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  1. #11
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I too would really disagree with an argument that it's easier to play now. Scourge and the old delirium were not difficult. Delirium should have been up 100% of the time anyway, given it was your highest non-DA combo. Scourge was exceedingly powerful and required very little attention paid to it. You could clip it with substantial duration left and come out ahead. I don't really find any of the oGCD skills "lost" to add any particular difficulty either. TBN actually involves thinking rather than "hit button on cooldown". Plus Dark Arts is much more frequently weaved in now.
    Quietus and Bloodspiller are on GCD but they don't interrupt combos and are on a resource with very flexible timing, so I don't really get that complaint either.


    Frankly, I haven't had the hate issues others seem to have and it's not like I'm playing too much differently than before, using a bit more grit I guess, but I was never all that liberal with stance-dancing in dutyfinder before gear levels start to get ahead of of that content a bit more.
    For groups stay in grit and make use of abyssal drain. Spam it on those mobs, use Carve for the mana when you're against multiple enemies for more AD spam.
    Use The Blackest Night. It is great and you should be using it whenever you're pretty sure that you'll take the full damage. That is, essentially, any trash pull and nearly whenever a boss doesn't have a cast bar up. You get a free delirium/quietus right away.

    Against bosses I don't find I need to use powerslash more than as my opening combo for the most part. Again I don't tend to dance much in DF parties so that might account for that.
    If you're still having issues, go get a couple/few i270 accs. Or, atleast, meld in strength to what you have. It'll be pretty significant.

    Overall I've really grown to like what they've done, especially since getting TBN, but I have a couple things I think they should look at:
    Unleash needs a larger enmity modifier or damage. It's just kinda bad.
    Dark Passenger should be more mana efficient than Abyssal Drain. It doesn't need to be good enough to use in single-target but against 2+ mobs it should be more useful.
    Quietus should behave like Bloodspiller where it gets boosted potency in Grit+DA. Maybe even a bit more potency with DA in general. IMO it should be more mana efficient than abyssal drain as well.
    TBN should have a slightly longer timer so it's a bit more forgiving. At least one more second for 6, up to 8 probably.
    (6)
    Last edited by Rbstr; 06-28-2017 at 01:26 AM.

  2. #12
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    The biggest issue I find is that black blood doesn't actually do anything useful. You can convert it to MP, which is great, but that's on a 120 second cooldown. Other than that, you basically dump it on Quietus or Bloodspiller which are flashy spells but ultimately all they do is damage that's it. TBN offers a great mechanic/utility to DRK and I agree that it makes the DRK much interactive, but ultimately the other support abilities we get don't feel nearly as useful to the things we've lost (reprisal, ddance, scourge, etc)

    Addendum on scourge: Nobody is arguing that reapplying a debuff/dot is hard to do, but it gives you something to keep track of and keeps the fight just a bit more engaging. Scourge in particular was great because you were still dealing damage to the boss if you couldn't attack it. Now it feels like we've lost all of our debuffs and our actions aren't actually doing anything tangible to the boss. I realize it's something that can apply to all the jobs in SB, though.
    (0)

  3. #13
    Player
    say0's Avatar
    Join Date
    May 2016
    Posts
    45
    Character
    Reggie Rich
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    yes they butchered drk. from the most nuanced tank to one that even pld mains can play is really sad to see.
    (3)

  4. #14
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Lost three OGCD abilities (counting dark passenger) as well as mana management. Yeah, they ruined it. No question.
    (2)

  5. #15
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    Quote Originally Posted by say0 View Post
    yes they butchered drk. from the most nuanced tank to one that even pld mains can play is really sad to see.
    You seem like a pleasant person.
    (4)

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It is very much so. I know they were trying to avoid skill bloat but PLD has the most skills, giving them a better position to chose role skills.

    DRK seems like I have no skills compared to PLD. And since things changed to STR. I have to spam unleashed and AD
    (0)

  7. #17
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Klongol View Post
    Is Grit on? If yes, use AD 4 to 6 times and switch to SS combo. DA When appropriate

    If no, turn on Grit.

    I hope this helps.
    well completely ignore this guys comment. this is how you let your healers out dps you. which is embarrassing. and will account for a lack of fun had.
    if you pull you should be doing 1 power slash and then drop grit. from then on out think of grit as another cd, a bad one that you dont want to use. only hop back into grit if you screw up either your cd rotation or you catch a vuln up or something similar and you need the extra mitigation. just sitting in it however is lazy and boring and doing so is a hindrance to the raid. as far as fun goes i personally find it to be pretty fun but at the same time it is braindead easy and extremely easy to do good dps on since its so forgiving now that you cant lose darkside. still though, i find it entertaining.
    (1)

  8. #18
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Quote Originally Posted by Dizzy_Derp View Post
    well completely ignore this guys comment. this is how you let your healers out dps you. which is embarrassing. and will account for a lack of fun had.
    if you pull you should be doing 1 power slash and then drop grit. from then on out think of grit as another cd, a bad one that you dont want to use. only hop back into grit if you screw up either your cd rotation or you catch a vuln up or something similar and you need the extra mitigation. just sitting in it however is lazy and boring and doing so is a hindrance to the raid. as far as fun goes i personally find it to be pretty fun but at the same time it is braindead easy and extremely easy to do good dps on since its so forgiving now that you cant lose darkside. still though, i find it entertaining.
    This is right on the money!
    (1)

  9. #19
    Player
    One_Time's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    The Gibbs
    World
    Famfrit
    Main Class
    Goldsmith Lv 84
    There is nothing really to maintain on the mob anymore except threat. The Delirium INT debuff might have been worthless most of the time, but the loss of Scourge does make it less exciting especially on bosses. It feels very repetitive and mundane. I won't play anything else, but I really wish they would give us another timer/debuff to keep up with while tanking.

    I haven't run out of mp or lost darkside since 4.0. I don't know if they changed how quickly and how efficiently we had to manage our mp, but it seems too easy to keep mp at this point. Please don't vote me down for that comment I truly am trying to approach this neutrally from my perspective in HW. I stopped playing after the final steps of faith encounter.
    (0)

  10. #20
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    567
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by One_Time View Post
    I haven't run out of mp or lost darkside since 4.0. I don't know if they changed how quickly and how efficiently we had to manage our mp, but it seems too easy to keep mp at this point.
    If you're just using your MP as before, Dark Arts on Souleater, Dark Mind, and Carve & Spit, then yes it's going to be too easy to keep your MP. Add in Dark Arts on Syphon Strike, Bloodspiller, and Quietus as well as The Blackest Night and the lowered MP gains on Blood Price and you're looking at things being a bit more difficult. The only difference between then and now is that if you overspend and it drops to 0 Darkside doesn't drop, which is punishment in and of itself since you don't get your natural regen or any lucky catches on party Refreshes going out to catch you back up to safe levels.
    (0)

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