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  1. #611
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    You could always "Compromise" and level another job to 50.

    P.S. MY "exclusive" club mates:
    http://www.ffxivpro.com/achievement/942

    All 900 of them.
    (1)
    Last edited by DoctorMog; 11-02-2011 at 12:13 PM.

  2. #612
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  3. #613
    Player
    BlackomegaKingofwaffles's Avatar
    Join Date
    Mar 2011
    Posts
    226
    Character
    Blackomega Kingofwaffles
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DoctorMog View Post
    You could always "Compromise" and level another job to 50.
    Out of the question, this is crazy talk.
    (0)
    Removed due to size restrictions and possible seizures risks.

  4. #614
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Richard_BG View Post
    why even use the hardcore vs casual moniker in this thread? hardcore =! skilled =! casual =! skilled =! low playtime =! high playtime ect argument.

    I know of SO MANY sub par linkshells who have killed ifrit. I know of SO MANY low playtime linkshells who have killed ifrit. If they can do it without saying /rant compromise /rant nerf /rant we are the 1% - then so can you.
    QFT. There's only 2 kinds of players in my eyes, players who care, and player who doesn't. Players who care, regardless of how little time they have to play will eventually accomplish what they wish to accomplish. Players who do not care, regardless of how much time they have on their hands will always be whining about how the game is unfair and the "hardcores" are jerks.
    (0)
    Last edited by KyrsIsley; 11-02-2011 at 12:16 PM. Reason: typo

  5. #615
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by DoctorMog View Post
    You could always "Compromise" and level another job to 50.

    P.S. MY "exclusive" club mates:
    http://www.ffxivpro.com/achievement/942

    suuuuuure buddy.
    In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.

    You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
    (0)

  6. #616
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.

    You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
    So where did you compromise again?

    I missed that part.
    (0)

  7. #617
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Oshi. The real life card.
    (1)

  8. #618
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by DoctorMog View Post
    So where did you compromise again?

    I missed that part.
    Quote Originally Posted by SilvertearRen View Post
    The compromise is this:

    YOU GET TO KEEP YOUR ORIGINAL IFRIT FIGHT AND THE EXCLUSIVITY OF YOUR F*CKING IFRIT LOOT DROPS..
    If you don't understand the meaning of this statement, I'll spell it out for you: It means I'm not infringing on your preferences. Your preferences. Of which you control entirely for yourself. You can opt out of the design mechanism that allows for lower difficulty options, and still do the content you prefer.

    The entire premise of this thread is based on having the option to choose how hard you want your content to be. You can make it as insanely hard as you want, or make it a bit easier.

    In case you meant in terms of me compromising within the framework of the current design, as a game designer, I feel I shouldn't condone a lack of thoughtful gameplay design; however, that alone is not a reason for me to completely boycott the endgame content. I will still periodically try the content with whatever resources I have available on hand; if it still proves to be frustrating, I will certainly rant. Every. Single. Time.

    Now, if you're done trying to piss me off to the point where I'm ready to tear the steel bumpers off my neighbor's offroad 4x4 with my teeth because of your lacking in constructive input, can you shut up?
    (0)
    Last edited by SilvertearRen; 11-02-2011 at 12:24 PM.

  9. #619
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SilvertearRen View Post
    What I'm trying to say is that I would like reasonable game design principles to be applied here, not "Let's make it incredibly difficult for lesser-skilled players to complete!"

    I do not approve of elitism.


    I have a reasonable party, and they have done well in other content. It's just puzzling to see that we, all of us at rank 50 with our main classes, simply cannot seem to get Ifrit past 50%, and even by then one of us has been knocked out at least once.

    And yes, we have been using the strategies offered by linkshells such as BlueGartr, and have viewed the videos, etc. We're being screwed over by technical and human limitations.
    So you resent challenging content? Everyone can relate to your frustration when it comes to the technical issues. But when it comes down to it, it is your own fault if you wipe.
    (1)

  10. #620
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SilvertearRen View Post
    In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.

    You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
    First of all, if you can't put in the same amount of time in game, then don't demand to have the "same experience" in game. Life is hard, we know.

    Second, just because "there does exist people who would appreciate an adjustable difficulty option in their endgame content" doesn't mean it should be implemented. I am sure there are people who appreciate drugs being legal, doesn't mean it should be legal.

    Third, the so called "learning curve" system is no different than the normal/hard mode in WoW, and guess what, people still complain about hard mode being hard, when it specifically states "hard mode", and is supposedly designed for the "hardcores" who are willing to put in the time and effort to down the boss.

    Truth is, people will always look at the top guild/LS, and see their shiny toys, and go "shiny! me want!". The content is already instanced which avoid competition issue like the HNMs back in FFXI (before the change), so you already have your fair shot at it, but don't expect to have it without putting in the same time and effort, yes this applies to the "experience" of the fight too, not just the loot.
    (1)
    Last edited by KyrsIsley; 11-02-2011 at 12:30 PM.

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