0) Tanks now receive .8 AP per Vitality, and no AP from Strength. They can again choose from multiple stats to meld to their accessories, instead of being obliged to meld only Strength.
1) The Warrior now only loses 50% of Gauge in excess of 50 when changing stances.
2) Infuriate may now be used in combat.
3) 10% of remaining Gauge now drains every second when outside of combat, starting 10 seconds after ending combat.
4) Defiance now affects healing received from all sources, including the Warrior's own skills and damage dealt.
5) The cooldown of Onslaught has been increased to 20 seconds, and it now has a minimum range of 8 yalms. It no longer costs Beast Gauge.
6) Maim again applies increased damage dealt.
7) Storm's Eye again applies Slashing Resistance Down.
8) Half of the benefit of Inner Release now remains effective in Defiance, continuing to reduce Beast Gauge costs by 25%, down from 50%, and offering immunity to Stun, Sleep, Bind, Heavy, knockback, and draw-in effects.
9) Half of the benefit of Unchained now remains effective in Deliverance, retaining the increased maximum HP and enmity modifiers of Defiance when having changed to Deliverance.
10) Shake it Off has been replaced with Goliath/Rampage, 2-minute CDs with shared recast times that cause each Gauge-increasing strike for 20 seconds to increase the bonus effects of their stance by 10%, stacking up to 200% bonus or 300% total. While active, the Warrior is healed for 50% of all critical damage dealt. The effects of each transfer to the opposite stance.
11) Raw Intuition no longer causes critical strikes from flank and rear hits taken. (Now that the angular coverage of block and parries has increased, the flank and back vulnerability of the skill makes no sense.)
Notes:
No, this does not attempt to adjust Inner Release "to better line up" with Infuriate. An every-other multiplier is sufficient for that purpose; use on every Infuriate would just make the skill feel further tacked on, or Infuriate 2-part bloat.
No, I did not attempt to return gauge accretion to defensive CD usage. Storm's Path is sufficient in this regard. I'd prefer our strength be re-invested more interestingly. Goliath/Rampage, while a spitball idea, works towards that purpose.


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