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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    I believe I already described the general idea of the programming side of things...it's not a HUGE adjustment. Just a few adjustments to the loot tables, stats, and adding a dialog box offering the options.

    This isn't a painstakingly-accurate 3D model of the Titanic being coded into the game, people.
    If you knew anything about game programming, you WOULD know that there is a LOT more to it than just a few adjustments.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    865
    Quote Originally Posted by DoctorMog View Post
    If you knew anything about game programming, you WOULD know that there is a LOT more to it than just a few adjustments.
    Really? From my experience, it usually is a copy/paste operation, and then tweaking that new set of data along with the necessary hooks to ensure that it starts up properly, before pushing it through testing.

    There is probably an in-house tool for creating dialogue options and other functions that are associated with the kind of features I'm talking about.

    Let's use Oblivion for an example. They have a construction toolset. If I wanted to take a boss fight and weaken him, and put him in a new dungeon, I can simply copy his data, paste him into the new dungeon, alter his stats, and then add new dialogue options to the NPCs that point the player to the new dungeon.

    Honestly, I think you're trying to blow a lot of hot air out of your arse. And it's a lot of hot air. No game developer creates a game entirely in a programming language, and that includes NPC data, dialogue functions, etc. The backbone of the game is in programming language along with the construction of a data communication system that ensures everything works together (like a database for MMOs), then a middleware solution (like the TES Construction Set) is created or imported into the system, and that middleware solution is used to further develop the game.

    Now that I've said that, I really think you don't know crap.

    Quote Originally Posted by DoctorMog View Post
    He seemed clear to me.

    Are you fishing for a yes?
    Primal fights and dungeon/raid content are two entirely different beasts.
    (0)
    Last edited by SilvertearRen; 11-02-2011 at 01:06 PM.