What I don't see a lot in those healer threads is the impact on solo content. I mean, you play most of the game solo after. That's why I don't get how SE could possibly think that nerfing healers' damage even more than it is would be a good idea. Killing just a single mob (as a white mage) is a pain, it takes ages. So yeah, I see a lot of people discussing the impact of this in dungeons and raids like it's not a big deal since healers aren't dps anyway but I'd love to see SE stop making healers so weak. Things like taking away the dot of AST's Gravity or the damage of WHM's Fluid Aura make no sense, except if the message is specifically "Hey, go frak yourself, healer.".