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  1. #11
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    Join Date
    Aug 2011
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    Uldah
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    Quote Originally Posted by R0ssdaddy View Post
    Sorry if this was already posted, will post again with my info when i get home. This video show the problem quite clearly.

    the 1-10 analogy of only reporting 1, 4, 8, 10 is an easier way of understanding, and this video shows it exactly.
    THANK YOU! I was looking for this video. This is exactly what I meant - it simply isn't updating often enough. I honestly don't understand what these traceroutes will do (some of us have pretty acceptable pings of 150-200 ms to the final trace/ping server). Also, I don't understand why we're doing a traceroute to this server instead of each of our worlds, which would be a more accurate representation of our performance to each server (though I imagine they're all being hosted at the same provider and data center). Regardless, as I stated before, I think it's less of a network routing issue than it is a client-server issue.

    Edit: SE_James - Here is the original thread where this discussion appeared in question:

    http://forum.square-enix.com/ffxiv/t...ressed./page10

    PLEASE forward this to the higher ups. This is absolutely important as a lot of constructive information and discussion was made in this thread that will help the devs know what's going on. The bottom line is it's not the latency or packet loss (though that may be the case for some playesr with really bad ADSL/low budget connections) that is causing our issues with being unable to dodge enemy WSes, but rather an inability for the client to update the server often enough on position changes.
    (2)
    Last edited by Bahn; 11-01-2011 at 12:55 PM.
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    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.