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  1. #31
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KeyboardFacerollname View Post
    For me, it's less "Ability bloat" and more "Hotbar bloat".

    Like Kisai, I use 1-5(with shift+ and alt+ combos) and Q,E,R,F,T. That's 20 buttons. Many jobs have more regularly used abilities than that.

    I'd like to see them reduce hotbar bloat by doing to PvE what they did to PvP combos(single button for each combo). Turn a 3 button combo into 1 button pressed 3 times. Have proc abilities auto-switch(in PvP for RDM, you cast Verfire and it automatically switches to Verthunder. They could do similar in PvE. Cast Verthunder and if Verfire procs, the VT button changes to VF, cast VF it changes back to VT).

    Basically, I don't mind having 30+ abilities that I use regularly as long as those 30+ abilities can take up less space on the keybinds that I'm comfortable using.
    This is basically what everyone means when they say "ability bloat." They're taking about the need for tons of keybinds, which is usually because of the number of abilities. However SE accomplishes it, what people want is fewer key binds to manage. Personally, I have stupid baby hands and can only comfortably bind say 24 keys of frequently used abilities before I have to start putting things in awkward places or get weird with the alt modifier. As it stands, I'm running about 4-5 buttons over my preferred limit. They don't need to go as far as blizzard where maybe 10 buttons are frequently used, but I'd certainly want less than what SB and HW have.
    (4)

  2. #32
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,122
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Priya View Post
    I agree; I really don't think we have fewer skills than in HW, if at all. As smn and rdm, I'm running about 2.5 hot bars as well, and I think that's about 3-4 more skills than there should be. Imo, the combo consolidation should kick in for pve when proc skills are involved. For instance, verholy/Verflare can't be used at all unless they're proc'd so the verstone/Verfire keys should really change to them when they're proc'd. It's the same for impact and jolt.

    Some classes may have less bloat than others. I've noticed square isn't very consistent on the number of active abilities classes have. So far, I'm really disappointed that I'm not seeing the keybind reduction that was promised. We don't have to go back to ARR numbers, but we should still have had noticably fewer than HW.
    Their stated goal from the start was for us to end up with about the same number of abilities at 70 in 4.0 that we had at 60 in 3.0. The point of the pruning was to create room for new things, not just reduce the number of binds overall.
    (0)

  3. #33
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ruinfeild View Post
    Personally I would say no.

    As a paladin, I still got about 2 1/2 bars of skills that I use and I don't even want to think about what the other classes are. I was hoping that they would do something along the lines of either combining a lot of skills or giving us the option to meld skills together (with a limit of course) to help with the bloat.
    Palidans actually have the most skills out of all jobs pretty crazy
    (3)

  4. #34
    Player
    KeyboardFacerollname's Avatar
    Join Date
    Sep 2015
    Posts
    348
    Character
    Stoic Nod
    World
    Sargatanas
    Main Class
    Rogue Lv 75
    Quote Originally Posted by Priya View Post
    This is basically what everyone means when they say "ability bloat." They're taking about the need for tons of keybinds, which is usually because of the number of abilities. However SE accomplishes it, what people want is fewer key binds to manage. Personally, I have stupid baby hands and can only comfortably bind say 24 keys of frequently used abilities before I have to start putting things in awkward places or get weird with the alt modifier. As it stands, I'm running about 4-5 buttons over my preferred limit. They don't need to go as far as blizzard where maybe 10 buttons are frequently used, but I'd certainly want less than what SB and HW have.
    Agreed, though my difference between "ability" and "hotbar" bloat is that they could make combos take a single hotbar space. You'd still have three abilities and three button presses, it would just take up two less slots on your hotbar.
    (6)

  5. #35
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Overall I say no. The one case I can say is better though is WAR. The combining of mirrored abilities (IB/FC, Decimate/SC) on one button depending on stance was fantastic. I hope they do or allow more like this in the future. Though I think they should look at their own PVP and combine buttons more. Playing RDM is fun, but I take up so many buttons on my hot bar. Yet I get almost the same play in PVP with a handful of buttons because the melee combo is simply 1 button that transitions into the next step of the combo, and the same with Ver-Aero/Thunder procing to Stone/Fire. It helps with button bloat, and lets be honest, you're never using WS out of combo ever. It just a sensible way to trim up people's bars and allow room for more abilities to expand the job rather than bloating things up with "press this 1-2-3 combo so it appears you have more abilities, when 1 and 2 exist only so 3 can be used at the end".

