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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    The simplest solution if they want tanks to do less damage is to just make our damage scale completely off VIT and remove STR from all of our gear entirely, but have our attack power scale at about 75% of our VIT or something. With healer damage now scaling off MND I fail to see why this can't be implemented.

    Even adding STR to our accessories is dumb. Why waste lines of code on that when having our HP and damage scale from one stat is just better and makes more sense in literally every possible way?

    This stupid song and dance between STR and VIT is becoming incredibly decrepit, the playerbase is sick of it, and in an expansion themed on streamlining and simplifying game mechanics it just adds (frankly ridiculous) clutter and fuss for literally no reason at all.
    (5)

  2. #2
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by SyzzleSpark View Post
    Why waste lines of code on that
    Um, because it's already coded for tank attack power to scale with STR?
    (1)