It may be you. I've had no problems being high up there in the fights, and numerous times I've actually stolen aggro due to Riddle of Fire. It's terrifying when all of a sudden that boss switches to you right when the tank buster is incoming.If only they delete the rng on rng; make chakra gain consistent, it would be a huge improvement. And replace the useless tackle mastery with something else.
And remove the speed reduction from RoF.
...
Basically redesign the whole damn thing post 3.x lol.
Why would one not prefer sam over monk now?
EDIT:
Also on lower lvl content, monk has fallen. Nerfed potency and no damage buffs. Before I had no problem being top dps in just about any instance. Now, it seems I'm easily out-dps'd by many of the jobs that got utility to boot. ... Or maybe I just had a bad couple of runs. Or I suck and never noticed...
RoF is a new skill, I'm talking old content.


A month later, mnk is fairly well-positioned in raid meta (especially for speedkill comps)...but still feels awful to play.
C'est tragique.

Yep, considering monk has been untouched since 4.0 launch, same issues that have persisted since the start still exist. Clunky RoF, plethora of useless or highly situational abilities (Tornado Kick, Tackle Mastery, One Ilm Punch, etc.), personal damage heavily dependent on RNG and party composition, and with the removal of Fracture and Touch of Death (and even the occasional Haymaker after dodging a gaze), the rotation has become dull and rote. Nobody really has an issue with damage output (when in a party composition that permits it), but the job is a pale shadow of how fun it was in HW.



I really like MNK right now (exception being that Brotherhood should work both on ourselves and boost all forms of damage) but I feel right now Fists of Wind and Fists of Earth should be removed and Fists of Fire should be a trait. It would get rid of having to use it everytime you change to the job or when you get level synced. It's just weird that NIN gets the auto movement speed boost and a damage boost trait that used to be a stance, but MNK still has to do these manually and can't get both.
Riddle of Earth could just be a 50% damage reduction so it still feels like if you had Fists of Earth up alongside its bonuses from when Earth's Reply Activates.
Fist of Wind really has no use though and with the Fists gone we could just get rid of Tackle Mastery and replace it with something else... maybe like an AOE chakra attack?


I've written this before but I'll still write it again because this really is about playability of monk rather than DPS numbers. I'm comfortable
One Ilm Punch - should apply a debuff on a target that removes positional requirements for 10 seconds. I don't feel like doing the potency math, but using it should be an optimization that becomes worth it if you are going to miss positionals for ~3 GCDs.
1) Remove Riddle of Fire! Seriously, just drop this buff because it's clunky. I do not enjoy executing Monk opener with this skill (even if it is the highest single target burst damage) or how this skill throws off my GCD rhythm.
2) Remove Brotherhood. PAgain, this is not fun because I press a button then wait for a resource to potentially come flowing in...or not? If it does, I press a button to weave it and get extra damage.
Now, whatever the DPS gains are from Brotherhood and Riddle of Fire, they should be replaced with something like the following:
-Introduce GL4 as a temporary buff, potentially with skill mechanics that extend it with diminishing returns (meaning it cannot be kept up forever). I'm open to GL4 not being the same stacking mechanic as GL3 as well
-Enable GL4 to unlock new skills in the core rotation. One single target DoT (strong), and one AoE skill perhaps. Maybe a single target direct attack.
-Maybe introduce a skill that costs a single Greased Lightning stack. This would ideally be used when you're about to lose GL4 anyways so you'd want to force the stack loss with a bonus anyway.
-Give Monks other ways to spend chakra as a resource. Ideally, give us ways to spend it when there are < 5 available. Maybe synergy between chakra and fists can grant bonuses that are actually worth using in fights over the bad tackle mastery's that exist today.

This is why I still like my panda monk in WoW more, you get the middle part there along with more over the top fighting game style moves and high mobility.
Leveling a Samurai now but will come back finish my monk later and probably won't main the class again until they overhaul the class/rotation more.
Well, got MNK to 70... and have to admit...
It was a pain...
The job felt like I had everything as soon as I hit 62, and from then and on I didn't get anything new really...
Wind Tackle came in handy when I felt like battling more than one enemy at a time in the overworld... Riddle of Earth came in handy when I for some reason had to tank the spheres in Susano normal sword phase or in the overworld again when battling more than one enemy at a time. Riddle of Fire? Its just... lets just say I feel like using it to burn all oGCDs then swap to Riddle of Earth > Fist of Fire cuz the speed loss is just terrible :/
I like this job for its speed... so losing GL3 and having to build up from 0 is always a pain, and losing its signature speed for the sake of power (in a game that already punishes skill speed plenty enough) is kind of overwhelming...
I wanna be able to reach GCDs of 1.5 seconds not be thrown to 3 >:|
a 10k strike once every 3 seconds doesn't feel as good as two 5k strikes in 1.5 >_>;;
Now Im lvling BLM and god, now THATs fire power :v


Frankly this is a pretty big issue that doesn't get talked about much, Monk's 60-70 leveling experience is just plain crappy. Deep Meditation is pretty unobtrusive since it only really nets you 5 chakras every 50-70 seconds or so, Riddle of Earth only sees use in incredibly niche situations where it sometimes won't even work correctly unless the boss jumps when you have a full GL3 or requires you to take a shame Vulnerability stack, Tackle Mastery is a complete waste of a trait that doesn't impact the job in any way, and Riddle of Fire is a replacement for a skill we lost in the action rework (Blood For Blood) except it feels worse to use, so it doesn't feel like we actually get anything new until level 70. Then Brotherhood doesn't do anything solo, and it's a total whiff every time you use it in 4-man's since it's designed around having 2-tanks, a second melee, and a physical ranged all feeding you chakras.Well, got MNK to 70... and have to admit...
It was a pain...
The job felt like I had everything as soon as I hit 62, and from then and on I didn't get anything new really...
Wind Tackle came in handy when I felt like battling more than one enemy at a time in the overworld... Riddle of Earth came in handy when I for some reason had to tank the spheres in Susano normal sword phase or in the overworld again when battling more than one enemy at a time. Riddle of Fire? Its just... lets just say I feel like using it to burn all oGCDs then swap to Riddle of Earth > Fist of Fire cuz the speed loss is just terrible :/
I like this job for its speed... so losing GL3 and having to build up from 0 is always a pain, and losing its signature speed for the sake of power (in a game that already punishes skill speed plenty enough) is kind of overwhelming...
I wanna be able to reach GCDs of 1.5 seconds not be thrown to 3 >:|
a 10k strike once every 3 seconds doesn't feel as good as two 5k strikes in 1.5 >_>;;
Now Im lvling BLM and god, now THATs fire power :v
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