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  1. #1
    Player
    DeadlockRahl's Avatar
    Join Date
    Apr 2017
    Posts
    10
    Character
    Deadlock Rahl
    World
    Moogle
    Main Class
    Marauder Lv 70

    Please Please fix Warrior before the release of Raids

    I have been a warrior main since FFXIV wass released and i believe it has been utterly ruined by Stormblood.

    There are so many things wrong with it i dont know where to begin. But below are some things i think should be changed.

    Switching between Defiance and Deliverence does not halve beast guage amount.
    Onslaught does not cost any beast guage.
    Reduce the cooldown of Inner Release so it aligns easier with Berserk.
    (8)

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Flat 20 gauge to switch stance
    Onslaught either 10 or no gauge consumption
    Inner Release not sharing CD with Unchained.
    Icing on the cake would be infuriate outside of combat but with gauge decreasing outside combat to compensate.

    We only need that to make WAR good again and not lacking in face of PLD.
    (8)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    War definitely doesn't feel as fun as before in pve. Lost of bloodbath sucks too. Not just for main tanking. When off tanking it's helpful to be able to self heal.

    And like I said a thousand times. No rate cost on onslaught pls...
    (6)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Clean up the Path/Eye/BB situation too. TBH just make Eye/Path both generate 15/15 or 20/20 gauge and BB just 10. Buff Path's potency.

    Stance Swap penalty, whatever it is, should not eat into the original '5 stacks' (ie: 50 gauge) of Wrath/Abandon, just like it hadn't in ARR & HW. Penalty should only take away bonus Gauge of 51-100 (stacks 6 through 10), in whatever way is fair.
    (3)

  5. #5
    Player
    Deadeye's Avatar
    Join Date
    Jul 2016
    Location
    AXE
    Posts
    12
    Character
    Masakari Sifaris
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Blood Bath isn't as good as rampart for raids, we're losing in solo capabilities and that's fine.

    Just give us reduced or no penalty on stance swap. 20 is okay but we usually generate about 20 free gage between Berserk windows.

    Still think they should just remove it all together. It wouldn't break the job at all just make it flower better.

    Also make unchained not share a CD with Inner Release. Unchained is useless except for in big Overpower + Berserk Defiance pulls in Dungeons.
    (0)

  6. #6
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    -No stance swap penalty

    -Onslaught should GENERATE stacks
    Full stop. Onslaught should not cost anything- even 10 keeps it in useless territory. It either needs to cost nothing or we need to not be able to keep up with our stack generation to warrant it's current existence.

    -Vengeance and Raw Intuition need to generate stacks again
    As is, our current generation rate is way too slow for the number of skills we have that use them.

    -Un-nerf IB and Path's self heal
    This was a completely pointless nerf to solo content. Why even.

    -Make thrill work as a convalescence lite.
    Problems as old as 2.0, Thrill doesn't actually increase our durability at all; it's the same issue that 2.0 Warrior had but it just never got addressed. With Upheaval Thrill is just offensive CD tier.

    -Give us back bloodbath.
    If no bloodbath, buff IB back to the 2.0 300% or something or Path up to 100%, either is fine(Get rid of that "absorbs a portion" garbage in the description too. Percents only.).

    -Give Overpower (or vengeance) some form of stack generation, we've had our AoE stack skills locked behind single target since 2.0 and it's silly.

    There's no good reason we should have to sacrifice our self sustain when Paladin didn't have to. Bring us(and drk) up to Paladin's level!
    (11)
    Last edited by Umbeliel; 06-27-2017 at 10:43 AM.

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Onslaught should generate gauge

    Taking damage should generate gauge. (1 per 4-5% max health)

    /sunglasses. Done deal.
    (1)

  8. #8
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Lmao at onslaught generating gauge. Should we ask the devs so that fell cleave generates gauge as well? Even at 10 gauge cost onslaught is already better than fell cleave in terms of potency per gauge, since it's off gcd.
    (2)

  9. #9
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by aleph_null View Post
    Lmao at onslaught generating gauge. Should we ask the devs so that fell cleave generates gauge as well? Even at 10 gauge cost onslaught is already better than fell cleave in terms of potency per gauge, since it's off gcd.
    you're talking about upheaval, onslaught is that WAR useless gap closer skills that only has 100 potency and consume 20 gauge
    and yes they should generate gauge if it only deal 100 potency, if SE buffed it to 200-300 then they can keep the gauge consume
    (3)
    Last edited by konpachizaraki; 06-27-2017 at 12:27 PM.

  10. #10
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by konpachizaraki View Post
    you're talking about upheaval, onslaught is that WAR useless gap closer skills that only has 100 potency and consume 20 gauge
    and yes they should generate gauge if it only deal 100 potency, if SE buffed it to 200-300 then they can keep the gauge consume
    It'd break even but more gague consumption at our current rate of generation sounds like a nightmare ;;
    (2)

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