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  1. #31
    Player
    Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Eeri Yul'hart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Weird, no one ever complained about big summons in XI (a PS2 game of all things). Not even when we used to have an entire party of SMNs with their avatars out full time dealing damage in melee range together with other melee jobs.

    Leave SMN alone already.
    (3)

  2. #32
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    And there goes Summoner!

    #RIPSMN2017.
    (2)

  3. #33
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Imakun View Post
    Weird, no one ever complained about big summons in XI (a PS2 game of all things).
    Actually, this isn't true. The size of summons was actually used as a GRIEFING TACTIC on occasion in XI. I remember camping Aquarius in the Boyahda Tree, with dozens of SMN standing around with Titan summoned to make it more difficult to see when the notorious monster popped. The giant summons of FFXI were definitely an obstruction anywhere that space was tight and on a few occasions even when it was not.

    While I can't say that I was pleased with the compact size of the FFXIV summons, I certainly understood the need. Now that we have Demi-Bahamut blotting out the sun, it's easy to see why that decision was made!
    (11)

  4. #34
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MomoOG View Post
    Lol people ruining it for summoners already.
    No one in this entire thread is asking for demi-bahamut to be changed, we are asking for an option so party members don't have their field of view obstructed with bahamut, this is a client side change that wouldn't affect the summoner at all, just like how we can hide player effects.
    (7)

  5. #35
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Imakun View Post
    Weird, no one ever complained about big summons in XI (a PS2 game of all things). Not even when we used to have an entire party of SMNs with their avatars out full time dealing damage in melee range together with other melee jobs.

    Leave SMN alone already.
    Moot point. The viewing angles of XI (played for 9 years with SMN as my 2nd main) was different and a single summon didn't hurt much. Also, XI wasn't based around positional requirements for the jobs. Sure some jobs like THF and SAM had things they have to worry about but those were not as frequent or as facepassed as the XIV battle System.

    Also, XI wasn't based around avoiding telegraphiced AoE damage. You got hit and had very low chances of not getting hit by them, AKA why healers actually had to heal in XI. XIV is literally a don't touch the lava battle system. Not avoiding AoEs usually equals death where it was not nearly that bad in XI.

    XIV requires far higher visual awareness than XI ever did.

    We also don't want the bahamut removed from the game. We just want the option to not see it. You will still be able to see it we just wont. Kind of like minions and player names and such.
    (4)

  6. #36
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Imakun View Post
    Weird, no one ever complained about big summons in XI (a PS2 game of all things). Not even when we used to have an entire party of SMNs with their avatars out full time dealing damage in melee range together with other melee jobs.

    Leave SMN alone already.
    Actually, I seem to remember summoners being told to put Diabolos away in my endgame ls because too many of them summoned in a small area were causing problems for the rest of the alliance/other alliances in Dynamis.
    (1)

  7. #37
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by alimdia View Post
    No one in this entire thread is asking for demi-bahamut to be changed, we are asking for an option so party members don't have their field of view obstructed with bahamut, this is a client side change that wouldn't affect the summoner at all, just like how we can hide player effects.
    Yeah, SMN is my main DPS job and I'm not really seeing an issue with giving the option to hide the big glowy Bahamut here. I can still see it and frankly that's all I care about.
    (1)

  8. #38
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Imakun View Post
    Weird, no one ever complained about big summons in XI (a PS2 game of all things). Not even when we used to have an entire party of SMNs with their avatars out full time dealing damage in melee range together with other melee jobs.

    Leave SMN alone already.
    There was a lot less going on in XI, less worrying about effects on the ground.
    (1)

  9. #39
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    As far as size I never asked for a larger egi. After the oversized gauges that are still too large on their smallest setting it doesn't surprise me that Demi-Bahmut is excessively large. While making him semitransparent would work I'd rather see an option to make him smaller.

    Quote Originally Posted by Texa View Post
    I love my Bahamut but I have to admit having 6 SMNs use him at the exact same time would be an issue in the next 24-man.
    We had two of us in a dungeon today and the tank said when they went off simultaneously his screen went white and he lost the boss,
    (0)

  10. #40
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I cant see it being difficult to add an option to turn the visibility of summoned pets off if people really find it necessary
    (0)

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