In initial stages SCH was designed to be a healer that could perform DPS as its design structure stressed ways of mitigating damage in order to afford you time to switch to Cleric stance to at least get up a round of dots. You shielded and maybe fairy buffed a regen and then spent 10-15 seconds getting DoTs on, then lustrated the tank if needed and went from there. However they've made it abundantly clear with the two expansions that they aren't pursuing this mentality any longer. Obviously any healer class designed around doing damage to heal would either have to do very negligible damage, or be very bad at healing, because otherwise it would be a guaranteed raid spot and completely trivialize the other healer classes in higher end content. Teams typically want the best classes for the encounter, and DPS is a big, big part of encounters.
What do I want to see in a new healer? One with original features that doesn't just unoriginally copy the core set of WHM like the AST did, and a reversion of the trend that is currently making all healers as similar to one another as possible.

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