cerise leclaire
(bad omnicrafter & terrible astrologian)
Too many chicken littles with the newer generation. They've never had to adapt to anything, they expect everything to be handed to them in the way that they wish... It's sad really.
Normal evenings I have been waiting 3-4 hours after work, every single day since the expansion, with 3-4k queue. Today at 5:15pm pst time, I was 1,327 in queue and was in the game by 6:20pm. Just as I knew this would help the situation for congested servers, as there are thousands of afk-exploiters that were clogging up the servers so people couldn't log in.
Drop the sky is falling act kids. Please. You've been spoiled for far too long.
The reason they're resetting everyone is because Balmung will flock to other servers until Balmung is back up.
I am the Fist of Retribution
Considering what we have now and it can't maintain the current population numbers, yes a much bigger server would allow for much more traffic, even if they rented more of the same servers it would help. You do realize that the only way to handle congestion is to allow more access to the destination? So people afking are causing congestion? Ok cool, you found one culprit, how did you handle it? By shutting the game down for 10 minutes? That's great for that 10 minute span, but what about the next wave? And the wave after that? Shutting down the servers once a day doesn't help anything despite what disillusioned people might think.
The only way to handle congestion is to allow more for more bandwidth. That is it. Look at it like a restaurant, if your building max occupy is 50 but you keep letting 300 people in, you create a bottleneck at the doorway, none can get in and none can get out. Your restaurant would be shut down immediately for safety violations, the only way to ensure you get all those 350 customers? By either expanding your current building, or by renting out or buying a new location. Not by kicking people out mid meal and say try to get back into the building in 10 minutes.
There is always going to be congestion and DDoS attacks, they just can't simply be fixed, they can only be mitigated. It's much harder to congest 300,000 servers vs 500. More is always better in the networking world. It's really as simple as that.
Last edited by Jetstream_Fox; 06-29-2017 at 07:38 PM.
Great comparison. Sad but true.Considering what we have now and it can't maintain the current population numbers, yes a much bigger server would allow for much more traffic, even if they rented more of the same servers it would help. You do realize that the only way to handle congestion is to allow more access to the destination? So people afking are causing congestion? Ok cool, you found one culprit, how did you handle it? By shutting the game down for 10 minutes? That's great for that 10 minute span, but what about the next wave? And the wave after that? Shutting down the servers once a day doesn't help anything despite what disillusioned people might think.
The only way to handle congestion is to allow more for more bandwidth. That is it. Look at it like a restaurant, if your building max occupy is 50 but you keep letting 300 people in, you create a bottleneck at the doorway, none can get in and none can get out. Your restaurant would be shut down immediately for safety violations, the only way to ensure you get all those 350 customers? By either expanding your current building, or by renting out or buying a new location. Not by kicking people out mid meal and say try to get back into the building in 10 minutes.
There is always going to be congestion and DDoS attacks, they just can't simply be fixed, they can only be mitigated. It's much harder to congest 300,000 servers vs 500. More is always better in the networking world. It's really as simple as that.
Nope. A ten minute inconvenience during the day isn't going to convince me to transfer for essentially nothing any more than long queues did. If SE wants me to relocate, guarantee me my house and I'll consider it.
Our current situation is more like.......
The only way to handle congestion is to allow more for more bandwidth. That is it. Look at it like a restaurant, if your building max occupy is 50 but you keep letting 300 people in, you create a bottleneck at the doorway, none can get in and none can get out. Your restaurant would be shut down immediately for safety violations, the only way to ensure you get all those 350 customers? By either expanding your current building, or by renting out or buying a new location. Not by kicking people out mid meal and say try to get back into the building in 10 minutes.
...
The building has a max capacity of 50, but 25 of them refuse to leave, even when you tell them to.
So in effect, the building now has a max capacity of 25, halfing the speed at which you can serve the remaining 300 people.
The measure they've put into effect is like calling the police to clear out the entire building to get those 25 people out of your building so you can now serve 50 at a time instead of 25.
A 5k queue after mass boot still moves quicker then a 3k queue cause no one will log out. Let's look at balmung since that where I'm from, after maintenance everyone trying to log in at once takes maybe 30-45 minutes to get in then after that if person tries to get in be 2-3 hours cause all the afkers clogging up the server.
Thanks SE you had the server kick right now when we were trying to get the last fight of the MSQ done..was a very good group and we would have done this on the third try..thanks SE..
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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