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  1. #1
    Player
    paoweeotter's Avatar
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    Apr 2016
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    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70

    Results for Warrior Test Parse: Maintain a Beast Gauge of 50

    Hi,

    I initially posted this question http://forum.square-enix.com/ffxiv/t...st-gauge/page2 and did some comparison parses to see the changes for myself. Here they are.

    CONSTANTS:
    Duration: 5:04~ mins
    Rotation: Heavy Swing -> Maim -> Storm's Path (combo) - Fell Cleave - Repeat

    Test A
    Build Beast Gauge to 50-60 then Fell Cleave
    Max Beast Gauge = 60
    Min Beast Gauge = 0
    • DURATION = 5:08 seconds
    • AVG DPS = 785.39
    • CRIT = 13%

    Test B
    Build Beast Gauge to 90/100 then Fell Cleave ONCE, then Build Gauge back up to 100. Beast Gauge never goes below 40/50
    Max Beast Gauge = 100
    Min Beast Gauge = 40
    • DURATION = 5:14 seconds
    • AVG DPS = 818.27
    • CRIT = 21%

    Test C
    Build Beast Gauge to 100 then Fell Cleave to 0
    Max Beast Gauge = 100
    Min Beast Gauge = 0
    • DURATION = 5:21 seconds
    • AVG DPS = 803.46
    • CRIT = 15%
    (6)
    Last edited by paoweeotter; 06-28-2017 at 10:49 AM.

  2. #2
    Player
    paoweeotter's Avatar
    Join Date
    Apr 2016
    Location
    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    reserved coz of limit....

    TEST A - Beast Gauge to 50 then Fell Cleave to 0, repeat.



    TEST B - Beast Gauge to 100 and maintain 40/50 Beast Gauge



    TEST C - Beast Gauge to 100 then Fell Cleave to 0, repeat.



    RESULTS/CONCLUSIONS
    • Around 8-10% Crit chance gained by keeping yourself above a Beast Gauge of 50. In these tests, it equated to around 33 more DPS than a rotation that does not maintain a 50 Beast Gauge
    • I feel like most players will tend to gravitate towards Test C where you Build your Gauge to 100 then dump it all down to 0 and build it back up again. In these tests Test B did 15 more DPS by maintaining a 50 Beast Gauge compared to C which dumped it. If these parses prove to be consistent then you will be missing roughly 6, maybe 8% more crit chance. The DPS loss will build the longer the fight.
    Here are some videos from other players similar to Test C.

    https://www.youtube.com/watch?v=cWWBCo5DDgk
    https://www.youtube.com/watch?v=5gNnSvkyszk

    Priority List Rough Draft
    1. Beast Gauge = 50
    2. Maim debuff/Storm's Eye buff
    3.1 If Beast Gauge is 70 = Storm's Path Combo
    3.2. If Beast Gauge is 80 = Butcher's Block
    4. Fell Cleave/Onslaught/Upheaval/Etc.

    And here's a link to my gear. I would assume the difference in DPS will only go higher with better gear.



    TLDR: Maintain 50 Beast Gauge to maximized sustained DPS.
    (4)
    Last edited by paoweeotter; 06-28-2017 at 11:37 AM.

  3. #3
    Player
    Shinkyo's Avatar
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    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Interesting fact but a bit irrelevant since our berserk phases pretty much dictates our gauge management.
    I.e. Build full gauge then spend all during berserk (with upheaval/onslaught to regulate), repeat.
    (3)

  4. #4
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
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    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I'm confused as to how you dps is this low. Maybe I'm not understanding what you mean by average dps? After three 5 minute parses I was between 3000 and 3100 dps on each parse.
    (0)

  5. #5
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by paoweeotter View Post

