Hm. Cool ideas, though I'd say the swashbuckler aspect has been swiped by RDM. Going off of the Thavnairian alchemist theme, perhaps a whip-blade, ala Seven of Type-0? Something that fits that they're alchemists and tinkerers?Other options included a scepter (effectively a really ornate club), dual sabers, a even a pole at one point. I did consider the whip though, but kept thinking about what sort of style and animations would be required for it as well as what games I had played that had whips or chains as options and preferred more static alternatives.
Before I posted it to the forums, the concept had a saber and a spell focus that looked like a jeweled buckler, then it was just a jeweled pommelguard and then removed completely.
Not as much as you'd think, mostly because pirates and anyone using cutlass-style or tulwar-style blades never used the formal fencing style used by RDM.
This is pretty much what I was getting at with how Blue Mage would learn spells in FFXIV. Cutscenes to show the character getting hit by the monster ability, then getting images of how the monster uses the ability and then using that same ability against the monster. As for the Bad Breath example, I think I had it as an cone-based dot effect because it needed something extra in the AoE damage department.
It's called readaptation, because if devs followed your standards of logic, then we'd never have anymore new jobs.
As for everyone else, thank you so much for your suggestions! I'll definitely keep working on the concept with at least the majority of them in mind.
Last edited by Kazrah; 06-30-2017 at 09:21 PM.
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