, but even if it looked like they dodged, their HP dropped to 5%-40% in the blink fo an eye. If they died, they died in a single GCD, while the next cure was mid cast already.
    It might be some server lag or something, which has been getting out of hand at "prime time" when more people are in duty finder.
    This isnt an issue earlier in the day though.
    (0)
    CLAIRE PENDRAGON

  3. #33
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    What content are you talking about? I'm playing i300 AST and this is what I wrote in another thread: As AST I can't stay 90% of dungeon focusing on DPS, but I can still do some DPS on every pull and contribute a good amount in total on a run. Earthly Star helps a lot and is available for basically every pull. I also utilise regens boosted with Largesse as well as Eye for an Eye on tank. Essential Dignity and Lady of Crowns are really useful and Lightspeed is pretty much my panic button. I also use Celestial Opposition as often as possible at the beginning of fights to stun everything for a bit (I used to play WHM in dungeons). I feel there are many tools at my disposal as AST to maintain good DPS still, but have no experience of WHM (which should be same than before, though?) or SCH.
    (1)

  4. #34
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I run DRK and I generally take my time with 1 small pull at a time but I generally get paired with DPS that can't seem to get that hint and try pull fishing for more mobs for to get aggro which puts more stress on healer and go off attacking trash mobs that I am not attacking putting EVEN MORE STRESS ON HEALER!!! I also make sure everyone is topped off on HP/MP for next pull but there are those DPS that just don't care about others which is why the only "friends" they have are people who just like them... There was a time were chewed out the DPS for going ahead of me and told them that if they kept it up I would turn off Grit and let them tank...
    (2)

  5. #35
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The world just hits harder, even on synced dungeons. I'm even doing some trials and going "hey..I actually see some HP gone..."

    The biggest thing I hated about healing was watching a tank pull so much crap and think "Please use a cool down. I'm no tank-god but I know you have something that reduces damage!" Then they pop FoF and I cry.

    Now being a tank, I think the same way which has helped. On lower dungeons I'll pull or the 50's / 60's I'll pull but I do take a bit more of a hit. Tossing up a defensive CD then running through your berserk. I know that if all I see on my bar is Berserk / Unchained and or my DMG buff, and nothing else? I need to make sure I wasn't slacking and I can put up Rampart or use Inner Beast.

    Quote Originally Posted by Blanchimont View Post
    When they do stuff like this, there are times when I just want them to die so that they will learn to check and see how much they can manage before they pull again.
    I say let us get knocked down a peg or two. It's not the same anymore, it may change in a bit but it's not the same right now. We need to work together and not pull the entire horde. Things die quickly if DPS are on point as it is, a healer can throw in a few damage dealing abilities but only if I'm doing my job. If I am taking less damage, using my absorb combo / inner beast., you as a healer get to use Gravity more, or Stone IV on that one mob you know needs to die first and is @ 3%.

    I've noticed that my place in the "I get to pew-pew now!" has lowered a bit in the ranks. These warriors want to Fell Cleve 20x and call it tanking while a white mage prays benediction is back up because the tank is going down but somehow forgot to use their lv. 50 ability so they don't die. Instead they die and blame the healer because they pulled more than they can chew and didn't pop Hollowed Ground and instead used FoF.

    Or maybe I'm too new of a tank to get what they're saying. Mind you I'm still a green leaf.
    (0)
    Last edited by Leigaon; 07-04-2017 at 04:17 AM.

  6. #36
    Player
    jmanfrw's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    26
    Character
    Bael Hobbs
    World
    Coeurl
    Main Class
    Botanist Lv 60
    I actually really like this change, I enjoy having to mind my cool downs in dungeons. Everything was putting me sleep before. I liked doing dps and now i don't have that time, but I get to work my cool heal CD's in normal dungeon runs and it's fun, if I wanted to pop dps numbers I'd dps but I like healing and now that's a bit more engaging.

