If you make some synths automatic then the xp gains from them will be drastically reduced because of the reduced time to perform the synth as well as the reduced amount of variables done during said synth. As it stands now there are perhaps 8-10 variables of hitting standard to get to 100% maybe less maybe more based on what you are synthing and your luck. Also now everyone just spams enter all the time, for tougher synths I skillup on I do keep an eye on it and use Perfection and wait when needed waiting for the best time to attempt to complete the synth.l
But think about if you are Blacksmith 5 and trying to make iron ingots, if it's done automatically then perhaps you'll only have a 10-25% chance at success with a fail producing 25xp nd a success granting 100 xp. Now honestly think about it, would you rather have those synths be automatic with reduced xp gains or would you rather just keep it as it is where your xp gains per synth will range from 200-600 based on it's difficulty. While yes the gear synths would have the manuel crafting, it would just make it that much tougher to lv crafting to make it where parts are done automatically.
I've brought a few classes to 20 and I have become slightly burned out from it, so I'm taking my time, but I do believe that crafting should take this long to accomplish, the skill behind crafting is looking for the best synth and then preparing yourself properly for the long synth haul. The challenge itself comes from when you use what you've learned to produce gear for others and attempt to make HQ and such.
My highest craft is 37 CRP and I have takena break from it to level the other crafts since I am curious about the stories and at the same time interesting in trying to be a master of all trades, which is definitely a long process lol, but once I pull it off I"ll be rewarded with the ability to basically produce anything I'd like which imo is worth the grind we are faced with now.
It's all about patience, there's nothing wrong with the crafting system, it's just the fastest route to leveling is through the button spamming, or you can do guild leves which are "free" and grant additional xp when turned in.
That is one thing I'd like to see in the future, is specialization, where perhaps you can take every class to whatever cap, but only that craft class is your specialized craft and you can only produce x items cause of it.
Or perhaps when the journal is introduced we can obtain "Encrypted Recipes" where basically you have to analyze and study the recipe until you get it right, however you can only have a certain amount of recipes "stored". You would have the freedom to get rid of some recipes but then you would have to start from scratch if you wish to relearn it. And it wouldn't be a process as easy as taking 10 synths to accomplish it would be more like a mystery sorta like.
Feather Blade? 0-25%
Wing Blade? 26-50%
Blade of Wind 51-75%
Hurricane Blade 76-99%
Blade of the Fallen Angel 100%
So basically the above would be one recipe concept, when you first recieve it you analyze it as something called the Feath Blade. it's synth recipe you percieve as a Cock Feather, iron ingot and maple lumber. After fiddling around with that recipe and learning from it you learn that perhaps the recipe is more complex then what you've been trying and decide to try Wildfowl Feather, Steel ingot and Oak lumber. Then you reach the 50% and are enlightened by another idea that's surfaced from the recipe, you learn that perhaps it isn't a wing but the wind element. From that point you add the tier 1 elemental wind stone, myhrtil ingot and mahagonu lumber. From there you are enlightened again and decide to synth witha higher tier wind elemental stone, colbat ingot and rosewood lumber.
Then finally after all that crafting and understanding of the recipe you learn the true design of the recipe which is "Blade of the Fallen Angel". Then of course the synth for that is something like tier 3 dark elemental, wind, and light elemental stone, a cobalt ingot empowered with the wind element and a rosewood lumber empowered with the dark element. From that point on you would be able to produce any of those items but the true reward is obtaining the knowledge to produce the "Blade of the Fallen Angel"
When it comes to said weapons:
Feather Blade? 0-25% 6 wind shards
Wing Blade? 26-50% 12 wind shard
Blade of Wind 51-75% 1 wind crystal
Hurricane Blade 76-99% 12 wind crystals
Blade of the Fallen Angel 100% 1 wind cluster
The crystals required to synth them would be quite high so it would be quite the adventure to try and rank them up however when it comes to the first 4 pieces, they don't produce materia but rather "knowledge" which can be used on the same recipe it came from to increase your knowledge rate of the recipe.
Though it would be limited by the recipe level so Feather Blade "materia" could only help you with the knowledge from 0-25% and so forth. In this essence crafters in linkshells could enlist the help of their comrades to break in and study the weapon in order to help them in learning the recipe as a whole rather then going through the process of always synthing the recipe for every % of knowledge.
When it comes to "Blade of the Fallen Angel" you would be able to turn it into a unique materia. So ya, just an idea that popped into my head when Is aw that but I think it could help with conceptualizing a specialization for crafting lol.



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