Even as a melee, this nerf is pretty noticeable in potd.



Even as a melee, this nerf is pretty noticeable in potd.


So would you be OK with them adding a cast time for every melee skill like they did with BRD, because melee have been spoiled all this time?
I'm on board for that, most of the sprinting I do is over shorter distances, especially in instances.
I wanted it and I'm happy that I can now sprint in combat as melee job. Really helps against enemy aoe.



I thought I'd get used to it, but after 4 years of having only a 30 second cooldown, everything now just feels so slow.
Admittedly I do usually play as a DoM so I've always been able to sprint in combat and miss that I can't do it as much, but outside of combat, gathering and walking round in stealth is torture and walking round towns (especially Kugane!) feels insanely slow.
I'm trying to use the city teleports as much as I can, but when something is only one teleport away (and I'm not actually right next to an aetheryte), normally I'd just run to wherever as that'd be faster than going to teleport, selecting destination, waiting for the actual teleport, etc.
I've actually ended up making a "Town" gearset which equips Hermes' Shoes so I at least get 30 seconds of sprint instead of 20, but it still feels slow waiting the other 30 seconds and that won't help out most of the player base who won't have those shoes. I also tend to only remember to change to that gearset AFTER I've already hit sprint so it doesn't help until the cooldown finishes.
The simplest solution (to me anyway?) is if they're concerned about keeping balance, just leave it at 60 seconds in dungeons/instances (DoM will have to adapt), but anywhere else, leave it at the original 30 seconds. Does it really matter if Melee DPS can sprint every 30 seconds whilst in battle in a fate for example? Personally I would say not.


Seems people are not happy about the open world sprint but ok or liking the in instance/combat sprint.
Easy solution?
Make sprint up-gradable in the open world, the same way they did mount speed. But rather than speed, you can upgrade the duration.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
i would not mind this. i see little benefit sprint could have outside of dungeons, but to the open world, new sprint just feels far too limited. it would also be a lot easier to manage for the devs, but my personal favorite alternative would be to give us back 30 seconds and see how it would work out. in theory, literally no one, or a lot less people, would argue.The simplest solution (to me anyway?) is if they're concerned about keeping balance, just leave it at 60 seconds in dungeons/instances (DoM will have to adapt), but anywhere else, leave it at the original 30 seconds. Does it really matter if Melee DPS can sprint every 30 seconds whilst in battle in a fate for example? Personally I would say not.
Gathering.
in HW and later it's quicker to mount.
In ARB who cares there is little worth while.

Well, couldn't they make it where!
1. While in combat it is what it is now,
2. While out of combat, it could be what it was before.
And anyone now with sprint the way it is now should try to do the jump for
ARR Sightseeing Log #9 - The Leatherworker's Guild Old Gridania (x12,y8) (and upload a video if make the jump again.)
I can't make this stupid jump and it will be the last one I need soon.
I'm also on PS4, tried NIN didn't help yet, and the jump is always short and low.
I've seen videos and I don't think I'm doing anything all that different either.
We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

Sprint is fine and is limited towards dungeons and raids, use your mounts if you need to go from one point to another, takes only a second or two to mount up and run/fly to whatever you want.

It isn't only limited to dungeons and raids, it is needed in cities, and for stupid jump puzzles!
Really try this jump again for RR Sightseeing Log #9 - The Leatherworker's Guild! And anyone that has made this jump before try it again especially on the PS4, not just on a PS4 Pro either or maybe both, and upload a video.
And some gathers use sprint while gathering and also use mounts nobody is that stupid not to.
We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!
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