    It's rough because we are losing tanks and healers to this change but it would seem they didn't really like their role that much, maybe in it for the que times or aesthetic. Personally I like healing, and tanking in my off time, so many other games are about just killing things it's refreshing to play keep them alive or group em up and be a wall. It unfortunately has the side effect of really screwing dps who love their job/role in que's.

    I hope SE can find a balance between restoring the more deeps meta we had before and letting those of us who enjoy the change really enjoy our role as it exist now. It won't be easy but this game has a serious dps que problem that releasing 2 new dps at expac launch didn't help and this is sort of compounding that problem. We need all the healers and tanks we can get, even if my insta pop dungeons suffer a bit.

    Full disclosure in case people wonder my main is AST because I like the card utility, almost 70 and then I'll do WHM (my pre HW main) and then SCH (never been a fan even when it reigned supreme) so maybe playing the not "OP" healer will give me perspective in the near future.
    (0)
    Last edited by jmanfrw; 07-04-2017 at 02:16 AM. Reason: post length

  7. #37
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Underlord View Post
    I agree, same thing with me. Start Doman castle and tank pulled first set of mobs, sprinted, grabbed big guy, up ramp and grabbed more. Before we even killed them he was already off and sprinting to get more. Telling me to heal better and sprint with. I was spamming heals so much, couldn't even use any cards. Was ridiculous. Then commented I'm not good enough.
    When they do stuff like this, there are times when I just want them to die so that they will learn to check and see how much they can manage before they pull again.
    (0)

  8. #38
    Player
    Vayanne's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    104
    Character
    Sylvayn Eauvent
    World
    Zodiark
    Main Class
    White Mage Lv 80
    As was already mentioned, it gets easier with better gear. For me the hard part started approximately at level 65 and lasted until I got my level 70 artifact set - the period where I was transitioning from ivl 270 Heavensward gear to Stormblood gear. If I looked away for a second in Bardam's Mettle, tanks could drop from full HP to zero. At around level 68 I could give Holy a bit of attention, when I got more ilvl 300 green pieces Holy spam intensified and now in Ala Mhigan gear I can Holy as much as I used to in the last lvl 60 Heavensward dungeons.
    Of course, I do not go into dungeons just so I have an excuse to use Holy... Erm, maybe not entirely true... However, how much dps you can safely fit in is a good way to gauge how straining a content is in terms of healing.
    (0)

  9. #39
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by DRKoftheAzure View Post
    I run DRK and I generally take my time with 1 small pull at a time but I generally get paired with DPS that can't seem to get that hint and try pull fishing for more mobs for to get aggro which puts more stress on healer and go off attacking trash mobs that I am not attacking putting EVEN MORE STRESS ON HEALER!!! I also make sure everyone is topped off on HP/MP for next pull
    As a healer, nothing is more frustrating to me than a tank who is doing baby pulls when the group would be able to handle bigger pulls. My best experieces so far in SB has been healing expert dungeons with a FC tank who does the craziest pulls I've ever seen and I literally have to use everything I got to keep him alive (well I still do DPS on the side of course so I don't mean benefic spam). With tiny pulls most of my cooldowns go to waste, because I simply don't need them, and healing becomes aspected benefic on tank and gravity spam...with some card play in between. Please don't work so hard to make it easy or "less stressful" for competent healers and groups.
    (1)

  10. #40
    Player
    AuroroNoire's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Auroro Noire
    World
    Lamia
    Main Class
    Red Mage Lv 70
    I leveled SCH to 70 so I had a healer for quick access to new content and for farming things, and I honestly don't mind the changes at all. Having to actually heal as a healer is fun for me. There were a few times when tanks pulled too much, but they admitted it was their mistake because they thought they could do it. I don't try to stop them because I assume they know what they're doing when they pull extra mobs, and as SCH we certainly have enough emergency heals and CDs to keep the group alive as long as everyone knows what they're doing. I think it's just a matter of experience. I also do feel like SE made it so the roles were tuned more specifically to stay within their roles. I was never really much for even trying to add DPS to fights, unless I was literally standing there doing nothing, and feel like that's how it should be for healers.
    (0)

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