
A lot of people seem to be very happy on PLD. I need to level it now for my retainer, I just realized that last night. So I get to compare my time as a PLD vs my time as a WAR in 4.0.
Seems to be that where I had to perform TP management on my WAR I'll need to have MP management on my PLD. Then again, while I've had no problem receiving a Goad or TP refresh, I don't see having much of an issue asking for Refresh for MP or to an extent mana from a caster DPS.
Looking at my retainers looks like I'll get to experience SMN and SCH too..so..there's that!
Last edited by Leigaon; 06-26-2017 at 11:37 PM.
I haven't gotten to 70 yet, but so far, the WAR changes have been nothing but positive for me. Granted, as of today my SB dungeon tanking is all Sirensong Sea and earlier stuff, but I actually like where WAR is at just fine. My big/small pull experiences are the same, my enmity control is the same, and it feels like my defensive/tanky CDs are better. I love the changes to: Berserk, Maim, Storms Eye and Inner Beast. And I have only used it on Sirensong bosses so far, but I love Onslaught. And all the upcoming abilities are about making it easier to handle anti-tank boss mechanics, which is what tank abilities SHOULD do.
I just don't fee like there is much to complain about. I feel tankier, but don't feel like my DPS is gimp. IMHO, YMMV.



The new war is a lot more fun, not only do you do high damage in defiance but you're making a lot of decisions. Deliverance war wasn't anything special, it was the same bloodbath, overpower once or twice, deliverance with cooldowns and fellcleave/decimate while your healer either heals you at the last second or prays to god your cooldowns are up again for your next pull. It's not tanking, it's just people that play dps who chose warrior because they could pretend they weren't tanking.I haven't gotten to 70 yet, but so far, the WAR changes have been nothing but positive for me. Granted, as of today my SB dungeon tanking is all Sirensong Sea and earlier stuff, but I actually like where WAR is at just fine. My big/small pull experiences are the same, my enmity control is the same, and it feels like my defensive/tanky CDs are better. I love the changes to: Berserk, Maim, Storms Eye and Inner Beast. And I have only used it on Sirensong bosses so far, but I love Onslaught. And all the upcoming abilities are about making it easier to handle anti-tank boss mechanics, which is what tank abilities SHOULD do.
I just don't fee like there is much to complain about. I feel tankier, but don't feel like my DPS is gimp. IMHO, YMMV.
Agreed. It took a few days to get used to PLD as it is now, but I think I finally managed it. I imagine the same is true of WAR and DRK. I think that players who wanted to be tanks before the expansion and job changes, wanted to be tanks, they still want to be tanks, it's just a matter of adjusting.
Last edited by Kosmos992k; 06-27-2017 at 01:09 AM.


I would like to think that I have adjusted to Dark Knight as I am still playing it and am clearing EX primals with it. At the same time, I still want tank changes. You don't have to be content with the current state of tanks to be able to adjust to it. Having adjusted to the current state is how I know that changes need to be made, and is why I am trying to give as much feed back advocating changes as possible.Agreed. It took a few days to get used to PLD as it is now, but I think I finally managed it. I imagine the same is true of WAR and DRK. I think that players who wanted to be tanks before the expansion and job changes, wanted to be tanks, they still want to be tanks, it's just a matter of adjusting.


I would honestly like to see a main tank / off tank strong variance using the role skills and less class dependency on overall potential. Like a main tank would definitely want certain role skills for mitigation while the off tank would definitely want different ones for higher DPS output if this meta is to continue. One for possibly large mitigation and the other stronger DPS this would allow a raid group to not want to pick any certain classes, more so assign a role to the classes they have.
Same could be said for healers, the main healer would obviously choose heavy healing magic role buffs while the support healer could get support/party output or potential abilities.
The role system has potential but its very limited with its current amount of skills and the ones we have... Hoping it becomes a more variable system to determine how your class plays maybe for 5.0's release.
Indeed. There are many things that can be improved. for example, the currently broken, so-called tank stat - Tenacity - needs to be fixed. I feel it if had the kind of impact described and expected (when we are told it's our role specific stat), then both DRK and WAR would feel better than they do right now.I would like to think that I have adjusted to Dark Knight as I am still playing it and am clearing EX primals with it. At the same time, I still want tank changes. You don't have to be content with the current state of tanks to be able to adjust to it. Having adjusted to the current state is how I know that changes need to be made, and is why I am trying to give as much feed back advocating changes as possible.
I mean, let's look at the other role specific stat - Piety. If white Mage stacks Piety, they have a crap-ton more MP, which makes a difference since it affects not only their MP regen rate but also affects their ability to sustain healing performance and/or DPS. I haven't done the analysis, but I'd wager that a healer with no additional piety stacked would perform less well than one who stacked piety simply because of the sustainability of their performance.
With Tenacity, it makes no appreciable difference whether you stack it or not. But especially for DRK and WAR a stat that increased damage dealt, increases healing and reduces damage received would seem to be more helpful in principle since it improves their performance in 3 ways. Yet that stat is pointless, just s Parry was. The effectiveness of Tenacity needs to be increased 4 fold at least, so that it has an appreciable impact.

Unfortunately, they didn't just upset tanks. My brother, his girlfriend and my best friend all just quit because they didn't like the changes and they play WHM, BRD and SCH respectively. I don't understand how 50-60, they did a great job adding abilities that not only enhanced jobs, but enhanced their gameplay and then they come out and this.
Last edited by Dauntess; 06-27-2017 at 01:48 PM.
My wife who has been main Warrior from 2.x is currently a 60 warrior and leveling anything but tanks hates the changes.
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