But we need content that is rare to find or to happen so the world feels a little bit epic not hey its content lets go whenever we want we have content like this alreadyI don't click reply with quote
"I don't want any more 24+ hour respawn FATEs."
I have to agree. I'd like to participate, but I'm either never online when Ixion appears, or never made aware. I understand some might argue that's part of the allure, but is it really? Just being fortunate enough to be around at the right moment? Depending on how often and for how long you're able to play, and how many contacts you have in the game both aware of and willing to notify you of its arrival, you may never see this content. Odin and Behemoth were always similar for me. I've fought behemoth once in all these years, and Odin twice. Thankfully neither fight was too enticing for me, but once you've locked a shiny new mount behind the content you've got my attention.... regrettably.![]()
I disagree tbh we need contents that is rare and not up often !!I would say reduce the respawn time to around 2-4 hours so that they are up more often, making it easier for people to participate.
Besides that on my server, Siren, the fates are pretty fun and I do not see lots of people just disconnecting. One of the perks of being a low/medium pop server.

MMO's have been moving toward wider and faster availability of content. 14 has shown itself to continue the trend in general. In 2.0 non raiders wouldn't even see the coil story, but they learned that story, one of their selling points, probably shouldn't be locked behind that wall. Seeing as how Ixion(mount) is technically little more than glamor, I understand why they're comfortable leaving it behind a sort of wall of it's own, but I'll personally never understand the mentality that exclusion is equivalent to epic and or better than the alternative. I'm afraid this is probably just one of those occasions that we'll have to agree to disagree with each other.
I disagree with u tbh mounts doesnt hold or stop ur progress in any story its just like a4s/a12s mountsMMO's have been moving toward wider and faster availability of content. 14 has shown itself to continue the trend in general. In 2.0 non raiders wouldn't even see the coil story, but they learned that story, one of their selling points, probably shouldn't be locked behind that wall. Seeing as how Ixion(mount) is technically little more than glamor, I understand why they're comfortable leaving it behind a sort of wall of it's own, but I'll personally never understand the mentality that exclusion is equivalent to epic and or better than the alternative. I'm afraid this is probably just one of those occasions that we'll have to agree to disagree with each other.

Did I not just say that's the reason why I'm sure the development team felt comfortable with it? Why, yes, I do believe I did. I already knew you disagreed, hence my closing statement.
Edit:
A thought occurred to me after posting. There is one particular difference between the Alexander mounts and Ixion that I'd like to note. Each have their own requirements, and depending on one's opinion, one mount or the other may be considered either out of reach, or too grueling a task.
For Alexander, the limiting factor was just a willingness to improve and throw yourself at the content over the course of those two years. On the other hand, you can simply go back for it later when the content has been made highly irrelevant by the ilevel. This means those particular mounts are essentially a guarantee so long as players are online and willing to farm it.
Ixion on the other hand is and will always be limited by constraints on personal time and fortune.
There's really nothing new here. It's just a matter of pointing out that if an insinuation was being made that the two were in any way equivalent, they are in fact not.
Last edited by VanEinstein; 07-02-2017 at 09:05 PM. Reason: Addendum
Having rare content and having doable content are two completely separate things. It's okay to have rare content since it rewards people for being there (at least it's supposed to) not just for whatever items come out of it, but the ability to partake in those fights whenever they come up.
Ixion, while rare, is still not really doable because the servers can't handle the load of amount of people required to actually kill it all on one instance. That is not okay, and devs should be aware of that for two major reasons. The first of these reasons is the whole server load ordeal, as I'm sure they could look at servers and go "well there's Ixion and oh, there goes the server", which leads to the second reason: This is not the first time servers have crashed or stalled because of a major fate, as the Odin fate has crashed servers before for the very same reason as Ixion: the servers just couldn't handle the load of players needed to kill it.
Having rare content is okay. Having rare content from fates is okay. Having rare content that the servers aren't prepared to handle is NOT okay, and in this case, I'd honestly have no problem at all seeing it temporarily removed until servers are better suited to handling it.
The rarer it is, the less uptime it has, the more people feel that they HAVE TO BE THERE if someone announces that it is up.
The result? Unless you play on a low/medium pop server it can lead to servers crashing, which has happened in the past.
The more often it is up, the more someone can just come back later. The more they can just... ignore the spawning of the fate. Leading to less people taking part, meaning the overall difficulty of the fate does not get bloated cause remember: the more people taking part the more difficult the next one will be needing as many if not more people to do the fate. Which can escalate out of control the more rare it is. It also means less lag for everyone.
I would rather the rare content drop be in an instance, rather then out in the open world where someone could be having fun and come out of their dungeon run only to be booted by the server cause some uber rare fate spawned and crashed the server because of too many players in the zone.
In fact the Ixion mount should of been a rare drop in an 8 man Ixion trial. With other less important things coming from the fate tokens. With the fate having reasonably good uptime. As it is now you can get your horns from 1 gold run in an 8 man party that is mostly DPS, get your mount and that's it. The fate is now pointless to you. Just like the Fox Lady fate.
If you want the world to feel epic then what we need are more dynamic world shaping, even if only temporary, events. Something I saw being done in Firefall before it went to shit. There is never a sense of urgency in the open world, fates just... auto-cycle.
Again so the problem is the servers not the content it self, By ur logic when raubahn EX hits the server didnt handle it cuz reasons right?! Does that mean its NOT okay to have MSQ in the future xD.....I hope u got my point.Having rare content is okay. Having rare content from fates is okay. Having rare content that the servers aren't prepared to handle is NOT okay, and in this case, I'd honestly have no problem at all seeing it temporarily removed until servers are better suited to handling it.
The server couldn't handle Raubahn Ex because the instance servers couldn't handle the load of every player on each server with early access trying to get into that instance only to wind up like every video result upon googling "Black Friday Sale". The real difference there with, say, Ixion, is that Ixion usually pulls in around a few hundred people depending on the time and the server population, while Raubahn Ex was every player on each server straining the instance server, being in the thousands or more depending on the server.
I agree, the problem is because of the server load, not the concept of major world content, but there's no point putting in content that can't really be enjoyed if the servers can't handle the strain of it. That goes for any part of required content like elements in the MSQ as well as optional content such as world fate bosses.
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