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  1. #11
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Blame your fellow players.... I left over it. Everyone is afk on Balmung, though that was the case even before SB
    (0)

  2. #12
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Random0 View Post
    So, if the Aether data center's lobby server was the target of the DDoS attack then all worlds would have similar queues. This being not the case, either a) the DDoS attack is targeted specifically at the Balmung hardware or b) far too many people are circumventing the auto AFK kick via various means (which are all over this forum) which artificially inflates the active user count resulting in a massive login queue.
    Or maybe, c) there are too many active players on Balmung. The last Lodestone census showed that Balmung had more than twice the amount of changing characters than other "congested" worlds. Balmung's overpopulation has been a known fact for a while and I don't know why people think it has changed for the better during an expansion launch. Consequences of far too many active players are absurdly long login queues and instability.

    If the situation is so bad that legit players resemble a DDoS attack, it's time to start moving out. There is nothing SE can do that would significantly change things. It's mad to think that a few hundred people avoiding the afk logout timer would have a noticeable effect over the tens of thousands of people trying to play every day. There is still a queue on Odin, which is just under half the size of Balmung, so Balmung will have login queues until either its activity or population has halved. Probably a month or two longer at least.
    (3)
    Graphics
    MSQ
    Viper

  3. #13
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Keridwyn View Post
    Coeurl native here, only time I ever saw big numbers (triple digits are huge for Coeurl) were the 16th and the 18th. Since then things have quieted down and it is rare to see a queue unless it is something like 5.

    I think you have an afk issue going on sadly.
    Coeurl as well. Can confirm these numbers.
    (0)

  4. #14
    Player
    Thortok2000's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    X'linh Nunh
    World
    Balmung
    Main Class
    Bard Lv 70
    If people were afking, the afking would be around the clock, 24/7. Except the queues are only at peak times.

    These aren't afkers, these are active players. The server is just that crowded.

    Sure, SE should fix afk-avoidance exploits. They should fix a lot of things. But the afkers aren't causing the issue, stop telling yourself that. It's overpopulation that's causing the issue.
    (3)

  5. #15
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thortok2000 View Post
    If people were afking, the afking would be around the clock, 24/7. Except the queues are only at peak times.
    Er not exactly....

    Example: Let's say a population cap is at 10,000 and there are 5000 afkers. Off hours there are 2500 active players. 2500+5000=7500 so no queue. During peak times there are 7500 active players. 7500+5000=12500 and thus a queue.
    (2)

  6. #16
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Thortok2000 View Post
    If people were afking, the afking would be around the clock, 24/7. Except the queues are only at peak times.

    These aren't afkers, these are active players. The server is just that crowded.

    Sure, SE should fix afk-avoidance exploits. They should fix a lot of things. But the afkers aren't causing the issue, stop telling yourself that. It's overpopulation that's causing the issue.
    Wrong. The only time people log out is overnight. People login early morning and afk before prime time so that when they get home from work/school they don't wait 3 hours for a damn queue out of the 3-4 hours of free time they have.

    Afk exploiters is a problem, and people don't stop doing it and contesting an already full server.
    (3)

  7. #17
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    This is Balmung we're talking about here. Is anyone really surprised?
    (1)

  8. #18
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    You could come play on Hyperion with me! We don't have long queues!

    But in all seriousness, it probably is just people afk. And there are so many players on Balmung to beginwith so its gonna be a pain to get through the queues. I can't even imagine trying to play on such a crazily populated server. My dps dungeon queues are over an hour most of the time, if I had to wait in queue for three hours to even play? I can't even..
    (0)

  9. #19
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    (4)

  10. #20
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    If Balmung's populations are so ginormous that their queues of 4 hours (probably 2 to 3x as long as the next largest populated worlds) are entirely population based as it appears to be since the queues sorta disappear around Midnight Pacific to 8am, then Square Enix absolutely should have placed the hard locks on it sooner instead of allowing the continous ability to transfer in. I've been on Balmung since late 2013 and early on I'd made hundreds of in-game friends from around the world and around the United States that were on Balmung from its inception or earlier (pre-Balmung creation from mergers). It's not easy to convince your hundreds of friends to leave, especially when most of those are your RL friends or those you actually play the game with continuously. While cross-duty works in some cases, it's not always the case.
    (4)

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