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  1. #451
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AngryNixon View Post
    The only valid point is the first imo.

    There is nothing wrong with hard content. There is nothing wrong with nearly unbeatable hard content (Not saying Ifrit qualifies for that title). There is something wrong with underlying game flaws that add to intended challenges by superimposing themselves onto the content. It makes the experience frustrating, not challenging.

    Sure maybe the OP should do any of the things that he's been berated with throughout this thread. Maybe he should run with 6 LNC and 2 CNJ. Whatever, that's not the point. He can overcome the fight with enough time in, I'm sure of it. That won't make it more enjoyable because all the while they're battling Ifrit the technical problems will be there, like unwelcome guests, ruining the experience when they're succeeding and making the failures that much more certain.

    Again, plenty of people are beating it and farming it eventually and some are even enjoying it. Not the point. Only by fixing the underlying problems can this content simply be challenging and to some like the OP apparently very challenging, and not also frustrating for no good reason. Much like Meatboy or Super Meatboy. Hard yes, poorly designed no.

    Content should be hard because it's hard. Not because it's moderately kind of maybe involved but broken, which gives it the illusion of hard.

    Thankfully SE knows about the technical end of it so there's really nothing to be done but either ignoring the game until it's fixed or playing it in spite of the issues and overcoming both the content and the technical failings to achieve success if you still care enough to do so.

    people talk about animation lock but to me animation lock makes perfect sense, it happens on doing an action. Choose when to do you actions carefully. To me thats basic game design, If you do something special you take a risk. Choose when to do you actions, or think strategically.

    lag is a different issue, but to be honest i think he died less from lag, and more from not knowing how to handle ifrits skill sets and patterns. He even admitted as much. the primary lag related skills dont even occur in the part of the fight he got up to.
    (1)

  2. #452
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    TADA!

    http://www.daevaofwar.net/index.php?...o-ifrit-guide/

    There's your magical illustration.

    Edit: Or this http://bluegarter.guildwork.com/p/strats

    No illustration, but a video and more in depth descriptions. Same style of strat, but different positioning.
    (1)

  3. #453
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    After SE fixes the server lag (one day) i wonder what technical excuses pple will come up with next... >.>
    'whaaa my PC is too old, it wont play properly! NERF EET!' ? <.<
    (2)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  4. #454
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Physic View Post
    people talk about animation lock but to me animation lock makes perfect sense, it happens on doing an action. Choose when to do you actions carefully. To me thats basic game design, If you do something special you take a risk. Choose when to do you actions, or think strategically.

    lag is a different issue, but to be honest i think he died less from lag, and more from not knowing how to handle ifrits skill sets and patterns. He even admitted as much. the primary lag related skills dont even occur in the part of the fight he got up to.
    Not really the issue. If timing is required, then it is fine. The problem is, there are issues where people who are not even in animation lock running away from a crack and miles from it before it explodes, and still getting hit.
    (0)

  5. #455
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Aistaraina View Post
    TADA!

    http://www.daevaofwar.net/index.php?...o-ifrit-guide/

    There's your magical illustration.

    Edit: Or this http://bluegarter.guildwork.com/p/strats

    No illustration, but a video and more in depth descriptions. Same style of strat, but different positioning.
    That was posted earlier, the daeva one, but I hadn't had the time to look. Now that I see the illustration, it really does help spell things out. What about archers? Where should they be positioned, though? We often have at least one archer in our parties.

    Quote Originally Posted by Deceptistar View Post
    After SE fixes the server lag (one day) i wonder what technical excuses pple will come up with next... >.>
    'whaaa my PC is too old, it wont play properly! NERF EET!' ? <.<
    "My CPU died when Ifrit used Hellfire!"
    (0)

  6. #456
    Player
    Orias's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Character
    Orias Obderhode
    World
    Exodus
    Main Class
    Machinist Lv 70
    Yeah, look at the map Doctor Mog and Aistaraina provided.

    The tank's positioning isn't to bad. Have your tank get behind where Ifrit spawns (he's sight aggro, so you can) and fight him against the wall. I'm not sure I can explain it a different way.

    I apologize about the DD role. I don't ever fight Ifrit from that perspective so I don't know exactly what my shellmates do. They don't seem to ever get hit by plumes though, only messing up to the occasional eruption.

    Hopefully that helps.

    EDIT: Have an Archer positioned by the mage that is to Ifrit's left. They can really do either side, but the left side is just easier.
    (0)

    ~ Everyone has a use.

  7. #457
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aistaraina View Post
    TADA!

    http://www.daevaofwar.net/index.php?...o-ifrit-guide/

    There's your magical illustration.

    Edit: Or this http://bluegarter.guildwork.com/p/strats

    No illustration, but a video and more in depth descriptions. Same style of strat, but different positioning.
    thanks for plugging this Ais, I was about to but then saw you beat me to the punch haha.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  8. #458
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    No encounter is ever hard really. If you know what to do, then it's easy. Ifrit is no different. Hit the boss, Kill the nails, Kill the boss, avoid any aoe GG.
    (0)

  9. #459
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    http://www.livestream.com/viciouslin...edium=ui-thumb

    You can skip to 5:15, video proof there are three safe spots. One for the tank, one for right side and another for left side. The only thing that can hit you is eruptions, also to avoid the plumes for the melee dps just stand behind ifrit to the left hind leg and plumes won't hit you. It's also a good example of how bad ifrit positioning can kill you with plumes.

    If you need detailed pictures of exactly where to stand I'll take some later tonight.

    Bleh took too long to post, mogs guide is more then good enough.
    (0)
    Last edited by Treach; 11-01-2011 at 03:35 AM. Reason: slow posting.

  10. #460
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Treach View Post
    http://www.livestream.com/viciouslin...edium=ui-thumb

    You can skip to 5:15, video proof there are three safe spots. One for the tank, one for right side and another for left side. The only thing that can hit you is eruptions, also to avoid the plumes for the melee dps just stand behind ifrit to the left hind leg and plumes won't hit you. It's also a good example of how bad ifrit positioning can kill you with plumes.

    If you need detailed pictures of exactly where to stand I'll take some later tonight.

    Bleh took too long to post, mogs guide is more then good enough.
    The pictures would be great. The more material there is to support these strategies, the more likely people will pull it off. Basically, pointing out the vital strategy points, with plenty of data (pictures, maps, advice/tips) for players to absorb, will help.
    (0)

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