    Priority List Rough Draft
    1. Beast Gauge = 50
    2. Maim debuff/Storm's Eye buff
    3.1 If Beast Gauge is 70 = Storm's Path Combo
    3.2. If Beast Gauge is 80 = Butcher's Block
    4. Fell Cleave/Onslaught/Upheaval/Etc.
    Isn't it a DPS loss to use BB combo instead of path combo? I assume you're saying this in your priority because the BB combo has a higher weapon damage potency and gives 20 gauge to reach 100. However the Path combo is an overall higher potency due to the gauge it builds. When your beast gauge is 80 and you're starting a combo, should't you start the path combo, and then after maim (90 gauge) you would do one of the following in priority order, Upheaval (if off cooldown, but this should be used on cooldown anyway), Fell Cleave (if there's enough time to build back up before zerk/IR) or Onslaught (if zerk/IR is coming up soon and Upheaval is already on CD). Please correct me if I'm wrong!
    (1)

  6. #6
    Player
    Dizzy_Derp's Avatar
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    Nov 2016
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    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Felorr View Post
    Isn't it a DPS loss to use BB combo instead of path combo? I assume you're saying this in your priority because the BB combo has a higher weapon damage potency and gives 20 gauge to reach 100. However the Path combo is an overall higher potency due to the gauge it builds. When your beast gauge is 80 and you're starting a combo, should't you start the path combo, and then after maim (90 gauge) you would do one of the following in priority order, Upheaval (if off cooldown, but this should be used on cooldown anyway), Fell Cleave (if there's enough time to build back up before zerk/IR) or Onslaught (if zerk/IR is coming up soon and Upheaval is already on CD). Please correct me if I'm wrong!
    This exactly. Butcher's block is very selectively used because while it has higher base potency it's effective potency is much lower than storms path. Using it is going to be a dps loss 99% of the time.
    (1)

  7. #7
    Player
    Felorr's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dizzy_Derp View Post
    This exactly. Butcher's block is very selectively used because while it has higher base potency it's effective potency is much lower than storms path. Using it is going to be a dps loss 99% of the time.
    I can't think of a situation where you want to use a BB combo (unless something went wrong and you need a lot of aggro). But in true progression/speedruns, I imagine you'd have optimized around the fight to never use BB.
    (1)

  8. #8
    Player
    Dizzy_Derp's Avatar
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    Nov 2016
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    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Felorr View Post
    I can\\'t think of a situation where you want to use a BB combo (unless something went wrong and you need a lot of aggro).
    It's almost exclusively due to mechanics, for example, in Susano ex if you have the boss when he comes back into 2nd phase (which i like to do so i can build my stacks on the sword before he drops and still maintain eye buff) I often come down with 60 beast still have around 14 seconds left on eye but want to cap my gauge for the internal release window coming up. So I go straight into block to push myself to 80 and then to eye to refresh the buff before my ir window because using path would put me at 90 gauge before the eye so there is no effective potency to be gained from using path at that point so in the situation the added standard potency of block is a dps increase. my co tank and I utilize shirk so there is never an aggro issue in using the 1 random block, So like I said just very very situational.
    (2)
    Last edited by Dizzy_Derp; 06-29-2017 at 04:41 AM.

  9. #9
    Player
    Taihaku's Avatar
    Join Date
    Aug 2013
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    12
    Character
    Taihaku Hazon
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dizzy_Derp View Post
    It's almost exclusively due to mechanics, for example, in Susano ex if you have the boss when he comes back into 2nd phase (which i like to do so i can build my stacks on the sword before he drops and still maintain eye buff) I often come down with 60 beast still have around 14 seconds left on eye but want to cap my gauge for the internal release window coming up. So I go straight into block ...
    Except this is a dps loss as well. Using Eye twice would result in more dps in that situation because the eye buff would buff the 2nd eye combo. Not to mention you get slashing debuff up later if u use butchers block combo first.

    Which isn't to say block is useless. There are many times for me where I have 60 gauge and enough time for 2 combos before a berserk. As long as slashing and the eye buff are up with 60 gauge left the bb combo is preferred to use first with eye after to get to 100 gauge before berserk.
    (0)

  10. #10
    Player
    akaneakki's Avatar
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    Apr 2017
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    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Oh, very nice, thanks for the numbers and calculations!
    (1)

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