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  1. #31
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    wanna give this a bump cause now that DRK's defensive kit outside TBN died in a fire it seems really off that sentinel is basically exactly the same as shadow wall but stronger with the same cooldown for no legit reason. It should have the cooldown reduced to match vengeance AT THE LEAST.
    (2)

  2. #32
    Player
    AbandonHopeTD's Avatar
    Join Date
    Apr 2014
    Posts
    112
    Character
    Saya Dee
    World
    Ravana
    Main Class
    Dark Knight Lv 85
    Our level 70 skill is on low cool down and mitigates 20% of hp, like 8k @ 40k hp... AND boosts our blood gauge. that's pretty strong lol. Sure it costs a bit of mp but we can get it back fairly easily. Hopefully they fix blood price though.
    (0)

  3. #33
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AbandonHopeTD View Post
    Our level 70 skill is on low cool down and mitigates 20% of hp, like 8k @ 40k hp... AND boosts our blood gauge. that's pretty strong lol. Sure it costs a bit of mp but we can get it back fairly easily. Hopefully they fix blood price though.
    The issue I have with TBN is not that it isn't a great skill on its own, its that when you look at the rest of our kit we are less defensive than both warrior and paladin. In the state we are in right now dark knights are a risk reward tank with no reward.

    Rampart is clearly the same across the tanks.

    Warrior: Vengence is awesome in having a 2 minute cool down and has a counter attack, in addition they have a 100% parry move as well as a 20% HP up, which though it is on a longer cool down it is also up 4 times longer and restores HP. They also have a power selfheal and inner beast, though these come at a fairly high price these days.
    (1)
    Last edited by Chrono_Rising; 06-28-2017 at 01:05 PM. Reason: spelling/grammer

  4. #34
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    1000 character limit, continuation of last post.

    Sentinel is the same skill for the cool down but 10% more mitigation, in addition you can buff your blocking rate, and use sheltron fairly frequently for a 24% block, and now have passage of arms which can also be used for a 100% block in an emergency.

    The issue isn't how great TBN is currently, its that as a whole our kit is missing something. We bring the least mitigation and dps to the table of the tanks and our only utility is in TBN, which when cast on a party member is basically a divine veil but for one person. Also, none of these abilities come at a cost to paladin or warrior (except where noted for warrior), where as for a dark knight you are giving up some dps to perform the skill unless you are also in grit.
    (2)
    Last edited by Chrono_Rising; 06-28-2017 at 01:09 PM. Reason: completion of thought

  5. #35
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    We are supposed to be the middle-of-the-road-no-real-niche tank, unfortunately they gave WAR too much defense and PLD too much damage, hahah

    Seriously, for whatever reason DRK is currently designed to be near-worthless in comparison to the other tanks. I hope there are big changes coming, because as is, its just inferior to any alternative.
    (2)

  6. #36
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Niyuka View Post
    We are supposed to be the middle-of-the-road-no-real-niche tank, unfortunately they gave WAR too much defense and PLD too much damage, hahah

    Seriously, for whatever reason DRK is currently designed to be near-worthless in comparison to the other tanks. I hope there are big changes coming, because as is, its just inferior to any alternative.
    I agree, everyone keeps saying we got TBN, every healer in the game has a bubble its really not that much of a amazing skill in a raid setting or even a dungeon setting if your healers are good. I'm quite positive in HW when were or wondering what changes we could get i'm almost positive no said give us a shield with a 6second timer.

    Maybe a hallowed ground tho....
    One can dream onwards to 4.1
    (1)

  7. #37
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mnemosynia View Post

    Maybe a hallowed ground tho....
    One can dream onwards to 4.1
    I agree, and the sooner dark knights get vocal and fill the forums with posts demanding change the sooner I can get back to my old main class. I would love dark knights to stop being viewed as this middle of the road tank and take on the risk and self sacrifice of lore. Rather than a hallowed ground I would love a "Attune to the darkness" coverting all damage taken to hp recieved for a short amount of time, seeing darks using more dots to drain mp/hp/blood from enemies, and giving up some HP to do some real damage buffs.
    (0)

  8. #38
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I don't know how you can say DRK's defensives "died in a fire." The class only really lost one CD, being Dark Dance, and it just wasn't that important. It had no use in raid other than spotty parrying against autoattacks. Reprisal is actually better now since it can be applied at will without a precondition to deal with specific raid-wide or tankbuster damage. Everything else is the same as it ever was: Dark Mind rocks against magic and we've got two buttons to push for %reduction against other stuff. Living Dead, while not as good as Hallowed Ground, remains superior to Holmgang because of its long duration and lack of getting stuck in place. Though I do agree that Shadow Wall should be on a two-minute timer given that it's strictly worse than the other two "heavy mitigation" buttons.

    Given that blocks now work on magic, though, I feel like DRK probably should gain another defense-type skill to make up for it. I think I'd run with the self-shielding thing. That can be one of DRK's cool things. You could reintroduce Shadow Skin as something other than re-skinned rampart. Combo Shield and Self-heal or Shield + minor mitigation.

    At the same time nobody should discount the power of TBN as a mitigation tool. 20% extra HP that's covered by any additional mitigation you do. It's Thrill of Battle (a very underrated CD) on a 15 second CD with a mana cost you can make up in two GCDs if you want. It can and should be up for every tank buster. It's simply really good.
    (0)
    Last edited by Rbstr; 06-29-2017 at 12:27 AM.

  9. #39
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Until (if) this will be addressed just get a pld to OT for you and have him throw an intervention on you. Or cover as it's basically a 20% Dmg reduction CD too etc etc.

    "Friends are always there for you"
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  10. #40
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    **Switches to AST => swiftcast Ascend post**

    I really don't understand why this is so much worse than the alternatives. There is no reason for this to be on a 3 minute timer while offering less than both sentinel and vengeance.
    (2)
    Last edited by Chrono_Rising; 10-21-2017 at 03:08 PM.

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