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  1. #21
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Roaran View Post
    In a free market, NO ABUSE CAN TAKE PLACE. Because the transactions are all voluntary, you can simply avoid purchasing.
    Apparently you weren't a victim of the inflation/deflation cycle in FFXI.

    Well perhaps victim is a bit strong, but it wasn't fun either. Full disclosure is the ONLY way to go or it accomplishes nothing. A free market means an open market with access to ALL buy/sell information, which is why I tore my hair out at the beginning of U.S. beta testing because we didn't have an AH or mail delivery system (and got flamed to hell and gone for it too).

    Guess I wasn't so stupid after all. Now if I can just get them to back up off the bastardization of the game via even more WoW-ing up to please the tweener masses, and I may just stick around and play this thing through until they crash and burn or end up with a playable game. My curiosity is beginning to get the better of me...
    (0)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  2. #22
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Jinko View Post
    I think this is the best option, we shoudln't beable to see individual sales just an average number based on an invisable history kind of thing.

    That way people can get some kind of idea of an items value but not enough information to manipulate the system.

    I get the feelin no matter what we suggest here it won't matter, community devs if you are reading this I hope you at least pass this information onto the dev team before its too late.
    NOPE! XI style is the only way to go. Not only could you see who was selling but who was buying. True, some of the ultra tight Japanese corporate guilds will be able to cover their actions to some extent on some items, but in XI it got pretty easy to tell who the manipulators were, and there are ways to deal with them. A curve is tempting at first glance, but full transparency over long periods of time and purchase is the only way to go.

    It is great that the Markets will remain open, despite the taxes. It's too bad there are no tax free areas, like when everyone could stand outside Jeuno and sell tax free. I find myself becoming very nostalgic for that game, which suddenly, despite its complications, cliques and clutter, was my second home for a few good years and made a lot more sense than this "Japan does WoW" that XIV has become.
    (0)
    Things are not always what they seem. When in doubt, ask.

    "Horror is the coming undone of something good."
    ~Stephen King~

  3. #23
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nayt View Post
    I'm all for the above idea of an average price listing, but I also liked the aspect from XI where you couldn't see exactly what the sellers put their wares up for. As is now, everyone just tries to undercut one another into oblivion
    "Undercutting" is natural. It's the process by which an ever growing number of goods is capable of getting into a larger number of hands. If all the goods that were up for sale were not being under cut, you would always have a surplus, and there would always be a chunk of goods that never sells. This would potentially mean yours as well.

    If you think people are pricing way too low, just buy it out and resell it. And if you aren't able to resell it, at your price, the undercutter actually had the correct price and your's was too high.
    Quote Originally Posted by Solfleur View Post
    Apparently you weren't a victim of the inflation/deflation cycle in FFXI.

    Well perhaps victim is a bit strong, but it wasn't fun either. Full disclosure is the ONLY way to go or it accomplishes nothing. A free market means an open market with access to ALL buy/sell information, which is why I tore my hair out at the beginning of U.S. beta testing because we didn't have an AH or mail delivery system (and got flamed to hell and gone for it too).

    Guess I wasn't so stupid after all. Now if I can just get them to back up off the bastardization of the game via even more WoW-ing up to please the tweener masses, and I may just stick around and play this thing through until they crash and burn or end up with a playable game. My curiosity is beginning to get the better of me...
    I don't really see how you could have an 'inflation/deflation cycle' in an MMO unless, with each update, the developers continually tweak the money supply. Which has sort of happened in FFXIV. They just reduced the rate at which currency was entering the economy. It's hard to tell if there was really any inflation, because you would also need to know the number of goods that currency was being used to purchase.

    Prices can go up and down due to supply and demand; this is not inflation. Price histories do not reflect supply and demand unless they show extremely long trends. And in the end, price is determined by the value placed on the item by the purchasers and the price suppliers are willing to bring that item to market: i.e. if someone is 'gouging' prices and people are still willing to purchase at that price, then the market is still perfectly fine. Items should go to those who place the highest value on an item.
    (0)

  4. #24
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Solfleur View Post
    This game has been WoW-ized too much as it is. If people are so in love with WoW, play WoW, but leave FF alone...please.
    Sorry but I never played WoW and don't think I ever will since I can't stand WoW's character designs, and I played FFXI and liked it a lot but I'm not as much of a fan boy as you I guess played it for at least 8 years, it was a good game but it had lots of flaws.

