Page 16 of 17 FirstFirst ... 6 14 15 16 17 LastLast
Results 151 to 160 of 166
  1. #151
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Even as a melee, this nerf is pretty noticeable in potd.
    (3)

  2. #152
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dameron View Post
    All these spoiled casters complaining about a longer cooldown. You've already had it easy all this time! I'm just happy to be able to sprint without having to pop Invigorate afterwards.
    So would you be OK with them adding a cast time for every melee skill like they did with BRD, because melee have been spoiled all this time?

    Quote Originally Posted by Verius_Nox View Post
    I vote they cut the cooldown in half, and cut the duration in half.
    I'm on board for that, most of the sprinting I do is over shorter distances, especially in instances.
    (2)

  3. #153
    Player

    Join Date
    Aug 2013
    Posts
    138
    I wanted it and I'm happy that I can now sprint in combat as melee job. Really helps against enemy aoe.
    (0)

  4. #154
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    I thought I'd get used to it, but after 4 years of having only a 30 second cooldown, everything now just feels so slow.

    Admittedly I do usually play as a DoM so I've always been able to sprint in combat and miss that I can't do it as much, but outside of combat, gathering and walking round in stealth is torture and walking round towns (especially Kugane!) feels insanely slow.

    I'm trying to use the city teleports as much as I can, but when something is only one teleport away (and I'm not actually right next to an aetheryte), normally I'd just run to wherever as that'd be faster than going to teleport, selecting destination, waiting for the actual teleport, etc.

    I've actually ended up making a "Town" gearset which equips Hermes' Shoes so I at least get 30 seconds of sprint instead of 20, but it still feels slow waiting the other 30 seconds and that won't help out most of the player base who won't have those shoes. I also tend to only remember to change to that gearset AFTER I've already hit sprint so it doesn't help until the cooldown finishes.

    The simplest solution (to me anyway?) is if they're concerned about keeping balance, just leave it at 60 seconds in dungeons/instances (DoM will have to adapt), but anywhere else, leave it at the original 30 seconds. Does it really matter if Melee DPS can sprint every 30 seconds whilst in battle in a fate for example? Personally I would say not.
    (5)

  5. #155
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Seems people are not happy about the open world sprint but ok or liking the in instance/combat sprint.

    Easy solution?

    Make sprint up-gradable in the open world, the same way they did mount speed. But rather than speed, you can upgrade the duration.
    (5)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  6. #156
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by worldofneil View Post
    The simplest solution (to me anyway?) is if they're concerned about keeping balance, just leave it at 60 seconds in dungeons/instances (DoM will have to adapt), but anywhere else, leave it at the original 30 seconds. Does it really matter if Melee DPS can sprint every 30 seconds whilst in battle in a fate for example? Personally I would say not.
    i would not mind this. i see little benefit sprint could have outside of dungeons, but to the open world, new sprint just feels far too limited. it would also be a lot easier to manage for the devs, but my personal favorite alternative would be to give us back 30 seconds and see how it would work out. in theory, literally no one, or a lot less people, would argue.
    (4)

  7. #157
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Gathering.

    in HW and later it's quicker to mount.
    In ARB who cares there is little worth while.
    (0)

  8. #158
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Well, couldn't they make it where!
    1. While in combat it is what it is now,
    2. While out of combat, it could be what it was before.

    And anyone now with sprint the way it is now should try to do the jump for
    ARR Sightseeing Log #9 - The Leatherworker's Guild Old Gridania (x12,y8) (and upload a video if make the jump again.)
    I can't make this stupid jump and it will be the last one I need soon.
    I'm also on PS4, tried NIN didn't help yet, and the jump is always short and low.
    I've seen videos and I don't think I'm doing anything all that different either.
    (1)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  9. #159
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Sprint is fine and is limited towards dungeons and raids, use your mounts if you need to go from one point to another, takes only a second or two to mount up and run/fly to whatever you want.
    (0)

  10. #160
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70

    Angry

    Quote Originally Posted by Windwalker View Post
    Sprint is fine and is limited towards dungeons and raids, use your mounts if you need to go from one point to another, takes only a second or two to mount up and run/fly to whatever you want.
    It isn't only limited to dungeons and raids, it is needed in cities, and for stupid jump puzzles!

    Really try this jump again for RR Sightseeing Log #9 - The Leatherworker's Guild! And anyone that has made this jump before try it again especially on the PS4, not just on a PS4 Pro either or maybe both, and upload a video.

    And some gathers use sprint while gathering and also use mounts nobody is that stupid not to.
    (2)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

Page 16 of 17 FirstFirst ... 6 14 15 16 17 LastLast