You could always "Compromise" and level another job to 50.
P.S. MY "exclusive" club mates:
http://www.ffxivpro.com/achievement/942
All 900 of them.
You could always "Compromise" and level another job to 50.
P.S. MY "exclusive" club mates:
http://www.ffxivpro.com/achievement/942
All 900 of them.
Last edited by DoctorMog; 11-02-2011 at 12:13 PM.
sooooo relevant to this thread: http://www.youtube.com/watch?v=8Fpig..._order&list=UL
QFT. There's only 2 kinds of players in my eyes, players who care, and player who doesn't. Players who care, regardless of how little time they have to play will eventually accomplish what they wish to accomplish. Players who do not care, regardless of how much time they have on their hands will always be whining about how the game is unfair and the "hardcores" are jerks.why even use the hardcore vs casual moniker in this thread? hardcore =! skilled =! casual =! skilled =! low playtime =! high playtime ect argument.
I know of SO MANY sub par linkshells who have killed ifrit. I know of SO MANY low playtime linkshells who have killed ifrit. If they can do it without saying /rant compromise /rant nerf /rant we are the 1% - then so can you.
Last edited by KyrsIsley; 11-02-2011 at 12:16 PM. Reason: typo
In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.You could always "Compromise" and level another job to 50.
P.S. MY "exclusive" club mates:
http://www.ffxivpro.com/achievement/942
suuuuuure buddy.
You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
So where did you compromise again?In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.
You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
I missed that part.
Oshi. The real life card.
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If you don't understand the meaning of this statement, I'll spell it out for you: It means I'm not infringing on your preferences. Your preferences. Of which you control entirely for yourself. You can opt out of the design mechanism that allows for lower difficulty options, and still do the content you prefer.
The entire premise of this thread is based on having the option to choose how hard you want your content to be. You can make it as insanely hard as you want, or make it a bit easier.
In case you meant in terms of me compromising within the framework of the current design, as a game designer, I feel I shouldn't condone a lack of thoughtful gameplay design; however, that alone is not a reason for me to completely boycott the endgame content. I will still periodically try the content with whatever resources I have available on hand; if it still proves to be frustrating, I will certainly rant. Every. Single. Time.
Now, if you're done trying to piss me off to the point where I'm ready to tear the steel bumpers off my neighbor's offroad 4x4 with my teeth because of your lacking in constructive input, can you shut up?
Last edited by SilvertearRen; 11-02-2011 at 12:24 PM.
So you resent challenging content? Everyone can relate to your frustration when it comes to the technical issues. But when it comes down to it, it is your own fault if you wipe.What I'm trying to say is that I would like reasonable game design principles to be applied here, not "Let's make it incredibly difficult for lesser-skilled players to complete!"
I do not approve of elitism.
I have a reasonable party, and they have done well in other content. It's just puzzling to see that we, all of us at rank 50 with our main classes, simply cannot seem to get Ifrit past 50%, and even by then one of us has been knocked out at least once.
And yes, we have been using the strategies offered by linkshells such as BlueGartr, and have viewed the videos, etc. We're being screwed over by technical and human limitations.
First of all, if you can't put in the same amount of time in game, then don't demand to have the "same experience" in game. Life is hard, we know.In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.
You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
Second, just because "there does exist people who would appreciate an adjustable difficulty option in their endgame content" doesn't mean it should be implemented. I am sure there are people who appreciate drugs being legal, doesn't mean it should be legal.
Third, the so called "learning curve" system is no different than the normal/hard mode in WoW, and guess what, people still complain about hard mode being hard, when it specifically states "hard mode", and is supposedly designed for the "hardcores" who are willing to put in the time and effort to down the boss.
Truth is, people will always look at the top guild/LS, and see their shiny toys, and go "shiny! me want!". The content is already instanced which avoid competition issue like the HNMs back in FFXI (before the change), so you already have your fair shot at it, but don't expect to have it without putting in the same time and effort, yes this applies to the "experience" of the fight too, not just the loot.
Last edited by KyrsIsley; 11-02-2011 at 12:30 PM.
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