    Now only reason I brought up WoW is because I have played DDO and I liked that auction system and heard from friends in FFXI that WoW system is much better version of it.

    WoW-ized to much... LMAO more like trying to become like a good successful MMO imo.
    I would pay to play WoW if it had FFXIV/Japanese style art/graphics.
    (2)

  5. #25
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Seeing the prices is the best thing about the market wards. Undercutting is awesome, cause nothing in this game should be over 10k gil because it so easy to get everything.
    (1)

  6. #26
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Well, my idea of showing an average mean price of the last 50-100 purchases would also involve showing a list of current prices of available wares. So the player would have the option of undercutting the current items for sale, as well as seeing what the average selling price was, making it hard for ppl to overprice their items and allowing ppl to sell items that are currently unavailable in the marketplace by seeing the average mean price it sold for. Bam! Problem solved. I know I'm awesome.

    This could all be checked via your Moogle Companion. Check it out
    (0)
    Last edited by Zaireeka2025; 11-03-2011 at 04:31 AM.

  7. #27
    Player
    UnsayMoon's Avatar
    Join Date
    Apr 2011
    Posts
    37
    Character
    Jamien Grey
    World
    Yojimbo
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Physic View Post
    The only thing price history offers, is a quick way to see what items may be worth right now. However, being able to see every price that ever was generally leads to a downward spiral of pricing, especially when you dont have blind bidding.

    Undercutting is the only way to compete, and so prices get insanely low, until people stop selling the item, but even when they do, they are still effected by the old price.

    All it does is give newbs to selling their item a price point when no one else is selling the item, is that really worth the hassle?
    Um yeah, it's called supply and demand. It's kind like the entire foundation of economics....
    (0)

  8. #28
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Solfleur View Post
    Apparently you weren't a victim of the inflation/deflation cycle in FFXI.

    Well perhaps victim is a bit strong, but it wasn't fun either. Full disclosure is the ONLY way to go or it accomplishes nothing. A free market means an open market with access to ALL buy/sell information, which is why I tore my hair out at the beginning of U.S. beta testing because we didn't have an AH or mail delivery system (and got flamed to hell and gone for it too).

    Guess I wasn't so stupid after all. Now if I can just get them to back up off the bastardization of the game via even more WoW-ing up to please the tweener masses, and I may just stick around and play this thing through until they crash and burn or end up with a playable game. My curiosity is beginning to get the better of me...
    Good luck, because if Yoshi looked at the XI auction house at all he probably said no thanks.
    (0)

  9. #29
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    YOSHI P

    Please copy and paste what Vindictus has for its marketplace, it has the perfect price history IMO, for those that don't know, it shows the highest selling price, the lowest selling price and the average.

    When you put an item up for sale it auto fills the average server price in and then the player can alter the amount as they see fit.

    This gives both types of players enough information to sell their items.

    Some pics

    All Inventory items have the marketplace value on them.


    Marketplace User Interface
    Simple, clean, has search boxes and easy to select categories.


    Marketplace Values and listing options
    (1)
    Last edited by Jinko; 11-08-2011 at 03:30 AM.

  10. #30
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by UnsayMoon View Post
    Um yeah, it's called supply and demand. It's kind like the entire foundation of economics....
    supply and demand doesnt come with a manual in real life. Companies spend great amounts of time and effort researching price points, and trying to figure out how much a service is worth, they also have to pay someone to research the going rate on any good and service, breaking also down to region, and trends, they dont have an automatic guide, and they probably wouldnt want one, because it would essentially fix prices and not give them the elasticity they would like to see.

    also, supply and demand when given full transparencies, kills most businesses and leads to monopolies and horizontal monopolies. Unaided Target or something target like will kill all other businesses that are smaller simply because of ecomony of scale, and a higher overall capital

    economics isnt some simple thing that only has two variables, and will automaticly work itself out, it needs a fair amount of law and checks and balances to exist. And its a lot harder in a videogame, which doesnt have a lot of the factors that mitigate it.
    (1)

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