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  1. #11
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Lunari4 View Post
    "feedback"
    play it at 70 then give feedback. that is exactly what yoshida stated.
    (0)

  2. #12
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Lunari4 View Post
    Stone potency:
    140 > 200 > 210 > 250

    Divine Benison is TRASH. Don't even try to sugarcoat it. It drains all lilies for no additional effect, only lasts 15 sec, 30 sec cd, no visual so it's boring to use, a waste of what should be a "cool new skill" since it's in-essence just a reskin of a level 34 ability with more restrictions on a job that is already lacking abilities. At least Stoneskin looked cool and could be cast on random people.



    Dmg and utility compared to other healers seems lacking, especially when nobody needs healing and all you can do is throw rocks and hot air.
    Stone II was 170 potency before SB so it was 140>170>210>250

    white mage damage has always been the highest between the healers and now that we have no mp issues and can use Assize way more frequently we are going to be the best DPS healer, Divine Benison is OGCD which makes in much better then Stoneskin ever was
    (1)

  3. #13
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Honestly, just keep things as is and make confession stack remain until you exit combat. This would allow you more in the way of strategy as to when you use the stacks, and have more impact.
    (0)

  4. #14
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lunari4 View Post
    SE really dropped the ball with WHM. Not sure what's going on but the 60-70 skills are a joke. The lily system sucks, the traits suck, Stone 4 sucks, Plenary Indulgence sucks, the mechanics suck... and don't even get me started on Divine Benison, that sorry excuse for a skill. It's like they have never even played WHM before.
    Everything you are complaining about I like. Only Confession stacks need some work imo. The skill Plenary Indulgence itself s fine.
    (0)

  5. #15
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raim View Post
    All of WHM's issues could be solved by providing Lilies and Confessions at 10% and 20% chance respectively for each Regen tick.
    Lilies are easy to generate.....
    (1)

  6. #16
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lunari4 View Post
    Divine Benison is TRASH. Don't even try to sugarcoat it. It drains all lilies for no additional effect, only lasts 15 sec, 30 sec cd, no visual so it's boring to use, a waste of what should be a "cool new skill" since it's in-essence just a reskin of a level 34 ability with more restrictions on a job that is already lacking abilities. At least Stoneskin looked cool and could be cast on random people.

    And thats why you use it when you ONLY have ONE lily. I agree it should get stronger with more lilies but for now,theres no problem with simply only using it when you have 1 lily.

    Quick buff up for your tank? Cure II > Regen > Divine Benison. its instant, its oGCD. I actually use it a lot. Stoneskin I never really used inside battles (maybe if someone had the weakness debuff in a11s and needed a shield to survive the next AoEs...or to shield the OT during G-100....). So its not really garbage.



    Other than that I agree that 20% proc chance on plenary indulgence is way too low.
    As a vivid DPS healer I would love the idea of easily generating those confession stacks so I can dps and just "pull the trigger" for a nice back-up heal while I keep on dpsing...but even if I spam a few Cure IIs (I kinda did it for a while to test how likely the proc is to happen) I may at best get 1 stack if im lucky. And oh boy,it does drain my MP. Not worth it.
    (0)
    Last edited by Faliandra; 06-28-2017 at 09:06 PM.

  7. #17
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Aside from the very obvious need for it's proc rate and way to proc needing to be changed (you need more control with something like this, I'm regularly popping indulgence on full health tanks).

    It needs to not have a duration to it. It needs to have a static buff.

    And one Confession should work as an AOE heal targetted around the player who has it.

    For example, the tank has confessions. Using plenary on him should heal everyone around him for a certain amount.
    (0)

  8. #18
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Aside from the very obvious need for it's proc rate and way to proc needing to be changed (you need more control with something like this, I'm regularly popping indulgence on full health tanks).

    It needs to not have a duration to it. It needs to have a static buff.

    And one Confession should work as an AOE heal targetted around the player who has it.

    For example, the tank has confessions. Using plenary on him should heal everyone around him for a certain amount.
    That would be a massive buff to the skill. Removing its duration so Confession stacks don't fall off would be more than enough.
    (0)

  9. #19
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I would remove the rng completely tbh.

    Ast bomb heal only need to wait 10s to explode at 720 potency.

    Just increase Plenary Indulgnce CD to 30s.
    Make confession proc at 100% when using Cure and Medica.
    Remove the duration on confession stack.
    Lower the healing potency.

    Anyway, balance this skill and get rid of the RNG and it will be better.
    Grantings "heal stack" is an awesome idea. But not with chance to proc it.
    (0)

  10. #20
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    If I had my way, PI would be a damage skill in part. Like a super Assize or something. WHM really didn't need yet another blippin pure heal in their kit, much less one that's based on low proc chances from more potent heals. By the time I have a stack, the person's usually healed enough that I don't need to heal them again outside of Regen. The only exception so far has been big pulls by tanks who don't use defensive CDs (y u do dis to me) and Susano'o EX/Shinryu when the other healer is dead or not paying attention. The stacks fall off before I can use them in a meaningful way too, so I find myself just pushing the button because I can so I don't feel like I wasted a proc.

    The idea behind it is nice: a free heal when you proc it, giving you some opportunities to conserve mana (HA HA), save a different OGCD like Tetra, or DPS a little more. But the proc rate is so low and the actual times I get to use it and feel good are few and far between. And it's the last skill we learn- usually they're the best one that ties our whole kit together. Very disappointing. I understand that SE wants WHM to be the best "HP goes up" healer, but PI is really really bad in how it works.

    I will settle for lilies, since they're not offensively bad even if they're incredibly boring. But if you're not going to give WHM fun things to make up for what was taken in 4.0, at least make PI useful and worthy of being our level 70 skill.
    (1)
    Last edited by Hestzhyen; 06-28-2017 at 08:03 PM.

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