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  1. #61
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SargentToughie View Post
    Or you could make tank design actually good, and make it so that tanks actually feel rewarded for using their enmity combo, and gathering threat.

    Right now the goal of optimizing tank play is to generate the LEAST amount of threat possible while still keeping hate, that's not okay.
    Hate to be that guy but that's your opinion that generating threat is rewarding. Many people will disagree with you because you have no real point other than your opinion on how tanking should be.

    Because I think the most rewarding thing about tanking is clearing an encounter with the least possible HP/threat generation required. Because that actually takes some thought and team coordination. But that's just my opinion too.
    (2)

  2. #62
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SargentToughie View Post
    Right now the goal of optimizing tank play is to generate the LEAST amount of threat possible while still keeping hate, that's not okay.
    That is a defining factor of the very concept of optimization, to do the amount needed and to not waste time or effort doing more than necessary.

    You could argue for making agro management more difficult and intense, but still the optimal way to handle it will be to generate as much as necessary and not more. The concept stays the same, you just raised the bar of what is "necessary".
    (1)
    Last edited by TouchandFeel; 07-01-2017 at 08:25 AM.

  3. #63
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TouchandFeel View Post
    That is a defining factor of the very concept of optimization, to do the amount needed and to not waste time or effort doing more than necessary.

    You could argue for making agro management more difficult and intense, but still the optimal way to handle it will be to generate as much as necessary and not more. The concept stays the same, you just raised the bar of what is "necessary".
    Furthermore, shirk now gives tanks the tools needed to manage aggro between themselves in addition to using it to boost each other above the party. Hate combos have been a thing of the past in these EX Primals.
    (0)

  4. #64
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SargentToughie View Post
    Or you could make tank design actually good, and make it so that tanks actually feel rewarded for using their enmity combo, and gathering threat.

    Right now the goal of optimizing tank play is to generate the LEAST amount of threat possible while still keeping hate, that's not okay.
    I actually don't mind the enmity struggles. It always felt a bit silly how easily I could establish aggro, especially on 3.x Warrior, and never worry about it again. Making us decide between DPS and enmity can be engaging, though they didn't do a great job of that.
    (1)

  5. #65
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    What I would like to see changed.
    1: The cost of switching stance need to go. This since we do not automatically gain the "mitigation" from our tank stance and have a few skills to many that use this resource.
    2: Remove the cost of onslaught or increase the potency to 200. Perhaps have it act a bit different in the two stances, in dps a potency of 250 without that enmity thing and in tank stance 150 but with an increase to the enmity.
    3: Remove Shake it off and give us instead a utility skill, examples of such a skill that I can think of is. a) Increase the party dps by 5 or 10% for a duration of 20 or 10sec, some recast timer here of course. b) Reduce the party incoming damage by 10% for 15sec, and of course some recast timer. c) The war takes 50% of the targets damage while also increasing the targets damage by 5% for 10sec, and some recast timer.
    4: Inner release and unchained should not share recast.
    5: Increase the potency of the path combo so that it is equal to or 10 above the potency of the bb combo.
    6: Since they took away flash leveling WAR might have a tp problem on lower levels, to deal with this give WAR a new skill at the same level that we gain overpower, this new skill should reduce the tp cost of overpower by 50% for 10sec and have a 60sec recast, this would help a little with tp on lower level without affecting higher level content in any significant way.
    (0)

  6. #66
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    I would be so happy with stance dancing being a flat 10 rage. It just seems so stupid that it's always 50% of your meter no matter how much you have. So if you only had ten, it would be five. If can be that low, why should it go so high? This shit needs to be capped, because the current implementation is completely arbitrary. Even worse, it's not fun! It makes no sense at all. Maybe if we got a temporary crit bonus or something when switching, otherwise what's the point? It's a fun tax, and fun taxes are, ironically, not fun.
    (0)

  7. #67
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    I'm starting to think that SE does not play or test their game in the slightest. I have not reached level 70 Warrior as of the writing of this comment, and I am already aware of all the problems with the job (I've been aware of them since I got Onslaught). As another side note, it completely baffled me that they rolled back the changes they did to vitality, as if they did not learn from Gordias Savage. I never did Gordias Savage back in the day, but I sure as heck heard how hardcore it was from my raiding buddies that did do it.
    (5)

  8. #68
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Derby_Crash View Post
    I'm starting to think that SE does not play or test their game in the slightest. I have not reached level 70 Warrior as of the writing of this comment, and I am already aware of all the problems with the job (I've been aware of them since I got Onslaught). As another side note, it completely baffled me that they rolled back the changes they did to vitality, as if they did not learn from Gordias Savage. I never did Gordias Savage back in the day, but I sure as heck heard how hardcore it was from my raiding buddies that did do it.
    thats what i been asking myself, who sit down play it an call it better than War 2.1-3.0 who design that.. geez Warrior gamplay is really bad..feels bad
    (0)

  9. #69
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    This expansion has some of the most baffling class changes I've seen in MMOs, so you guys aren't exactly alone in your confusion.
    (3)

  10. #70
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67

    I don't understand these complaints

    WAR is fine 6 FELLCLEAVES on deck and for free if you prep right I don't see the issue. I don't get these complaints at all. Anything else class will be broken
    (0)

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