    In short, there's steps in the right direction, but they need to go a bit further to obliterate the bloat.
    (3)

  6. #36
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KeyboardFacerollname View Post
    Agreed, though my difference between "ability" and "hotbar" bloat is that they could make combos take a single hotbar space. You'd still have three abilities and three button presses, it would just take up two less slots on your hotbar.
    I'd be fine with that. I don't mind the pvp combos, though I'd rather only proc abilities combo in pve. Ultimately, though I don't really care how they do it, I just would like it done and would take just about any method that nets fewer keys. It's a huge turn off trying to hit tons of different key binds quite frequently.
    (2)

  7. #37
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Priya View Post
    I agree; I really don't think we have fewer skills than in HW, if at all. As smn and rdm, I'm running about 2.5 hot bars as well, and I think that's about 3-4 more skills than there should be. Imo, the combo consolidation should kick in for pve when proc skills are involved. For instance, verholy/Verflare can't be used at all unless they're proc'd so the verstone/Verfire keys should really change to them when they're proc'd. It's the same for impact and jolt.

    Some classes may have less bloat than others. I've noticed square isn't very consistent on the number of active abilities classes have. So far, I'm really disappointed that I'm not seeing the keybind reduction that was promised. We don't have to go back to ARR numbers, but we should still have had noticably fewer than HW.
    Procs work for DPS only though. On heal skills, the procs would result in overhealing. This is why a different strategy is required for healing. For healing, a toggle should exist to switch between "cast next spell as targeted AOE"(Cure III/Aero III) and "cast next spell as caster-centered AOE" (Medica/Medica II/Holy/Assize) and single target. Alternatively this can also be compressed by targeting yourself for "caster centered AOE" or creating a floor AOE field for which to direct all AOE's at.

    For ranged DPS, they should have reduced the main combat skills to 4 buttons, eg for BLM "Fire, Blizzard, Thunder" and a button to switch it to AOE, target self to caster-centered AOE. Because BLM needs to alternate between Fire and Ice, the respective fire and blizzard skills should be replaced when Transpose is used. On RDM a similar alternate between black and white magic mechanic exists I believe.

    For Tanking, and DPS with combos, they should have reduced it so that the next proc replaces the previous. eg Fast Blade highlights savage blade and riot blade, and hitting savage blade of replaces savage blade with rage of halone, while hitting riot blade replaces riot blade with goring blade, and replaces savage blade with royal authority
    So your combo ends up being 1-2-2, 1-3-3, or 1-3-4. In theory whatever you do immediately before the combo (eg shelltron, shield bash, shield swipe) should last the lenght of the combo.

    If we keep adding more hotbars, we are moving backwards from the "controller friendly" environment and back into "menu hell" from V1.0
    (1)

  8. #38
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Quote Originally Posted by KeyboardFacerollname View Post
    Agreed, though my difference between "ability" and "hotbar" bloat is that they could make combos take a single hotbar space. You'd still have three abilities and three button presses, it would just take up two less slots on your hotbar.
    Go to PvP zones & scream as the "Auto-advancing" combo system is there but not in PvE (only went there as PLD cause I was glam shopping, PLD PvP is 1 controller cross-hotbar at max with RoH & RA combo's taking up 1 space each granted what each combo does is different from its PvE version but still 2 spaces vs 5 spaces yah WTF)
    (2)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  9. #39
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Procs work for DPS only though. On heal skills, the procs would result in overhealing. This is why a different strategy is required for healing.
    That's fine. They could even go so far as to make the combo procs on a per class basis or even per ability basis if they want to. As far as I'm aware, dragoon already has a morphing keybind with that gerskogul/nostrond (sorry for killing spelling) thing. One key for both skills in pve (someone correct me if I'm wrong) So SE does have the ability to enable that on a case by case basis. They don't need to take a one size fits all approach for all classes.
    (1)
    Last edited by Priya; 06-27-2017 at 11:43 PM.

  10. #40
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    Dear SE,
    I beg you not to listen to low brows who cant handle clicking more than a few buttons in an mmo. Apparently thinking is hard so people want the dumbed down hotbars from ESO, neverwinter, guild wars 2 and wildstar. Where you hit the same 5 skills for 100s of hours like some sort of monkey using a keyboard.
    (1)

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