Combat in this game isn't all that great. Especially when SE decided to copy paste every single dungeon with the same formula. So doing the dungeon without rewards feels pointless when the dungeons are the same since LVL 15.
Combat in this game isn't all that great. Especially when SE decided to copy paste every single dungeon with the same formula. So doing the dungeon without rewards feels pointless when the dungeons are the same since LVL 15.
It died when video games became online multiplayer.
Honestly, I can't remember. I'm i314 with full Rank VI materia. But I didn't put any IL requirement on the party. I just advertised it as something to do for fun, but that they had to know the fight. It's hard enough to get a party together for it. If I started restricting it to high IL only, it'd be even worse. Besides, IL has little to no correlation to a player's skill.
Yeah, it's definitely worse because of Stormblood. I know a lot of people, especially the more casual, non-grinders, are still doing the story and enjoying the new content. I'm in a bit of an odd class as a casual hardcore. I play as much as the hardcores, but I have values closer to that of a casual. In any case, pre-Stormblood, it was still extremely hard to find a party for anything oddball. However, there were more options. For example, DF queues for all of the ARR primals actually popped. Nowadays it's very hard to get those to pop.While I'm not about to four man RM anytime soon--I'll be doing it for the first time tomorrow--I do agree with the core of what you are saying. So many people seem grumpy and impatient and unhappy in game and it kinda baffles me. Of course, it's possible that this is because I returned to ffxiv about a month before Stormblood and went through all the 2.0 add-on content and all of Heavensward before going through Stormblood at launch. Everybody needs to play however will make them happy, but I definitely do random things that don't necessarily tie into getting my next piece of gear.
I think a lot of it has to do with the fact that we are early in a new expansion. Most people are either strolling through the story, or they've steamrolled it already because they want to raid.
I don't find varying motivations a problem--I'm generally more concerned by the attitudes that can accompany it.
At any rate, I wish you the best of luck with your RM group!
Well, ultimately any game that isn't PvP boils down to patterns, since that's all AI can do. I do enjoy the choreography of it, but I also play Healer because it adds more unpredictability when my job is to not just DPS and avoid mechanics, but also to fix the mistakes that my party makes. The tighter the fight gets, the harder it is for the healer, and therefore more entertaining. I think tanks and DPS can get some of the same effect as healer, when playing in an undersized party.
You need a larger context for the psychology of mmo players. Mmos attract depressed people, people that feel like they underachieve, people that don't have fulfillment in their daily lives,etc. These people dive into a persistent fictional world as a means to exert some control and chase a sense of achievement.
This is not a single player or mobile game. People don't play to kill time. They play to fill a void. Rewards, achievements, and goals fill that void.
This doesn't apply to every single player, but it's a clear and persistent trend. You're barking up the wrong tree.
Had a bunch of 3.0 maps left over that are mostly worthless to sell. 2k on MB and give 5k in gil for kill. So decided to see how aquaoplis changes scaled. We 2 manned to the 5th floor 3 times. Just didn't have enough something to get past the extra dps mobs have at that point. Was kind of 11 kiting healing dotting and a little praying. It was fun for mostly worthless stuff.
I have a question for people though. So they removed Ilvl sync. So you synced down to 60. But the sync at 60 is below 235. When we got in switched around on jobs to see what stats looked like. The level 70 monk synced down to level 60 had less stats then my unsynced level 60 monk that was 235. Is that right for all content I had never paid that much attention? But I though if we got synced down to 270 might have made it past floor 5.
If you want to die over and over again no one is stopping you from 4 manning royal menagarie.
Well, as I said, they weren't getting hit as hard, that's the only reason why I asked the Ilvl. o_oHonestly, I can't remember. I'm i314 with full Rank VI materia. But I didn't put any IL requirement on the party. I just advertised it as something to do for fun, but that they had to know the fight. It's hard enough to get a party together for it. If I started restricting it to high IL only, it'd be even worse. Besides, IL has little to no correlation to a player's skill.
The whole trial itself is memorizing the patterns. All I wanted to know lol.
Well, that's certainly a depressing way of looking at it. Though it's probably true to some extent. People enjoy the sense of achievement. Heck, I do too, and I can't say I'm all that successful in my real life at the moment. But I don't think that that's the only reason most people play. Plenty of people play games because they are passionate about games, not because they can't 'succeed' in life. The public perception of gamers does tend to paint that depressing picture onto gamers though, and it can get so bad that many gamers actually start believing it of themselves - that they're worthless and just hiding from their problems by playing the game. That it's just an addiction. I'm sure many of us have had people tell us such things.You need a larger context for the psychology of mmo players. Mmos attract depressed people, people that feel like they underachieve, people that don't have fulfillment in their daily lives,etc. These people dive into a persistent fictional world as a means to exert some control and chase a sense of achievement.
This is not a single player or mobile game. People don't play to kill time. They play to fill a void. Rewards, achievements, and goals fill that void.
This doesn't apply to every single player, but it's a clear and persistent trend. You're barking up the wrong tree.
![]() |
![]() |
![]() |
![]() |
Politique d'utilisation des cookies
Ce site Internet utilise des cookies. Si vous ne désirez pas avoir des cookies sur votre appareil, n’utilisez pas le site Internet. Veuillez lire la politique d’utilisation des cookies de Square Enix pour plus d’informations. Votre utilisation du site Internet est aussi soumise aux conditions d’utilisation et à la politique de confidentialité de Square Enix ; en utilisant ce site Internet, vous acceptez ces conditions. Les conditions d’utilisation, la politique de confidentialité et la politique d’utilisation des cookies de Square Enix peuvent aussi être trouvées en cliquant sur les liens situés dans le menu au bas de la page.