Results 1 to 7 of 7
  1. #1
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90

    Unchained/Inner Release vs. Inner Beast/Fell Cleave an Steel Cyclone/Decimate

    So I get that Unchained and Inner Release share a timer and overwrite each other.... but why can't they implement that for other jobs that basically share the same slot.

    Currently I have a macro that swaps out abilities based off stance.. but why can't they do that for all three?
    (0)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Because there isn't really anything that shares slots in the other tanks?
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Steady View Post
    but why can't they implement that for other jobs that basically share the same slot.
    I think you're talking about "skills". Personally, I wouldn't make them "share the same slot"...I'd fuse them. Like Equilibirum, Inner Beast could behave differently depending on your stance, with its Deliverance version not healing you but adding 150 potency. And Steel Cyclone would not give enmity but also have a potency increase.

    There's no reason for WAR to have less skills than other because of their stances.
    (0)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I'm kind of disappointed that they didn't make Sword/Shield Oath and Defiance/Deliverance share a hotkey. There's no reason for paladin or warrior to ever go "neutral" so it's kind of dumb that they didn't clean this up.
    (0)

  5. #5
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    WAR's abilities on same slot is godsent, I would like to have this applied to other job as well. For example, Pet actions)
    (0)

  6. #6
    Player
    MercureXI's Avatar
    Join Date
    Jun 2015
    Posts
    48
    Character
    Mercure Rudra
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Reynhart View Post
    Like Equilibirum, Inner Beast could behave differently depending on your stance, with its Deliverance version not healing you but adding 150 potency. And Steel Cyclone would not give enmity but also have a potency increase.

    There's no reason for WAR to have less skills than other because of their stances.
    Inner Beast behaving differently in Deliverance is called ... Fell Cleave.
    Steel Cyclone not giving enmity but having a potency increase is called ... Decimate.

    Real problem for you, seems they changed the "skill names" ... Just saying ...
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MercureXI View Post
    Inner Beast behaving differently in Deliverance is called ... Fell Cleave.
    Steel Cyclone not giving enmity but having a potency increase is called ... Decimate.

    Real problem for you, seems they changed the "skill names" ... Just saying ...
    No, the real problem for WAR is that Inner Beast and Fell Cleave takes two slots in your action list. If Inner Beast "behaves like Fell Cleave" while in Deliverance, then suddenly, you could learn a totally different skill at level 54...
    (0)
    Last edited by Reynhart; 06-27-2017 at 07:36 PM.